A quick glance at Deadfall Adventures suggests an Uncharted-like lower-key, first-person shooter, and in some ways that assessment isn't miles off the mark. Both properties star a rugged adventurer with a notebook, both feature alluring companions with romance on their mind, and both aren't shy about tracing their roots to Allan Quatermain novels. Deadfall Adventures especially, given its hero is the great grandson of Quatermain.
Based on what I saw at a recent demo, the comparisons don't go much further. While the Uncharted series places its emphasis on spectacle and orchestrated action, Deadfall Adventures, developed by Painkiller: Hell & Damnation studio The Farm 51, looks to focus on classic FPS combat. Set during the second World War, the game combines "historically accurate" weapons of the time like the MP38 submachine gun and AVS36 rifle with the lush surroundings of ancient ruins and temples, rendered neatly - don't expect blockbuster stuff - in Unreal Engine 3.
Those environments caught my attention, specifically the manipulable dangers lurking within them. In the hands-off demo producer Martin Kreuch showed me, time and time again I saw conspicuous traps that were connected to large switches on the ground. Shooting or stepping on these switches made the traps unleash Indiana Jones-style dangers; we're talking flurries of spears, jets of flame, all the things that really ought to have killed Indy but never did.