Frontier has sent out issue #19 of its Elite: Dangerous newsletter. As usual, there's plenty of interesting info on the upcoming space sim sandbox, from how heat (and heat management) factors into Elite's gameplay to the design philosophy behind the iconic Cobra MK III.
This latest letter concludes with more "mostly harmless questions" from the community, including bits about Kepler data and traversing Elite's mind-bogglingly big playfields.
There are two modes of super luminal (faster than light) travel. Super cruise (or frame shifting) is used for travel inside systems. It was originally conceived as a sub-luminal drive, but based on the fantastic collaboration we have been having with our Design Decision Forum backers it was re-worked and is now itself a super luminal system to allow relatively rapid travel within systems. Hyperspace drives are used to travel between star systems.
Hyperdrives with different ranges, charge up times and fuel consumption parameters are available, and so your particular model of hyperdrive governs your specific ability to move around the galaxy.
Both will make their debut in Alpha 4 (not counting the early version of hyperspace in Alpha 3).