And it looks like this is only going to move more towards RNG with Warlords' removal of currencies, removal of reforging, and the addition of sockets and tertiaries as RNG elements on top of the Warforged system. PvP gear remains mercifully points-based, and in a play system where gear equality is so important, we can only hope it remains the case. But in PvE, what's the good and bad of each?
Well, points-based gearing is predictable. It gives you certainty and goals to work towards. Just so long as you keep grinding points, you know categorically that you will get that piece of gear. You can see your points build up, and it's satisfying. On the downside that predictability makes it less exciting. In PvP, that's no bad thing -- you certainly don't want the opposition to get their weapon and 4-set first while you get 2 rings, a neck and some bracers!