After laying waste to the best Go players in the world, DeepMind has moved on to computer games. The Google-owned artificial intelligence company has been fine-tuning its AI to take on StarCraft II and today showed off its first head-to-head matches against professional gamers. The AI agent, named AlphaStar, managed to pick up 10 wins against StarCraft II pros TLO and MaNa in two separate five-game series that originally took place back in December. After racking up 10 straight losses, the pros finally scored a win against the AI when MaNa took on AlphaStar in a live match streamed by Blizzard and DeepMind.
The pros and AlphaStar played their games on the map Catalyst using a slightly outdated version of StarCraft II that was designed to enable AI research. While TLO said during a stream that he felt confident he would be able to top the AI agent, AlphaStar managed to win all five games, unleashing completely unique strategies each time.
AlphaStar had a bit of an advantage going up against TLO. First, the match used the Protoss class of units, which is not TLO's preferred race in the game. Additionally, AlphaStar sees the game in a different way than your average player. While it is still restricted in view by the fog of war, it essentially sees the map entirely zoomed out. That means it can process a bit of information about visible enemy units as well as its own base and doesn't have to split its time to focus on different parts of the map the same way a human player would have to.