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WildStar takes aim at the Spellslinger

Eliot Lefebvre

There's a definite space western aesthetic at work within WildStar, the sort of thing that almost demands a character class who can stand out, one with two guns, a nice hat, and possibly the ability to teleport around. You know, exactly like the Spellslinger, the latest class to be (re)revealed for the game. But Spellslingers aren't just about shooting people and twirling around a bit, they're a magical class with a variety of options to take down enemies and look good doing it.

Spellslingers supplement their guns with teleportation and sigils. The former works just like you'd expect, allowing a Spellslinger to jump to alternate dimensions, blink about the battlefield, and even phase partly out of reality for protection. Sigils, on the other hand, are symbols that the Spellslinger places to heal allies, swap places with enemies, lay traps, or otherwise mess with the flow of the battlefield. You don't have to take our word for it, though; check out the full DevSpeak on the class just past the break.

[Source: Carbine Studios press release]

WildStar Spellslinger DevSpeak

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