OUYA was one of Kickstarter's biggest success stories, and in a way, we all felt a little chunk of pride. After all, this was a console that the community had created, which would topple Sony and Microsoft's duopoly at the top of the gaming market, all for just $100. The higher the promises, and our expectations rose, however, the further they had to fall. When our Tim Stevens reviewed the first edition of the hardware, he found that the controller and UI fell far short of what was expected. The game library was nothing to be excited about, and the company is now offering its games store on other platforms -- somewhat negating the point of the console in the first place. So, our question to all of you is this: had you been sat in those initial meetings with Julie Uhrman and Yves Behar, what would you have told them to do differently?