Fullbright, the studio behind the critically acclaimed Gone Home, has delayed its new game Tacoma. The sci-fi mystery was penciled in for the second half of this year, but it's now been pushed back to 2017.
The reason for the delay is quality control. Tacoma has been in development for two years now, and was pretty far along (and enjoyable) when we tried it out last summer. It played out similarly to the narrative-driven Gone Home, but added additional gameplay in the form of gravity-based puzzles, and more than a little of System Shock's eerie tension thrown in for good measure.