When Tim Sweeney built ZZT in 1991, he didn't know how to program graphics. Instead of coding actual characters and objects into his game, he used text symbols, and the main character was simply a smiley face trailing across the screen.
"That included both a game goal, and just running through levels and shooting monsters," Sweeney told Engadget at the Game Developers Conference. "It also included an editor so everybody could build their own levels."
The editor was a fantastic surprise for burgeoning video game developers outside (and probably inside) of Sweeney's parents' house, where he'd just laid the foundation of a company that would become Epic Games. Nearly 30 years later and Epic is worth an estimated $15 billion; it's the steward of Fortnite, a generation-defining game, and Unreal, one of the most widely used engines in existence. Plus, it recently launched the Epic Games Store, a digital marketplace finally capable of knocking Steam's crown askew.