Vuzix to introduce the World's First Consumer Augmented Reality Video Eyewear at 2009 Game Developers Conference
See this groundbreaking technology at the Moscone Center, Booth Number 6420 NH, on March 23rd – 27th, 2009 in San Francisco, CA
Rochester, NY – March 25, 2009 – Vuzix Corporation, the leader in video eyewear for the mainstream consumer, defense and low vision markets, will showcase a game-changing Augmented Reality Accessory Kit for the popular VR920 Virtual Reality Video Eyewear. Partnering with metaio, Inc., a world leader in augmented reality software solutions, Vuzix will demonstrate at the 2009 GDC how a simple printed page can be brought to life with 3-D animated characters that literally pop out of the book. Additionally, be prepared to experience the thrill of a fantasy tale coming to life with a fire breathing dragon flying overhead.
Vuzix AR Accessory Kit consists of two main features:
• CamAR™, a clip-on USB camera that mounts onto a pair of Vuzix Video Eyewear. The CamAR™ not only allows the user to see through to the real world but is also designed to accurately track objects and the user's position in 3-dimensional space.
• PhasAR™, a wireless augmented reality input controller is designed to be used in unison with the CamAR™. The PhasAR™ allows users to interact with virtual, mixed and augmented reality worlds with a revolutionary 6 degree of freedom tracking system that lets the computer know exactly where the user is touching in the virtual and real worlds. Depending on the application, the PhasAR™ can become anything from a powerful virtual magic wand to a 3-D virtual paint brush. The PhasAR™ enables powerful 2-D like mouse support in order to effortlessly control virtual objects in 3-D space.
Together, these new devices allow the user to perceive and interact with the real world in ways they have never dreamed of before.
"This capability, known as Augmented Reality (AR), will open up new applications in the gaming, education and business sectors," said Vuzix CEO, Paul Travers. "The applications for gaming and education will range from books that come alive to interactive worlds with 3-D characters that materialize right before your eyes." "You have to ask yourself," said Travers, "why play video games on your flat panel when it can be brought right into your living room?"
Please visit booth number 6420 NH for the opportunity to experience this technology for the first time. Additionally, we are also happy to set up interviews where available for an in-depth review of this technology.
For specific product of company information, please visit www.vuzix.com.
For more information on metaio, please visit www.metaio.com.