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Sensics Natalia: Headtracking-3D-Brille funktioniert alleine oder mit PCs, Konsolen und Handys (Video)

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Großartig, wenn Technik und Mensch wie Hund und Herrchen zusammenpassen (und man sogar ein weibliches Pendant präsentieren kann)! Zugegeben, auch ganz für sich alleine gesehen topt diese interaktive 3D-Brille locker den Killerbot-Look der Vuzix Wrap 920AR, und die frühe Version der Sony HMZ-T1 wirkt dagegen ziemlich zahm.

Das Ding hört auf den Namen "Natalia" und ist nach Angaben der Firma Sensics die erste interaktive 3D-Brille, die 360 Grad-Headtracking ermöglicht. Anders als die Sony-Brille ist Natalia kein reiner Display: Sie ist mit einer 1,2GHZ Dual-Core CPU, 1GB Speicher, einem SD-Kartenslot, WLAN und Bluetooth ausgestattet und läuft mit Android 4.0. Das bedeutet, dass Natalia auch als Standalone-Gerät funktionieren kann. Austauschbare Akkus sorgen zudem dafür, dass man nicht an die Steckdose gefesselt bleibt. Auf den Markt kommen diese SmartGoggles zwar voraussichtlich erst Ende 2012, aber unsere Kollegen werden auf der CES die Möglichkeit haben, mit ihr schon vorher auf Tuchfühlung zu gehen. Pressebericht und Video nach dem Break.



Sensics Introduces the Natalia 3D Goggles, Incorporating SmartGoggles™ Technology

Firm Unveils First Intelligent, Interactive 3D Goggles at CES

COLUMBIA, MD (Jan 5th, 2012) –Sensics introduces Natalia™, the first intelligent, immersive, and interactive 3D goggles based on its new SmartGoggles™ technology. Sensics' Natalia is a fully-immersive 3D goggle that combines the resolution and field of view found in professional head-mounted displays, the unique ability to run powerful applications on board, and real-time, 360-degree tracking of the hands from the user's perspective.

"The ability to use interactive goggles without wires and without the need for an external computer opens up new opportunities for applications that benefit from limitless tracking area, greater portability, and on-board intelligence," says Yuval Boger, Sensics Chief Executive Officer. "Imagine being able to use hand movements and gestures to wield a light saber in a game, to select a movie from a media library, or to interact with augmented reality content," explains Boger. "The possibilities are endless."

Natalia features a 1.2 GHz, dual-core processor running Android 4.0 on board, strengthened by a powerful graphics and 3D accelerator and 1 GB of memory. Its performance is comparable to top-shelf tablets or smart phones. It includes real-time, limitless-area hand tracking, as well as head tracking providing both angular position and linear acceleration data.

Natalia includes two high-brightness OLED displays supporting both 1280×1024 as well as 720p resolution. It can be operated with either hot-swappable batteries or external DC power. WiFi and Bluetooth allow Natalia to communicate with outside peripherals or other Natalia systems, download content and applications from the Internet, and more. An on-board SD card provides additional expansion options.

Through the libSensics™ applications programmers interface, developers can take advantage of the Natalia capabilities to enhance existing applications or create new ones.

Natalia can be used completely standalone or paired with a PC, game console, tablet, or phone.

Natalia will be offered to consumer electronics and phone manufacturers as a reference design using SmartGoggles "system on a module" technology. It also immediately will be available as a development platform to game developers, and be offered as a commercial product to the professional, academic, and defense markets. SmartGoggles-based products will be available to consumers in late 2012.

Sensics will provide private demonstrations of Natalia at the 2012 International Consumer Electronics Show, being held in Las Vegas January 10-13

For additional information about Sensics and SmartGoggles™ or to schedule a meeting at CES, please visit www.smart-goggles.com and www.sensics.com

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