2160p

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  • The PS4 Pro, as explained by the man who designed it

    by 
    Jessica Conditt
    Jessica Conditt
    10.20.2016

    Sony really wants to clarify a few things about the PlayStation 4 Pro: First, the Pro doesn't signal the end of video game console generations, even though its specs and launch window fit a pattern that resembles PC or smartphone upgrade cycles more than traditional console releases. Second, the Pro is valuable even if you don't have a 4K TV. Third, though most games on the Pro won't actually be rendered in true 4K, they're still much improved over the standard PS4. Sony probably feels the need to clarify these points because after it revealed the PS4 Pro in September, there was some confusion over the capabilities and identity of the new console. It was pitched as a mid-generation upgrade that would usher in an era of 4K gaming, but after the scripted presentation, it became obvious that 4K was still out of reach for most developers. At the launch event, we found just one game on the demo floor that actually ran in 4K (that would be Elder Scrolls Online) while others took advantage of the Pro's upgraded guts in other ways. Impressive ways, but not 4K. After the reveal, it was unclear who the PS4 Pro was built for and what it signaled for the future of gaming consoles. It joined Microsoft's Project Scorpio in blurring the generational divide, and with all of this talk about 4K, its benefits for HDTV owners were uncertain. That's when Mark Cerny stepped in.

  • Pfft, 1080p? Gran Turismo 5 Prologue, in 2160p

    by 
    Andrew Yoon
    Andrew Yoon
    11.19.2008

    What happens when you take four PS3 systems, one copy of Gran Turismo 5: Prologue, and a Sony SRX-110 projector and put them all together? Well, you get one incredible GT experience. At the 10th Anniversary Party in New York City, Polyphony Digital ran an interesting experiment, where they were able to render the game in a glorious 2160p resolution. That's four times the resolution of the current maximum standard for HDTVs: 1080p.The application is surprisingly simple. Each PS3 is dedicated to rendering one part of the enhanced 2160p image, with each PS3 rendering one full 1080p image. When combined, all four images turn into something that would make videophiles cry.That wasn't the only fun and games at the event. No, Polyphony also ran another experiment with 4 PS3s: they were also able to create a 240 fps experience. Each PS3 would render alternating 60 frames per second, so that the end result would be blisteringly fast. At that point, we doubt the human eye would be able to appreciate such fluidity.So, guys -- how 'bout you stop partying and making amazing 2160p tech demos, and uh -- you finish Gran Turismo 5? Please?[Via PlayStation Boards]

  • Accell's UltraAV HDMI 1.3 High-Speed switch support 1440p

    by 
    Thomas Ricker
    Thomas Ricker
    08.16.2007

    Just when you thought you had a handle on HDMI 1.3, along comes a new sub-class of HDMI switches supporting (are you ready for it?) HDMI 1.3a Category 2, otherwise known as HDMI 1.3 High-Speed. Learn it, live it. Accell's UltraAV 2-port switch supports a 1440p (2560 x 1440) resolution and 10.2Gbps (340MHz) high-speed data transfer without the need of an external power supply. Sure, there aren't any 1440p sets out there yet, but they're coming, as are those 2160p Quad HD monsters. Sorry, no launch date specifics. We only know that it'll cost $99 and receive a proper unveiling in early September at the CEDIA Expo. Of course, you'll still have to find content and a source to pump that superior resolution, but this is all about "future proofing", which we all know has little to do with rational thinking.