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  • Sensics head-tracking 3D Smart goggles hands-on (video)

    by 
    Joe Pollicino
    Joe Pollicino
    01.10.2012

    When we first caught wind of Sensic's head-tracking 3D Smart goggles a few days ago, we couldn't help but think of it as a Sony HMZ-T1 on Android-flavored steroids. We've just spent some time with the prototype here on the show floor playing a virtual demo that had us smashing buildings in a virtual world -- notably running entirely on the headset, thanks (in part) to its 1.2GHZ dual-core CPU. If you can't tell from the picture, the headset is absolutely massive. In-hand it's quiet hefty, but once it engulfed our noggin, we found that it was actually quiet well-balanced and comfortable, to the point that we almost forget that it was on our head -- almost. Notably, this proto is a "one size fits all" type deal rght now, so we did have to wrap a circle-scarf around our head to keep its 1280 x 1024 screens within our eyes view. Thankfully, our horn-rimmed glasses did fit inside with no issue.So, what's it like? An array of cameras on it's face scan the environment to react to your heads position and any movement you make. We were able to spin, tilt, walk around and even jump, with the virtual world on screen following suite -- all while looking like a confused and lost puppy to anyone passing by. We're told video refreshes at 60hz, but sadly, we were faced with stuttery visuals in our use. The unit is also capable of tracking hand movements, but we can't say we were able to make use of the privilege -- instead, a controller made up for the interim. Considering that Sensic's head-tracking 3D goggles do all of the above in a completely self-contained fashion, we can't help but think that there's lots of potential for the tech. The question remains, however, as to whether the experience and the hardware can be smoothed to bring the Minority Report-style of AR closer to a retail reality. Head on past the break for a video of us trying out Sensic's headset for ourselves-- trust us, you're in for a treat.

  • Sensics Natalia head-tracking 3D goggles work alone or with PCs, consoles and phones

    by 
    Michael Gorman
    Michael Gorman
    01.05.2012

    Well, it looks like Sensics is going to give Sony some competition in the high-end, head-mounted display arena with a new 3D head-mounted display. Like the HMZ-T1, Sensics' Natalia headset has dual OLED screens and can connect to consoles, PCs, or phones to let you see your favorite movies and games in 3D. Unlike the Sony, Natalia sports higher-res 1280 x 1024 screens, and isn't simply a display: it has a 1.2GHZ dual-core CPU and 1GB of memory, an SD card slot, WiFi, Bluetooth, and runs Android 4.0. That means that it can be used as a standalone device, and the company's libSensics app programming interface gives devs the tools needed to create software for the new platform. Oh, and did we mention that Sensics' headset does 360-degree head tracking, and can track your hands to allow for immersive AR user experiences (think Minority Report). The final feather in her cap? Though Natalia can run on DC power, she also has hot-swappable batteries so you aren't tethered to an outlet. Sensics isn't telling how much this nifty bit of kit will cost, but the company's aiming for a late 2012 release and will be showing the headset off at CES next week -- where we'll be getting hands on with it and will let you know how well (and if) it works.

  • Replicating Reality demos 3D virtual reality system powered by pixel-rich microdisplays

    by 
    Michael Gorman
    Michael Gorman
    06.08.2011

    Kopin's a company known for diminutive displays destined for duty as electronic view finders in camcorders and digicams. At E3 this year, the company's subsidiary Forth Dimensions Displays has unveiled a new use for its teeny tiny screens -- virtual reality. Called Replicating Reality, it uses two .8-inch 1280 x 1024 LCD panels and head tracking to place you in a 3D virtual world. We got to test the system through a racing game, and found that it works pretty darn well. Graphics were of console quality, with nary a hint of image distortion from the system's magnification lenses and pixel pitch was imperceptible to our eyes. Basically, there was no indication that the screens our gaze was fixed upon were less than an inch across. The sharp picture combined with the system's head tracking -- which let us look around while taking turns and weaving through traffic -- to create quite an immersive experience. Of course, it still looked like a game, but there's a pixel packed 2048 x 1536 panel in the works that the company claims can deliver visuals nigh-indistinguishable from the real world. We were told that prototypes of these QXGA screens will be ready in ten months, and they'll be suitable for public consumption in a year. So, the real question is: will your eyeballs be prepared to handle such prodigious pixel density by then? %Gallery-125712%

  • Reader UI of the Week: Luminesce

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.25.2007

    This week we have a really lovely Reader UI for you all! This was sent in by Luminesce, level 57 Blood Elf Mage of Chaos Incarnate from the Arygos server. As I'm fond of letting folks speak for themselves, let's jump straight into this week's Reader UI note!Hey WoW Insider! I decided to send in mine. It doesn't have any high level stuff like Deadly Boss Mods or CT Raid because my main is only 57. A lot of my UI can be "closed" for times when I am just hangin' out in the cities (mostly my combat mods). Nothing special about my resolution. The standard 1280x1024 on my 19" monitor.That said, for a full listing of the mods Luminesce used in this pretty cool UI, join us after the jump!

  • Philips shows off new 17DC 17-inch LCD

    by 
    Paul Miller
    Paul Miller
    08.17.2006

    We're a bit short on specs here, but it looks like Philips is prepping a new 17-inch LCD to be released for an undetermined price at an undetermined time. The 17DC display features 1280 x 1024 SXGA resolution, along with a decent 8ms response time. We can't say the design is anything fancy, but we're sure it'll get along fine.