Merge is the closest thing we have to an AR Nerf gun

Pew pew pew.

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    The folks at Merge picked a fitting name for their augmented-reality company, considering that their latest product combines the fun of Nerf guns with the fantasy of first-person shooters. The 6DoF Blaster is a lightweight plastic gun with four clickable buttons, including the trigger, and a space for a smartphone to rest horizontally across its top. The game plays out on the screen, with players ducking, walking and shooting as if the action were taking place in the real world.

    The game Merge is showing off for the 6DoF Blaster looks a lot like Superhot, and it's a lot of fun. Players shoot neon robots in a simplistic 3D environment, and the extra buttons allow them to zoom in, slow down time and reload in an instant. It plays seamlessly, following crouching and walking movements just fine. Think of it like a Nerf gun, but without the mess of squishy bullets to pick up when the fun is done.

    Gallery: Merge's 6DOF augmented-reality gun | 11 Photos

    The 6DoF Blaster will cost about $30 when it's available this summer (in a few different colors, no less). Merge plans to open up the entire ecosystem to outside developers and see what kinds of experiences they come up with. The iPhone version of the demo game is built in Apple's ARKit, which is also open to developers, though there's also an Android version.

    In addition to that, Merge also launched its Cube last year, a $15 device that uses a smartphone to create holographic, augmented-reality effects. If you point your smartphone at it, for example, you can use an anatomy app to explore different parts of the human body, such as the brain or lungs. Combined with the 6DoF Blaster, Merge aims to create an AR platform for a wide range of genres, including education.

    The Merge Cube

    Edgar Alvarez contributed to this report.

    Click here to catch up on the latest news from CES 2018.

    Jessica earned her BA in journalism from ASU's Walter Cronkite School in 2011, and she's written for online outlets since 2008, with four years as senior reporter at Joystiq. She specializes in covering independent video games and esports, and she strives to tell human stories within the broader tech industry. Jessica is also a sci-fi novelist with a completed manuscript floating through the mysterious ether of potential publishers.

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