Chris Roberts post on Star Citizen's flight model got me to thinking about game systems, learning, and the lengths we'll go to to be good at a particular title.
It's too early to know for sure, of course, but it seems like Star Citizen might be one of those sim-before-game exercises that requires both a lot of practice time and a lot of study in terms of knowing both your ship capabilities and those of your opponent's ship.
What about your current MMOs, though? How much time do you spend getting good at your favorite in-game activities? Vote after the cut!