Ludwig Kietzmann

Articles by Ludwig Kietzmann

10.20.14
Editor's Note: We Are Always Fighting
10.20.14

Editor's Note: We Are Always Fighting

We are always fighting. The first video game I ever played, Space Invaders, rendered fighting in a...

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10.07.14
Driveclub review: The Stepford Drives
28
10.07.14

Driveclub review: The Stepford Drives

(PS4) You choose what you look like in Driveclub, which adds a tinge of humanity to a game characte...

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10.06.14
The crouch that changed Assassin's Creed
10
10.06.14

The crouch that changed Assassin's Creed

The protagonist in Assassin's Creed Unity can crouch at will, making him something of a god-like fi...

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10.03.14
Alien: Isolation review: Escape claws
10
10.03.14

Alien: Isolation review: Escape claws

Alien: Isolation is a trauma machine masquerading as a video game. Only in the realm of horror coul...

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09.26.14
The Truth Inside Destiny's Loot Cave
09.26.14

The Truth Inside Destiny's Loot Cave

The loot cave is dead, but its spirit will haunt other venues and hover over Destiny for a long tim...

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09.25.14
Total War tussles with Attila in 2015
10
09.25.14

Total War tussles with Attila in 2015

Attila the Hun is the grimacing face and unrelenting antagonist in the next Total War game, coming...

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09.25.14
Forza Horizon 2 review: Fetch the Bentley, we're going for a drive
8
09.25.14

Forza Horizon 2 review: Fetch the Bentley, we're going for a drive

Forza Horizon 2 is the kind of racing game that expands the idea of 'simulation' to include less ma...

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09.17.14
Battleborn and the rise of the friendly shooter
11
09.17.14

Battleborn and the rise of the friendly shooter

"We are absolutely, deliberately targeting the idea that we want a game that people can just pick u...

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09.11.14
Heavenly Sword: How Not to Kill Your Heroine (in the movie)
09.11.14

Heavenly Sword: How Not to Kill Your Heroine (in the movie)

Heavenly Sword begins with its heroine in agony, convulsing on the battleground, her tangled red h...

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