so good!) and now the developer has pulled into port with sales data. Not just sales data, but a surprisingly detailed breakdown of development costs. We strongly encourage reading their full post if you have any illusion (delusion?) making games simply requires a dream and fairy dust.
"At this point you have to be thinking, $30k minus taxes for one year's salary, a grueling work pace - think: 12-18 hours a day, 7 days a week - and no stability whatsoever... why bother?" Yacht Club programmer David D'Angelo notes after the full cost breakdown, "An NES game, that's not going to sell. The 80′s are over, man. Get with the times! The cool kids are all into the AAA explosive action sequences. You'll never make it!"