On Monday, at the press conference, you guys talked briefly about making Morpheus social. And there's been a lot of talk that the barrier to VR, even though we've overcome things technically, is making that a social experience because it's very isolating. So can you elaborate on that? How are you going to do that?
So from the get-go, what we pride ourselves on is [that] we're a hardware company and also a software company. So the Worldwide Studios teams are heavily involved in the system development itself. And I spend lots of time joining the meetings with the hardware guys and debating the technical issues and design issues. So one of the things our games teams suggested and our hardware guys agreed to implement is for PS4 game developers [to] be able to render two different screens at the same time: one for Morpheus and one for TV. So what you are going to try and see at this E3? Japan Studio has made a new demo called Monster Escape. So that's a five-player game; one versus four. One being the person wearing Morpheus. And if you're in Morpheus, you become the Monster. And the four people holding the DualShock and looking at the TV and playing the game like a regular game [are] against the monster. The only difference is that the Monster is played by you. So in your view, you look down and there are four small robots running around and trying to shoot and throw something at you. ... So that's the gameplay. So that's how we came up with the tool for game developers to create social experiences.
And actually, third-party devs were ahead of us in terms of making the game called Keep Talking and Nobody Explodes. Have you noticed the Morpheus game we showed at the PS Experience last December? It's a two-player game. One person is wearing Morpheus and that person looks at the bomb, like a time bomb. And in order to stabilize it, the other person, who is not wearing Morpheus, has an instruction manual. And that person has to tell the person wearing Morpheus how to do the job. But that person doesn't see what the person wearing Morpheus sees. So they have to communicate. ... So that's a social experience.
And implementation is done so that we just switch off the TV because around December of last year we only had mirroring mode. So the people outside the Morpheus see the same screen as the person in Morpheus. But, going forward, that game can be totally designed so that you're making use of the new feature. So that the person not wearing Morpheus can watch the TV screen that may have some instructions and talk to the person wearing Morpheus. So that way it's a completely social experience.
I know there are about 30 Morpheus titles in development. How much of an emphasis on the PlayStation side is there on making these games social? And how many of these demos that we're seeing will be the pack-in experience the way you had The Playroom when the PS4 launched?
The answer to that last question is that we are not talking about what's going to be in the package. We are working to finalize the price and release date and day one launch titles and what's in the box, including if there's any game to come with it. That we'll do when we're ready before the launch.
But the first question: We have just implemented that ... two-separate-screen feature. And we are demonstrating it for the first time with Japan Studio's game Monster Escape this E3. So we will talk to, reach out to third-party developers and say this is something you can do.
What about Morpheus-to-Morpheus communication? In terms of online?
It's no different from PS4 regular titles. So on the show floor, we have six kiosks of Rigs -- that's a new [Guerrilla Cambridge] game. It's a robot shooter, three-on-three. And it's online, multiplayer. It's super fun. It's amazingly fun. You don't want to stop playing it. We made it very short, just five-minute sessions. But it can be changed like any online shooter. And it works surprisingly well. ... It's serious gaming.
So what's exciting for this E3 is that there are more games you can play on Morpheus. One game [is] called Battlezone. The developer licensed the old wireframe game and made it more like a combat tank simulator.
Do you have a personal favorite [Morpheus demo]?
I would say Rigs for this E3. It's super, super fun. And the other thing ... Monster Escape is amazing. You say [to yourself]: "I have never experienced something like this!" And the new demo called Kitchen by Capcom. It's something like the first part of the London Heist demo we had at GDC. ... It's kind of scary and you're part of the story and something really bad happens to you. It's called Kitchen. That's my favorite.
Oh and also, Bandai Namco brought Summer Lesson to the US. So I'm super interested in how people outside Japan will react to it because people in Japan totally fell in love with it. And not just men; you know girls love the demo, as well. So try it if you have a chance.