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The Daily Grind: Are day-one reviews of MMOs fair?

This is pretty much how I feel during launch week

We've discussed the issues associated with previewing and reviewing MMOs on Massively before (we don't do "reviews" at all, you'll recall), but Bungie has brought the topic to the surface of MMO discussion once again. Ahead of Destiny's launch this week, Bungie wrote a blog post echoing what most MMO developers have long known: Experience with a launch MMO, with its systems not fully formed and its players not swarming the zones, can't really produce a review that fully captures the feel of a game with millions of people fluttering around in it. And even in a game with only 20 levels, a day-one reviewer can't possibly have completed enough content to deliver more than a snapshot of the gameplay.

Bungie didn't even mention the likelihood of the day-one MMO launch disasters that we're all so unfortunately familiar with, disasters that often make MMOs unplayable, never mind unreviewable. Still, if a game sucks at launch, isn't it fair to say so? A snapshot is useful for what it is, and there's no reason a developer should get a free pass on criticism at launch just because MMOs usually improve with age and warm bodies.

What do you think -- are early MMO reviews fair? How do you weigh them when deciding whether to purchase a game?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!