I think it looks beautiful, personally, but I can't help being disappointed by the lack of new functionality. Siri got a few new commands, sure, and overall it'll be a nicer OS to live with, but I was really hoping for a new keyboard, a handful of new gestures and, most importantly, a lot more extensibility for developers. There are a zillion new APIs for them to learn, but Apple still didn't announce in-app integration for Siri, for example, or support for third-party keyboards. Maybe there's still time to shoehorn something in before it all launches this fall.
I confess to thinking that "Mavericks" is an odd moniker for a pretty predictable set of new features ... but the promise of significantly improved battery life from better CPU management is certainly promising.
OS X Mavericks was the other big unveiling, a rather less spectacular, but solid update to Apple's venerable PC operating system -- and the beginning of a new naming scheme that will highlight favorite locales around California. I confess to thinking that "Mavericks" is an odd moniker for a pretty predictable set of new features, including tabbed Finder windows and better multi-monitor support, but the promise of significantly improved battery life from better CPU management is certainly promising.
Paving the way for that is the new Intel Haswell CPU-equipped MacBook Air, which was surprisingly the only laptop unveiled at the event. (We'd expected the Retina MacBook Pros would also see a refresh.) The new Air is virtually identical to the old, having only faster SSD storage and the new class of CPU. The result? Far better I/O performance and hugely improved battery life. The 13-inch Air logged an amazing 12 hours and 51 minutes on our battery rundown test.
Finally, there's the new Mac Pro, a cylinder of polished black aluminum containing a 12-core Intel Xeon E5 processor with DDR3 RAM and PCIe storage. As the machine is rather svelte, expandability will be mostly external, enabled by a whopping six Thunderbolt 2.0 ports. Perhaps best of all? It'll be assembled here in the US. No pricing or availability was announced, but it won't be cheap, you can bet on that.
Not so fast: the PS4 doesn't include the $59 Eye camera, while the Xbox One includes Kinect.
Moving on to E3, we finally got all the details on this fall's gaming powerhouses: the Xbox One and the PlayStation 4. Well, almost all the details. The Xbox One will launch in November for $499, while the PlayStation 4 will launch "this holiday season" for $399. Instant victory for Sony? Not so fast: the PS4 doesn't include the $59 Eye camera, while the Xbox One includes Kinect. Not only does that reduce the price delta between them, but it also means that Sony's camera likely won't see much support in games, while Microsoft's should.