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What if your game console only allowed one move per day?

Billy Steele

Video games are usually high action affairs, requiring a flurry of activity in order to progress to the next stage, and ultimately complete the title. A New York-based designer is out to rethink how those games are played with a trio of diminutive cubes that only allow one move per day. The project is called Slow Moves, and according to Ishac Bertran, the goal is make classics like Mario and Pong about memory, observation and patience rather than stellar hand-eye coordination and concentration.

Each of the tiny boxes has a different type of input (button, orientation and toggle) to control three kinds of movement (jump, direction of elements and up/down moves). Games last much longer, and thanks to Bertran, the skills needed to complete tasks are very different. "Slow Games started as an exploration on the topic of immediacy -- the fast reaction we demand of technology in response to our requests, and the consequent fast pace technology instills in us," his site reads. When they're not in use, the squres are designed to fit in better with the rest of your home furnishings -- also a stark contrast to regular consoles and accessories.

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