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  • MapleStory 2's closed beta will have 3 PvP modes

    by 
    MJ Guthrie
    MJ Guthrie
    01.13.2015

    When MapleStory 2's closed beta doors open up in Korea from January 21st through the 25th, testers will be able to experience three different PvP modes. MMOCulture brings word of Nexon's recent update, which described these three modes, including 1v1, free-for-all, and PvPvE. Players level 30 and higher can engage in 1v1 battles in Red Coliseum or go for a reward for the most kills in Blood Mines free-for-all. The third mode, Shadow World, has no level restriction and pits players against mobs as well as players in a search for special treasures that aren't available anywhere in the open world.

  • Turbine holds an Infinite Crisis tournament against itself

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2014

    Have you ever wondered what developers do in their spare time? Apparently, they cook up crazy schemes like hosting an inter-office tournament and then broadcasting it to the world. This tournament is called DEvember and comes to you courtesy of Turbine Entertainment. Starting on December 2nd and continuing through the 18th, the tournament will feature several rounds of 1v1 Infinite Crisis action starring 32 employees spanning all of the studio's teams. Other than being entertained by devs beating up each other, players can benefit from the tournament by winning prizes via guessing who will win. Our money is on Rock Star Wonder Woman™.

  • CABAL Online patches Rising Force

    by 
    Justin Olivetti
    Justin Olivetti
    03.15.2013

    There's a new sheriff of Patch Town, and its name is Rising Force. CABAL Online recently added a massive update to the game that includes a new PvP setting, a challenging dungeon, and a skill overhaul. Rising Force introduced a 1v1 ranked PvP system that works cross-servers. If this is your kind of bag, you can choose either a standard or ladder battle. The latter is available only at specific times according to the game's schedule. CABAL Online's latest patch opened the doors to the Tower of the Undead B3F, a time-attack dungeon that can swallow up parties of seven players and spit them out broken and defeated (or rich and triumphant). Rising Force also contains new gear, a spiffy hoverbike, and over a hundred additional achievements.

  • Guild Wars 2 tests new tournament mode

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2013

    ArenaNet is calling up all dedicated Guild Wars 2 PvPers to help test out a potential tournament system in the Temple of the Silent Storm this week. Starting yesterday, the studio turned on a mode that allows single team vs. single team matchups on this map. A new dev diary by the studio explains the simpler tournament version: "When you play in this new format, both teams will enter. The winner will win, the loser will lose, and both teams are given rewards accordingly. Then both teams are moved back to the lobby where they can enter the tournament queue again." For those who elect to participate in paid 1v1 tournaments, ArenaNet has listed the rewards that both the winners and losers will receive. The studio hopes to cultivate useful feedback that will be used to develop Guild Wars 2's PvP going forward.

  • Blade & Soul gets legendary with its December update

    by 
    Justin Olivetti
    Justin Olivetti
    11.30.2012

    Blade & Soul continues to grow in leaps and bounds overseas as the Korean title prepares to push out its Legendary Update next month. This update will buff the game with several new outfits, a 1v1 PvP arena, the 8th floor of the Tower of Mushin, and a new tier of gear (hence the "legendary"). The meat of the update will come in the form of a trio of new dungeons. The Dark Bloody Shark Harbor (best name ever) is a tougher iteration on the standard Bloody Shark Harbor. This instance turns into a different one at night called the Ice Storage Warehouse, where noises from a nearby building beg for investigation. Finally, the Spiral Labyrinth is a multi-floor randomized dungeon with plenty of secrets and a six-player requirement.

  • Mythos orders up a PvP Battle Royale with cheese

    by 
    Justin Olivetti
    Justin Olivetti
    07.21.2011

    Loving the mindless slaughterfest of Mythos but wishing that the mobs showed a little more intelligence? Now you'll be able to pit your wits and reflexes against other players for the first time in the game with Mythos' new Lamento PvP system. In this forthcoming update, players can form "Lamento Teams" on Heaven Island to participate in 1v1 or 2v2 battles in the heated arena pit. To make matters more interesting, the arenas will offer additional challenges for participants other than merely facing off against human players. Monsters will be roaming about (since some builds require corpses for skills) and potions will be disabled for fights, requiring gladiators to stay on their toes. Victors will rack up Lamento Points which can be used to purchase weapons, armor and pets. This Mythos update also includes a level cap increase from 50 to 51 and a new "Dungeon Master" speed run feature.

  • Battlestar Galactica Online launches private 1v1 battles

    by 
    Larry Everett
    Larry Everett
    06.29.2011

    Bigpoint broke all the conventional rules when creating Battlestar Galactica Online as a browser-based MMO. Now, the developers are continuing to improve on this unique title by giving players the ability to challenge other players in PvP matches. These instanced matches can be 1v1 duels or ranked dogfights with members of the same or opposite faction, adding a little bit more excitement in the search for Earth. If you're into PvP for the pure sport of it, you can duel any consenting player of any faction, rating, ship size, or class in a private 1v1 match. However, if your into the rewards or you want to prove that you are indeed the best, join in the ranked matches. The game's matchmaking system pairs up players of similar arena rating, ship size, and class in their own private portion of space for a battle to the death. The top 100 on the Top Gun Leaderboard will be recognized with a special icon above the pilot and ship name. And when you're playing BSGO with the three million other registered players, check out the two new star systems in the Veil Sector: Nilfhel and Muspell. These two areas contain high-level NPCs for you and your allies to conquer. For more information, visit the official website, or better yet, just play the game. It's free!

