Hybris speak more about the game than words do, and developer Monsters seems to have done this on purpose. We know Hybris tells the story of Kevin, a lonely kid who escapes his fragile home life by visiting the top of a hill, and while there he witnesses a light that fills the sky and alters the world. Monsters divulges the gameplay will involve physics and "inventory-based" puzzles, and a time-freezing mechanic, but doesn't specify how these will all work together. Somehow, these mechanics have to ensure Kevin survives the night.
Hybris features music by Austin Wintory, the Grammy-nominated composer behind Journey, Monaco and the recent Leisure Suit Larry reboot. But that's enough of the intangibles – early images of Hybris show an eery, polished game in a style similar to Coraline, though Monsters promises it's a "pretty dark" adventure a la Spielberg.
Hybris is due out in two parts, with the first one hitting in early 2014. There may be a Kickstarter to help finish development down the line, but for now that's just another layer of mystery.