STORYBUNDLE'S VIDEO GAME BUNDLE 2.0 SHOWCASES ANOTHER 9 ACCLAIMED DRM-FREE BOOKS ON THE CULTURE, HISTORY OF GAMING FOR A "PAY WHAT YOU WANT" PRICE
Continuing its popular "pay what you want" ebook bundles, StoryBundle is proud to present the Video Game Bundle 2.0. The specially curated set of nine full-length game culture & history books/magazines follows up an acclaimed, best-selling bundle from early this year, and once again features over $70 of books for a fraction of that price.
The Video Game Bundle 2.0, curated by game industry veteran Simon Carless, includes the gigantic 770-page Guide To Classic Graphic Adventures, edited by Kurt Kalata and spanning the best of LucasArts, Sierra, and far beyond – plus Zoya Street's critically acclaimed Dreamcast Worlds, about the classic Sega console and three stand-out titles, including Shenmue.
Returning from the first bundle, popular game literary magazine Kill Screen has contributed two more entire issues, including the most recent The Great Outdoors. And straying into the fiction category, Splinter Cell writing veteran Richard Dansky has contributed full-length horror novel Vaporware, the story of "what happens when a video game doesn't want to get canceled." Plus, appearing in digital form for the first time as part of a 10-year anniversary edition, Seth Barkan's Blue Wizard Is About To Die! is a seminal out-of-print video game poetry tome.
The final three books – available at the higher payment tier – are perhaps the most impressive of all. Firstly, StoryBundle has secured acclaimed game history book Replay (from author Tristan Donovan, including 140 exclusive interviews, from David Crane to Will Wright and far beyond!) in its first-ever bundle.
Secondly, also included in this second Video Game StoryBundle is Anna Anthropy's much-praised book Rise of the Videogame Zinesters, subtitled "How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form". It's a book that's intended as a call to arms for anyone who's ever dreamed of making their own games – and for those who want to see change in the existing video game industry.
Finally, author and academic Ian Bogost is releasing a downloadable version of his IGF Nuovo Award-nominated game A Slow Year, alongside its accompanying book of essays – for the first time ever via this StoryBundle. The "ambient" game about "the experience of observing things" was originally made for the Atari 2600, and is available in PC and Mac downloadable versions when buying this bundle. The book discusses "the commonalities between videogames and poetry", as well as providing 1,024 machined haiku – poetry generated by computer.
The initial titles in the Video Game StoryBundle (minimum $3 to purchase) are:
'Dreamcast Worlds' by Zoya Street
'Vaporware' by Richard Dansky
'Kill Screen Issue #1: No Fun' by Kill Screen Magazine
'The Guide to Classic Graphic Adventures' edited by Kurt Kalata
'Kill Screen Issue #7: The Great Outdoors' by Kill Screen Magazine
'Blue Wizard is About to Die' by Seth Barkan
If you pay more than the bonus price of just $10, you get all six of the regular tomes, plus three unmissable books (& game!):
'Replay: The History of Video Games' by Tristan Donovan
'Rise of the Video Game Zinesters' by Anna Anthropy
'A Slow Year' (playable game and accompanying ebook) by Ian Bogost
The Bundle is available for a very limited time only, via http://www.storybundle.com, and allows easy reading on computers, mobile devices and Kindles via file transfer, email, or other methods, with multiple DRM-free formats (.epub, .mobi, some .pdf) available for each book.
It's also super easy to give the gift of reading with StoryBundle, thanks to our gift cards – which allow you to send someone a code that they can redeem for any future StoryBundle bundle – and timed delivery, which allows you to control exactly when your recipient will get the gift of StoryBundle.