It's time travel but it isn't. To give as simple an explanation as possible, Garrosh creates an alternative timeline when he goes back to Draenor. Our past is unaffected. The things that happened on Draenor in our timeline have still happened and that isn't changing. We're going to a second version of Draenor and making sure Garrosh can't carry those things over into our timeline. There is no "future" that has happened on this alternative Draenor. We're going to what they consider their present day.
So it's time travel, but time travel in a way that changes nothing about what happened to us. Blizzard's explanation is far more convoluted, to the point of absurdity, but the explanation above is the gist of it.
I'm super excited about the new toy UI coming in WoD. However, a lot of the "toys" are in trinket form, especially early ones. No stats, just the fun effect (Argent War Horn, Orb of Deception, Piccolo of the Flaming Fire etc). It's really annoying that you have to equip these to use them so do you think Blizz will consider changing these into items that can go in the toy UI?
Details on that particular feature are still sketchy, so it's best to take a wait-and-see stance. I'd suggest keeping an eye on it when Warlords of Draenor goes into beta, and if items like those are not included as toys, then hit the official forums and suggest which ones should be on the list.
A question that just struck me about the 'free level 90' thing: will the offer have an expiry date, so to speak? i.e., if all your characters are either at 90 already or you'd rather level them normally, can you save the free boost until you get a character you want to use it on?
I don't see any reason why they would add an expiration date to the free level 90. If you're paying the money to receive it (whether that be through buying the expansion or the possibility of it appearing standalone on the Blizzard store) then you should be able to use it when you choose to use it, not an artificial expiration.
With Blizzard giving everyone a free lvl 90 with purchase of the next expansion, they obviously don't have a problem with an inexperienced player having to learn their class at a high level. They have even added things to help people with their class; the proving grounds. They used to say that they wanted people to learn their class as they leveled it, but that is now going by the wayside. As a result, how long do you think it will be before Blizzard offers paid class changes?
I see them allowing you to buy additional level 90 boosts, not class changes. Class changes don't make a lot of sense unless you have a deep attachment to a specific character in your character list. I imagine if they allowed such a thing, you'd run into many people who would seriously regret their decision. If someone switches their paladin to a priest on a whim and ends up not liking the priest, they're probably going to end up mucking around with customer service trying to get a refund. You might also see situations where someone who plays a warrior keeps getting mage drops, so they throw their hands in the air and pay to become a mage. Or they farmed the appropriate raid drops for a mage as a warrior and then paid to switch.
Overall these can probably be dismissed as outliers, but the level 90 boost for cash still makes a lot more sense to me.
Why does a Death Knight's disease cause ANY damage to mechanical and or non-sentient target ogjects? I find myself often time in raids where, for example, the Pylons in the Elegon fight are both mechanical and non-sentient and diseases cause damage. Makes NO sense to me at all. Or if I am plowing through trash which is primarily rock elementals Blood Boil and Outbreak both cause damage. These are creature that while sentient have NO circulatory system. Am I just mit picking or am I seeing something the Blizzard skipped or ignored?
Once upon a time, long before death knights existed, rogue poisons did not apply to elementals or mechanicals. Why would you be able to poison those things? You can't poison a rock or a piece of metal. Of course you can't poison them. That ended up changing because it seriously sucked to fight those things as a rogue. Poisons are a big freaking deal to rogue DPS, so rogues were totally useless against those types of enemies. Any time you had an elemental or mechanical boss, it made no sense to have a rogue with you at all. Logically it made sense, but as far as gameplay, it was needlessly punishing to one specific class. Now, poisons and diseases can apply to everything equally.
This is the same reason mages can use fire spells on fire elementals and ice spells on ice elementals. There was a time that didn't work. It sucked. Now it works.
I feel burned out from WoW, I've achieved everything I wanted in MoP and now I need a break, what do you usually do/play during the pre expansion blues?
If you feel burned out, stop touching WoW for awhile. Don't look for alternative things to do within the game, just leave it alone until you feel ready to come back. If you're still interested in MMO gameplay, I suggest trying The Secret World. It's still an MMO with the core MMO aspects, but it's a modern/urban fantasy setting rather than medieval fantasy. If you want to back off of MMOs completely, hit Steam and check what's on sale! Or grab some cheap indie games.
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