Final Fantasy XIV the other day, and based on my recommendation, he paid for the client and gave it a whirl. As it turns out, the game isn't for him, though I was surprised that he came to that conclusion prior to level 10. See, at the early levels FFXIV is just like every other themepark MMO, and it's only after you unlock multiclassing, dungeons, and a few other features that the game starts to distinguish itself.
All that said, I felt similarly about RIFT when it launched. There's no way I could have seen even a fraction of what the game offers in an hour's worth of play time, but an hour was nonetheless all I could stand.
So, how about it, Massively readers? How long does it take you to judge a new MMO?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!