38Studios

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  • THQ Nordic

    THQ Nordic is the Frankenstein monster of video games

    by 
    Jessica Conditt
    Jessica Conditt
    09.13.2018

    THQ Nordic has built a successful business out of the dead and rotting leftovers from downtrodden video game studios. Since entering the publishing biz in 2011, its specialty has been acquiring the intellectual property rights for midtier and AAA games and breathing new life into them. THQ Nordic has resurrected and remastered franchises including Darksiders, Jagged Alliance, Red Faction, Desperados and MX vs. ATV, to name just a few. The studio's latest purchase has been lifeless for six years, but it's a big one. THQ Nordic announced this month that it acquired the rights to Kingdoms of Amalur, the vast fantasy franchise from Rhode Island developer 38 Studios, which went down in flames and infamy in 2012. Amalur is just the latest limb sewn onto THQ Nordic's undead monster, but it's a clear representation of the company's unique, and so far lucrative, approach to publishing.

  • Tony Avelar/Bloomberg via Getty Images

    38 Studios' 'Kingdoms of Amalur' finds a second life at THQ

    by 
    Jon Fingas
    Jon Fingas
    09.10.2018

    Curt Schilling's 38 Studios imploded years ago, but its gaming legacy might live for a while longer. THQ Nordic has bought the intellectual property for Kingdoms of Amalur, including the Amalur-based ( and unreleased) online RPG Project Copernicus. The publisher hasn't said what it intends to do with the fantasy franchise, but its team in Austria will conduct "evaluation of sequels and new content."

  • Deck Nine

    How the 38 Studios scandal shaped 'Life is Strange: Before the Storm'

    by 
    Jessica Conditt
    Jessica Conditt
    03.28.2018

    Passion doesn't equate success. It's a hard lesson to learn in any industry -- no matter how dedicated your team is, regardless of how invested they are financially or emotionally, the entire business could burst into flames at any moment. Factors beyond anyone's control can shift the course of a project in an instant, or kill it on the spot. Few people know this reality better than the developers at 38 Studios. Founded in 2006 by former professional baseball player Curt Schilling, 38 Studios recruited top talent including fantasy author RA Salvatore and Spawn creator Todd McFarlane, with the goal of building MMORPGs -- huge, online games with dense ever-evolving worlds.

  • David McNew / Reuters

    Curt Schilling to repay a fraction of $75 million game loan

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.21.2016

    The saga of former Boston Red Sox pitcher Curt Schilling's 38 Studios, the state of Rhode Island and an awful lot of money might finally be over. At the end of July, it was announced that 38 Studios wouldn't face criminal charges for a failed $75 million loan for Project Copernicus, a massively multiplayer online game set in the Kingdoms of Amalur universe. Now, Schilling and his compatriots only have to pay $2.5 million to settle the lawsuit out of court, according to the Associated Press.

  • Tony Avelar/Bloomberg via Getty Images

    Curt Schilling's defunct game studio won't face criminal charges

    by 
    Jon Fingas
    Jon Fingas
    07.30.2016

    Curt Schilling's 38 Studios has run into plenty of trouble since declaring bankruptcy in 2012, not the least of which is an SEC lawsuit this year. However, criminal cases won't be contributing to its headaches. The Rhode Island State Police have determined that they won't file charges over the failed $75 million loan for Project Copernicus, the massively multiplayer online game that was to have followed Kingdoms of Amalur: Reckoning. There were "no provable criminal violations" in the way the developer secured its cash, the police say. The decision isn't completely shocking (federal officials decided against charges back in 2012), but it eliminates what chances were left of staff facing prison time.

  • 38 Studios

    SEC sues Wells Fargo and Rhode Island for game loan disaster

    by 
    Aaron Souppouris
    Aaron Souppouris
    03.08.2016

    Wells Fargo and Rhode Island state have been charged with fraud by the U.S. Securities and Exchange Commission (SEC) for their part in the 38 Studios debacle. The SEC alleges that both parties defrauded investors to the tune of $50 million in an attempt to finance the MMO Project Copernicus. You can be forgiven for forgetting about 38 Studios -- it's been defunct for years now -- but let's bring you up to speed. The game maker was founded in Massachusetts by baseball star Curt Schilling, but moved to Rhode Island as part of the state's economic development plan, securing a $75 million loan guarantee from to build the action-RPG Kingdoms of Amalur: Reckoning and an MMO codenamed Project Copernicus. It managed to borrow $50 million from a state agency, but couldn't secure the additional $25 million it needed. Although it released Kingdoms of Amalur, and sold over a million copies, it faced a massive shortfall and unable to pay back the money it had already borrowed. The studio was forced to close without completing Project Copernicus. When it finally filed for bankruptcy in 2012, it owed over $150 million, with less than $22 million in assets.

