Carbine spotlights WildStar's PvE raid design
WildStar's raid team has just completed a Reddit ask-me-anything about -- you guessed it -- raids in the upcoming sci-fantasy themepark. Lead Dungeon and Raid Designer Brett Scheinert (aka CRB_Timetravel) was joined by an array of Carbine Studios developers to answer player questions about the large PvE encounters in the elder game. Here are a few highlights:
Which encounter will "cause the most tears"? That'd be Avatus, the last boss of Datascape, Scheinert says, but the elemental pairs in Datascape will be rough too. "Because [they] change every week (and there are 9 possibilities, each of which is almost an entirely new encounter), guilds will spend an entire week reaching then learning a pairing... then the instance will reset and they'll be back to ground zero."
At least at launch, raid tools will be "in the hands of the addon developers."
"Voice chat definitely helps but is not necessary."
Additional post-launch raid content is "in development," so raid tiers will be flexible.
The team won't "admit defeat that easily" should 40-man raids prove unpopular.
Enrage timers "just feel lame," so the devs are using them sparingly.
Casual players won't be able to extend lockout timers at launch.
Carbine is still sorting out how latency will affect Oceanic players in raids.
There's plenty more to consume over on Reddit!