"It's getting ridiculous."
Epic Games Chief Technology Officer Kim Libreri is tired of chairs -- and rocks, and grass, and trees -- in the games created in Unreal Engine 4, Epic's game development platform. It's not that he doesn't like everyday objects, he simply sees them as a collective issue to fix: They're standard, repeatable items that developers don't need to spend time making, since they already exist in a ton of other games. To that end, Epic is releasing on its UE4 Marketplace a set of detailed, photo-real assets and a system that places these items intelligently throughout game worlds, available for studios of all sizes.
"Once a chair's been made, there's no reason to make a custom version of that chair," Libreri says. "You might as well share it with the community.... It's mind-boggling when you think about how many games have made the equivalent of the Aeron chair."