  • Court approves settlement over Curt Schilling's failed game studio

    by 
    Jon Fingas
    Jon Fingas
    09.13.2015

    The longstanding battle for compensation following the death of Curt Schilling's state-backed game studio, 38 Studios, is one step closer to winding down. A Rhode Island Superior Court judge has approved a $12.5 million partial settlement with four of the defendants in the case, helping recoup some of the $75 million poured into the failed Kingdoms of Amalur: Reckoning creator. This definitely isn't the end -- Schilling is still fighting the lawsuit, for one thing. Between this and an earlier $4.4 million settlement, though, the tide appears to be turning against the former baseball star. [Image credit: Tony Avelar/Bloomberg via Getty Images]

  • Fallen kingdom: 38 Studios' collapse and the pitfalls of using public money to support tech companies

    by 
    Jason Hidalgo
    Jason Hidalgo
    09.07.2012

    In a career filled with many clutch throws from the baseball mound, former Boston Red Sox ace Curt Schilling's main calling card was a gutsy post-season performance made even more memorable by a blood-soaked sock. It was a pitch made by Schilling outside of Major League Baseball, however, that would prove to be his most daring one yet. In 2010, Schilling convinced Rhode Island officials to give his video game company, 38 Studios, a $75 million loan guarantee. A self-professed fan of massively multiplayer online role-playing games (MMORPG), Schilling's dream was to create a worthy competitor to Blizzard's MMORPG juggernaut, World of Warcraft. In 2006, Schilling started Green Monster Games, which was later renamed 38 Studios. Luring the company away from Massachusetts was supposed to bring in more than 400 jobs and serve as the linchpin for launching a new tech-based industry in Rhode Island. Instead, the state's taxpayers found themselves left at the table with a multimillion-dollar tab.

  • Distro Issue 55: a cautionary tale of the state-supported 38 Studios

    by 
    Billy Steele
    Billy Steele
    08.31.2012

    In 2004, Curt Schilling and a badly injured ankle led the Red Sox to their first World Series championship in 86 years. That's right, he was the ace that helped break the "Curse of the Bambino" from the mound. Fast forward to 2010, where Schilling had hung up his cleats and lobbied for Rhode Island officials to give his video game outfit, 38 Studios, a $75 million loan guarantee. Just two years later, the studio filed for Chapter 7, leaving the state's taxpayers holding the tab. In this week's issue, Jason Hidalgo takes a look at what went down in New England and examines the risk of public funds being used to support private tech companies. We had folks on the ground in Berlin to monitor the happenings at IFA this week and a few notable gadgets from said event occupy "Hands-on". As far as full-on reviews go, we put the Archos 101 XS, Motorola Photon Q 4G LTE and Acer Aspire V5 through their paces. "Forum" is chock full of even more reads, eSports commentator John Sargent stops by for the Q&A, "Time Machines" kicks it old school and "Eyes-on" takes on 35mm, retro-style photography. The week is over, so hit the link that you fancy the most to grab your copy and let the relaxation begin. Distro Issue 55 PDF Distro in the iTunes App Store Distro in the Google Play Store Distro APK (for sideloading) Like Distro on Facebook Follow Distro on Twitter

  • 38 Studios staffing up with MMO vets for Amalur

    by 
    Mike Schramm
    Mike Schramm
    03.20.2012

    Now that Kingdoms of Amalur: Reckoning is out and available, 38 Studios may be in a position to return to its storied "Project Copernicus." A few recent hires at Curt Schilling's studio make it seem that way. 38 has picked up both John Blakely, who worked on DCUO and Everquest 2, and Mark Hanson, who was involved with the now-extinct Lego Universe Online. Blakely will serve as 38's senior VP of development, while Hanson will be senior VP of operations and business.Of course, both of those positions are fairly high up on the management chain, so they don't necessarily mean that 38 is right in the midst of Copernicus' main development just yet. But given that Kingdoms is out with solid sales numbers to back it up, it wouldn't be too surprising to see 38 Studios itching to get rolling on its MMO title set in the land we now know as Amalur.

  • Schilling, 38 Studios choose BigWorld for Copernicus

    by 
    Jason Dobson
    Jason Dobson
    02.27.2008

    We continue to look to left field for any news involving Curt Schilling and 38 Studios' mysterious new MMO project codenamed Copernicus, and while the inking of a new license to use BigWorld's suite of MMO development tools isn't the most exiting development under the sun, the news does enough to keep the project on our radar, if only just. Interestingly, BigWorld's software has become a touchstone for a number of companies looking to jump into the world of MMO development, including unannounced projects from John Romero's Slipgate Ironworks and Sierra Online, as well as Cheyenne Mountain Entertainment's Stargate Worlds. Little is known about what Schilling and his band of developers have planned for Copernicus, other than it is still being prototyped for its planned release sometime in the distant future known as late 2010, by which time we'll likely to have moved on from MMOs altogether to another pastime...like baseball.