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  • Tesla warns Model S hacks could injure drivers and its brand

    by 
    Matt Brian
    Matt Brian
    03.04.2015

    Every year, all publicly traded US companies are required to notify investors of the unique risks to their business. Elon Musk's Tesla abides by the same rules, and its list of risk factors makes for interesting reading. While many of its concerns are to be expected, like worries over the safety of lithium ion batteries used in its cars or the high manufacturing costs of Model S, the company also tells investors that customers intent on pimping their rides could put a considerable dent in its electric car empire.

  • Improve your 10K run time with 10K Forever

    by 
    John Emmert
    John Emmert
    09.30.2014

    The 10K Forever app is intended for runners who already are able to run a 10K distance or about 6.25 miles. The goal of the app is to take the users through an eight week training program designed to improve their 10K times and overall fitness. This universal app costs US$3.99 and requires iOS 8.0 or later to operate. It is part of a series of apps by Clear Sky Apps for runners. The others are 5K Runner, 10K Runner, and 21K Runner. Each of these apps are set up to take runners first from being a novice to be able to run 5K, then stretching 5K runners out to 10K and finally pushing 10K athletes out to 21K. Those apps are all available through iTunes. 10K Forever works differently. Rather than extending the distances you run during the training program, the app utilizes a special sequence of warm-up, walking, running at normal pace, and fast running to improve your overall speed. The app breaks down the training into eight individual weeks with sessions set for three different days each of the weeks. As you progress in the training program, the times for segments change. For example in Week 1, Day 1 the program wants you to do a 5 minute warmup followed by a 20 minute run, then a 6 minute walk, and ending with a 12 minute run at a faster pace than normal before ending with a 5 minute cool down. In Week 2, the sequence changes to a 20 minute run, an 8 minute walk and finally a 16 minute faster than normal run. Each segment is accompanied by an audio coach that tells you when to go from a run to a walk and then to a faster run and provides updates as you run like half-way. In the settings you can choose a male or female voice and whether to accompany the voice with distinctive beeps. If the audio coach is not enough to motivate you, the app provides motivational quotes and images to assist your efforts. Users can also earn wins and badges plus share your victories via Facebook, Twitter, and email. The company also operates a Facebook page where users can meet others using the program and interact. 10K Forever integrates well with other apps. The developer claims it is compatible with all running GPS apps. Users can also playback their favorite music while running. Users start their favorite music app then 10K Forever and on-screen controls become available for the music app. I am not a runner so I wasn't able to actually see if 10K Forever really works. However the principles are sound and fit with other training programs I researched. If you have already stretched out to 10K and want to improve your times, give this app a try.

  • Hitachi ships 10K RPM, 6Gbps Ultrastar C10K600 2.5-inch hard drive

    by 
    Darren Murph
    Darren Murph
    10.11.2010

    Hate to point out the obvious, but that little critter you see above is fast. Like, record-breaking fast. Hitachi GST just announced that it'll begin shipping this bantam speed demon today, offering enterprise customers a 2.5-inch HDD that spins at 10,000RPM and operates on a 6Gb/s SCSI SAS platform. The Ultrastar C10K600 is available in 300GB, 450GB and 600GB flavors, and Hitachi claims that it can deliver "up to 15 percent better random and 18 percent faster sequential performance than competitive products on the market today." Furthermore, these eat up some 65 percent less power than the company's 3.5-inch enterprise drives, and also boast average seek times as low as 3.7 milliseconds. Mum's the word on pricing, but chances are you won't actually want to know; the full release is after the break.

  • Apple adds staff, boosts R&D spending in FY2008

    by 
    Robert Palmer
    Robert Palmer
    11.07.2008

    The Associated Press' Jessica Mintz notes that Apple increased its payroll by 48 percent this fiscal year, with most of the new employees starting at Apple retail stores. The data came from Apple's 10-K filing, an annual financial document required by law for public companies (Apple has not produced a 'glossy' annual report in several years). A direct link to the PDF is available here. Steve noted yesterday morning that Apple reported sales of $3.3 billion via the iTunes store in the filing. Apple employed 32,000 full-time employees, and 3,100 temps and contractors as of September 27, up from 21,600 and 2,100 (respectively) a year ago. Of the 11,400 new additions, 8,000 went to Apple's retail segment, while the others started elsewhere in the organization. The filing also said that Apple spent 40 percent more on research and development this year, compared to 2007: $1.1 billion. Electronista also notes that Steve Jobs was paid $189,000 for the use of his personal jet, a gift from Apple several years ago.

  • Apple's 10K filing shows $3.34 billion in 2008 iTunes sales

    by 
    Steve Sande
    Steve Sande
    11.06.2008

    Apple's annual SEC 10K filing showed that music-related sales increased by US$844 million (or 34%) to $3.34 billion in fiscal 2008, up from US$2.5 billion in 2007. Apple cited "heightened consumer interest in downloading third-party digital content" as the reason for the hefty increase. Apple noted increased net sales from the iTunes Store in each of its geographic regions. An increase in the amount and types of content available at the iTunes stores was pegged as part of this growth. Apple is the largest U.S. music seller, having knocked Wal-mart from the #1 spot in April of 2008. The revenue figures for the music-related business do not include iPod or iPhone sales.[via eWeek Apple Watch]