  • Hyperspace Beacon: Luminous beings are we, not this crude matter

    by 
    Larry Everett
    Larry Everett
    04.19.2011

    It's interesting: When I'm intrenched in the news of Star Wars: The Old Republic, I tend to forget sometimes what people know and don't know. For instance, I love what I've seen of Guild Wars 2, but if you were to ask me, "Who is that tiny race with the big machines?" I would have to look it up. So it shouldn't have surprised me when I received an email a couple of days ago asking about non-combat activities in SWTOR. I know there has been talk of non-combat activities, but it's usually pushed to the side so that combat can take the forefront. I certainly don't blame anyone for that. Most players are interested in combat, and BioWare's marketing is, of course, going to focus on that. This message I received from Isaiah was concerning his whole guild. He asked the following: We are primarily interested in the RP aspects of the game. I theorized that the RP elements and player interactions on the RP servers will be community-regulated, meaning the players drive the RP as opposed to BioWare. BioWare briefly touched on crafting months ago, but nothing new has been revealed. What about mounts? Player housing and the ability to name our ships? What about non-armor clothing options and general RP immersion into the universe? I know it's a rather open-ended line of questioning, but do you have any insights or theories about non-combat activities in game? Beyond the break, I will answer these questions, and since he asked me about my theories, I will do a bit of that, too. See you on the other side.

  • Darkspore PvPreview: Arms and legs thrashing

    by 
    Mike Schramm
    Mike Schramm
    11.05.2010

    Darkspore's been introduced to us as "Spore meets Diablo," and seeing it in action reinforces that early pitch -- the game has six abilities on a bar across the bottom, and health and mana bars on either side, while characters that appear as if they were generated in Spore hack and slash their way across the screen. But what EA really wants to do with Darkspore, says Michael Arsers, software engineer on the title, isn't just clone an action RPG with Will Wright's funny toys. They want to answer that question everyone had after Spore originally released. "A lot of the criticisms on Spore," he told me recently, "were that there were a lot of cool tools, but where's the game? And that's what we were trying to get at here." So you might be forgiven for thinking Darkspore is the product of some weird genetic mashup of game genres -- it basically was. "The team that started this production was a very core gamer, WoW arena/DotA kind of crowd, and so we really wanted to take the creatures from Spore and put them in a hardcore game," Arsers said. "We have this great Creator technology, so how can we leverage and make a core game with that?" We've already heard a bit about the singleplayer side of the title, but no true hardcore game is complete without some player-versus-player (PvP) action, and so Arsers was excited to show off the PvP Arena mode that he and the team are working on.%Gallery-106625%

  • Waging WAR: The taboo of cross-realming

    by 
    Greg Waller
    Greg Waller
    07.31.2010

    What happens when you take Warhammer Online: Age of Reckoning (which offers arguably the best PvP in any MMO currently available) and mix it with controversy, corruption, and a heaping helping of taboo? Well, for one, you get this week's topic for Waging WAR: cross-realming. Today's issue takes a look at the what, why, and how of it all. Recently, during a conversation with a guildmate, it was suggested that achieving renown rank 80 was a simple matter, requiring little time or effort. At the time, I was flabbergasted. There I sat, at RR74 (after having spent innumerable months getting there), listening to someone tell me that all my effort was somehow misplaced. It was no coincidence that we were also talking about what my guildmate referred to as "organized dueling." It is my unwavering belief that WAR is not balanced nor designed to be a system of careers and classes based on 1v1 (or similar) odds. Thus, dueling in WAR has always seemed to me to be an effort in futility, and every time the subject comes up in the realm's general chat, I've been outspoken against it. I believe the addition of a duel mechanism would be detrimental to the base concept of RvR, and would inevitably detract from the very essence of group-based, organized combat. Indeed, my vision of dueling in WAR would resemble some sort of fight-club held in one of the old, abandoned Fortresses far away from any keeps, warbands or sieges, as combatants from both realms enter a pit from which only one will emerge as the victor (the other emerging a few moments later, after shaking off the effects of resurrection sickness). "But Greg," you ask, "doesn't that sound more like cross-realming to you?" Indeed it does. Let's talk more after the break.

  • Command & Conquer 4 devs show off what's new in multiplayer

    by 
    Mike Schramm
    Mike Schramm
    02.24.2010

    With all of the furor around the StarCraft 2 beta going on this week, you might actually have forgotten that there are actually two major, big-budget RTS sequels due out in 2010. Command & Conquer 4: Tiberian Twilight is arriving in just a few weeks on March 16, and, to remind you of that fact, here are a few of the game's developers telling you about how they balanced the multiplayer component. The main feature is the new class choices -- whenever you start up a map, you choose whether you want to play as offense, defense or support, and your teammates can make the same choice, allowing each of you to choose to run your own units entirely, with their own strengths and weaknesses. There's also some information at the end about the co-op campaign, which will also let you use the complimentary classes to split up the fight against enemies and follow objectives that much more quickly with a friend. Sure, your Marines and your Zerglings and your Zealots are fun to play with, but it looks like C&C4 is ordering up some new ways to play one of the older genres in PC gaming. [Via Big Download]

  • Changes in rules come to the Guild Wars tournament series

    by 
    Seraphina Brennan
    Seraphina Brennan
    02.24.2009

    Those of you who are highly interested in the competitive tournaments of Guild Wars might like to know that ArenaNet has recently posted a new version of the tournament series rules on their website.The tournament series are the monthly tournaments that take place in Guild Wars between eight member guild teams as well as one versus one battles. The tournaments not only pay out with recognition as being one of the best players or being a member of one of the best guilds in the game, but also with tangible rewards from the Zaishen faction. Some of the rewards include titles as well as special emotes and potions.The full list of rules can be found on the main Guild Wars site, under the competitive section. It's a long read, but a necessary one for anyone interested in participating in this year's tournament series.