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The Daily Grind: Should characters age?


There are a lot of immersion-ruining elements of MMOs (probably too many to count, depending on how cynical you've become), but every once in a while I'm bothered by the fact that characters just don't age. Not only do we play in game worlds that are apparently after the child apocalypse, but everyone you meet is visually between the ages of 17 and 22. Maybe 23, if the player used the "age lines" that developers toss into the character creator on a whim.

It makes me wonder if, to give us a true sense of living in these worlds, our characters should age. It was a big selling point of the first Fable game, although having never played it, I don't know how well it turned out. But I remember reading a preview of the first game and actually digging the idea that my character would mature and grow old, with all of the benefits and drawbacks that entails.

Should characters age in MMOs? If so, how could it best be done so that it wouldn't ruin everyone's day?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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