I've been playing multiplayer online battle arena games -- better known as MOBAs -- for the best part of two decades. First it was Dota, back when the game was still a custom Warcraft III map. Steam tells me I've sunk over 2000 hours into Valve's Dota 2, and I must've spent at least another few hundred hours dipping into both League of Legends and Heroes of the Storm. MOBAs are a genre I could never see working on consoles -- controllers just don't have enough buttons, nor do thumbsticks have the precision of a mouse. And yet I just spent a significant slice of my weekend completely glued to Arena of Valor, a port of a mobile MOBA that was released on the Nintendo Switch last week.
I tend to show similar symptoms of PC snobbery from time to time. I'm still skeptical about console shooters, for instance, but I'd be lying if I said I felt restricted playing Halo on a pad. I'm also a big fan of PUGB Mobile, the battle royale title that completely flipped my preconceptions of mobile shooters. Turns out when you have a blank slate that is a touchscreen, a few thoughtful UI choices can turn it into a versatile controller. And now I've been proven wrong about Arena of Valor, one of the most if not the most popular game in the world, with over 200 millions players.