10v10

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  • PAX Prime 2013: SMITE's graphical updates, 10v10 mode, and e-sports

    by 
    Patrick Mackey
    Patrick Mackey
    09.03.2013

    I found myself in unfamiliar waters as I waded into the Twitch booth at this year's PAX Prime. All around me were gamers -- but not just any gamers. These guys were wearing jerseys with sponsorship logos and carrying custom gaming mice and headsets. These guys were pro gamers, and they were there to play SMITE. I had a different agenda, so I tracked down Hi-Rez chief operating officer Todd Harris to talk about upcoming changes to the game. He admitted to me that his team isn't doing a lot of big changes, but that is largely due to the game's continuing success. He did have a few things to show me, though.

  • The Firing Line: Defining the MMO shooter

    by 
    Jef Reahard
    Jef Reahard
    11.11.2011

    Hello shooter fans, and welcome back to Massively's Firing Line. Last week's inaugural column hit the ground running with a visit to Hi-Rez Studios and a preview of the company's new Tribes: Ascend title. This week I'd like to pull back a little bit and lay the groundwork for some of the things we'll be talking about over time. When I talk about MMO shooters with friends and colleagues, one of the first things mentioned is the definition of the term. Everyone knows what a shooter is (or at least what he thinks it is), and everyone knows what an MMO is (although thanks to MOBAs and the social networking explosion, the definition of the latter grows murkier by the day). Can we all agree on the definition of an MMO shooter, though? Probably not, and to be honest, that's perfectly OK.

  • Breakfast Topic: Have rated battlegrounds met your expectations?

    by 
    Alex Ziebart
    Alex Ziebart
    03.08.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. When Blizzard announced the concept of rated battlegrounds, many players, including myself, were ecstatic. Only my old vanilla main has a PvP title, and I'd always wanted to try getting one on my druid. I imagined that we would queue for battlegrounds as usual, but that our ranking on the ending scoreboard would combine with our personal win/loss ratio to create our personal battleground rating. Over time, players would be separated by rating and would wind up in battlegrounds with others of similar skill. The way I imagined it, forming premade groups would be an advantage, but not a necessity for rated play. Needless to say, that's not how things turned out. I understand the reason why Blizzard requires full premade groups for rated battlegrounds, and I can see how very good players could wind up with a less than stellar personal rating due to unlucky battleground groups. Still, it's not what I had envisioned, and the fact that my favorite large battlegrounds like Alterac Valley and Isle of Conquest are not represented is disappointing. Blizzard recently announced that it's eliminating the 15v15 bracket, making all rated battlegrounds 10v10, which might help groups that are scrambling to find enough players -- but will (at least for the moment) exacerbate the problem of battleground diversity. Blizzard plans to adapt other maps for the 10v10 bracket, but for now, the available rated battleground scenarios are much less numerous than normal, unrated battleground options. Have you tried rated battlegrounds? Were they everything you'd hoped for? What do you think Blizzard could do to improve the system ... or do you like it just the way it is?

  • All rated battlegrounds to become 10v10s

    by 
    Adam Holisky
    Adam Holisky
    02.04.2011

    Coming in a hotfix soon -- before next Tuesday -- Blizzard will make all rated battlegrounds 10v10s. This is in response to the popularity of 10v10s when compared to 15v15s. Ideally, this will also lead to increased participation in rated BGs, and we can all have an easier time at obtaining those coveted titles. Blizzard's full statement is as follows: Blizzard Entertainment We're in the process of developing a hotfix to push before next Tuesday that will change all 15vs15 rated battleground weeks into 10vs10 weeks. Looking at participation, the 10vs10 rated battleground weeks have been far and away more popular than the 15vs15 weeks. The difference in organizational requirements as well as battleground map popularity have been a couple big factors that have led to the 10vs10 weeks seeing a great deal more action. By making this change and supporting the popular option we hope to encourage even more players and teams to participate, as they won't have to wait out every other week, or struggle to beef up to 15 players to match the requirement. We also have plans to adapt additional battleground maps in the future to work in the 10 player bracket to increase the variety of maps available. source