1999

Latest

  • Ericsson T28z review

    by 
    Myriam Joire
    Myriam Joire
    04.01.2013

    When Ericsson launched the T28 in 1999, it was the lightest and slimmest phone on the market. It was also the first handset ever to use a lithium polymer battery. The T28 was a premium device -- Ericsson described it as "designer technology", and it was successful with business executives before the Blackberry became popular. Unlike its bar-shaped competitors, the T28 was immediately recognizable by its signature antenna stub and "active flip" keypad cover. Ericsson packed the phone with state-of-the-art features like voice dialing and an optional Bluetooth dongle. It came in three versions: T28s (GSM 1800 / 900), T28z (GSM 1900) and T28 World (GSM 1900/900). Our T28z review unit started life on VoiceStream (eventually acquired by T-Mobile). How does this classic handset stack up to our modern pocketable computers? Find out after the break.%Gallery-184488%

  • BioShock Infinite to include tougher '1999 Mode'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.19.2012

    BioShock Infinite is gonna hurt you like it's 1999. Developer Irrational Games announced the "1999 Mode" for the upcoming RPG slash FPS this morning, and it appears to go beyond just messing with health stats for a more challenging game experience. "I'm an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me," said Irrational's creative director Ken Levine. "So we went straight to the horse's mouth by asking them, on our website, a series of questions about how they play our games." Levine continued, "94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better." The 1999 Mode will include unnamed tweaks and features that won't exist in the standard BioSchock Infinite experience. It will also "feature demanding weapon, power, and health management," along with a "Game Over" screen if the player lacks the resources for a respawn. The company is unlikely to cover incidental damages to property caused by playing 1999 Mode. For a look at a roughed up version of Elizabeth from the newly revealed mode, head past the jump.

  • The Game Archaeologist salutes Asheron's Call's 12th anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2011

    Turning 12 is a wake-up call for most people because they realize that next year they will officially be teenagers. We just hope that Turbine's ready for that when Asheron's Call breaks curfew, sasses back, and starts developing a romantic interest in other MMOs. One of the privileges of writing The Game Archaeologist column here on Massively is that I get to watch over these classic MMOs as they marinate in maturity. Despite new titles being announced or released literally every day, these long-running games are the established old guard that have nothing to prove at this point. It's hard not to be a little in awe of that and gush at it. So congratulations to Asheron's Call, one of the first batch of 3-D MMOs that hit the scene back in the late '90s, for reaching its 12th anniversary! How bizarre is it to think that Asheron's Call came out the same year that we were freaking out about Y2K, seeing how far George Lucas could fall with The Phantom Menace, and paying about $1.22 a gallon for gas in the U.S.? AC almost seems legendary when you realize how far back it stretches. Join us as we sing the praises of Dereth and its citizens after the jump!

  • The Game Archaeologist and the Asheron Recall: Player sagas

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2010

    It's an odd thing to realize how far MMOs have come right in front of our eyes in a relatively short span of time. After all, 1999 wasn't that long ago, despite what Prince and Y2K would have you believe. One day we'll be telling our children -- if we aren't already -- about the primitive MMOs that didn't feature RealGore™, motion sensor-linked emotes, and mostly nude elves dancing for tips on mailboxes. They may gasp and sputter in disbelief, but you'll assert that it is true: You experienced an era when polygons were blockier than LEGO pieces, people logged in over dial-up connections, and the community was small enough for GMs to host personal live events. There's been a lot of love flowing into my email inbox and Twitter since posting the first Game Archaeologist on Asheron's Call, enough to tell me that this title is a dear old friend to many a seasoned gamer out there (including a few on the Massively staff who won't stop writing epic haikus about AC in its honor this month). As a result, I got in touch with two die-hard fans of the game, and they agreed to scribe their memories of this MMO for future generations to discover, generations who will undoubtedly marvel at the hardship and perserverence that such scrappy gamers showed in being part of the first wave of MMO players. Without further ado, please give a warm round of applause to Amanda and Jon. No, nobody can hear you clap over the internet, but it's the thought that counts.

  • ReSubbed Episode 1: Asheron's Call

    by 
    Seraphina Brennan
    Seraphina Brennan
    11.17.2009

    At this point in time, we probably have you intrigued enough to read this paragraph. You're wondering what this new column is, aren't you? Well, wonder no further, dear readers, as you're looking at the second ever weekly Massively video feature -- ReSubbed.What's this show all about? Simple -- take willing saps, er, participants, and subject them to a random MMO each week while recording the insanity. It's a preview, a review, a revisit, and a drunken raid all recorded live, hosted by Seraphina Brennan. We go inside the game so you don't have to. Plus, you can laugh at our misfortune. What could be better?This week on ReSubbed, Sera has recruited Kyle Horner as her wing man as she subjects him to Asheron's Call in honor of the game's 10th anniversary. What happens when Kyle figures out that all of his emotes are bound to the keys of the keyboard? Check it out, right after the break.(The management would like us to inform you that ReSubbed does contain one instance of profanity this week. So, be warned, we're slightly NSFW.)

  • Happy birthday, Airport

    by 
    Scott McNulty
    Scott McNulty
    07.22.2006

    Ok, so we're a day late, but seven years ago yesterday Apple introduced their fabulous Airport technology. Check out the press release (Apple worked with Lucent on the Airport technology) and this article in CNN describing both the new Airport technology and the iBook, 'the first computer designed for wireless networking from the start.'My how time flies.Here's my question: when did you first setup a wireless network in your home? Winter 2001 is when my apartment had wireless for the very first time.[via Scripting News]