3d realms

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  • Leaked Duke Nukem footage tugs at familiar heartstrings

    by 
    David Hinkle
    David Hinkle
    02.03.2010

    They say time heals all wounds. Then why does it still hurt to think about Duke Nukem Forever? Even its apparent demise failed to bring closure to the big hole in our heart. And now this: new gameplay footage? The latest video remains to be found (resting -- in one piece -- after the break) seem unmistakably to be those of our beloved Duke. Maybe it's the familiar dark, underground environments we've gotten to know in other gameplay videos -- like the Jace Hall Show clip and that leaked animator's video -- that send chills down our spine. Or maybe it's just Duke himself, still out of bubble gum and still kicking ass. (Yeah, it's probably that.) Go on. Head past the break and weep. It's okay!

  • Duke Nukem fan film trailer to satisfy fans starved for Duke content

    by 
    JC Fletcher
    JC Fletcher
    01.04.2010

    Okay, what are the odds this Duke Nukem fan film, by Finnish studio HMC, is actually going to be released? Sure, this movie may not actually be developed by 3D Realms -- but neither are those DS and PSP games, and those aren't out yet either. It seems that Duke Nukem may just be cursed. Which is a shame, because this trailer (after the break) is entertaining in the same way a real Duke game is. It's got a girl and a monster and a cigar-chomping jerk who shoots the monster whilst spouting one-liners. We hope this thing continues production -- and we hope the producers find a voice actor for the title character. [Thanks, Topi]

  • 3D Realms teases 'numerous' upcoming Duke Nukem projects

    by 
    Griffin McElroy
    Griffin McElroy
    12.27.2009

    The reports of Duke Nukem's demise have been greatly exaggerated. Though Forever has been jettisoned into the inky blackness of the vaporware realm, leading to a court struggle over the Nukem IP, 3D Realms CEO Scott Miller still sees a future for the foul-mouthed hero. "The next few years should see a strong resurgence in Duke," Miller mentioned in a recent interview with new gaming mag Gamesauce. "There are numerous other Duke games in various stages of development, several due out this year." Miller later added, "We are definitely looking to bring Duke into casual gaming spaces, plus there are other major Duke games in production." Wait, casual Duke games? Like ... FarmDuke? BeDuked Twist? Diner Duke? The possibilities are endless! (And horrifying.)

  • Wired examines the death of Duke Nukem Forever

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.22.2009

    Wired's piece on the events leading up to the end of Duke Nukem Forever's 12 year development cycle may not give the full story, thanks to the continuing legal issues between publisher Take-Two and developer 3D Realms, but it does a solid job of putting together the fragmented anecdotes of anonymous employees and people close to the events. The feature is a cautionary tale of ego, ambition and failure. DNF's drama is a yarn that publishers, developers and the press will turn to for years (decades?) to come as the quintessential example of game development gone terribly wrong, terribly publicly. Definitely check it out if you've never gone down the rabbit hole of Duke Nukem Forever's distracted development. [Thanks, Sean]

  • Report: Recoil slows 'Earth No More' development for smaller projects

    by 
    Justin McElroy
    Justin McElroy
    12.14.2009

    Thank heavens for Google Translate! Not only did it allow us to track our family genealogy and find our Cousin Balki -- who we then brought to America for a series of screwball adventures -- but it also taught us that Earth No More, a 3D Realms-published game being developed by the ex-Remedy staff at Recoil Games, has been put on hold. As near as we can tell from the translation of this eDome report, the studio is currently focusing on smaller, more manageable projects. Balki says we should try to force them to release the game by ... well, it's a whole plan he's got, but it involves dancing with a goat and a poultice recipe his sister Yanna sent over from Mypos. Honestly, we should let him tell you. It's better with the accent.

  • Duke Nukem 3D on iPhone forever

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.11.2009

    Duke Nukem 3D has found another revenue stream, this time on the iPhone as the seminal FPS shoots onto the App Store for $2.99 -- as part of a "one day special launch sale." We're not sure what the normal price would be, but with Civilization Revolution launching yesterday at $4.99, Duke's adventure from 13 years ago had better not ask for much more. AppGamer notes that initial feedback on the title has been positive, though there's no "lite" version to test out. The game has the "thumb-stick style controls," but also comes with "slider-style controls." If you've already played this on your morning commute, be sure to share your opinion in the comments below! [Thanks, Chris]

  • Facebook spawns more Duke Nukem Forever screens

    by 
    Richard Mitchell
    Richard Mitchell
    07.14.2009

    A new development in the never-ending saga that is Duke Nukem Forever -- or, as we like to call it, Duke Nukem The Ever ... Living! -- has now revealed itself on Facebook. Specifically, Duke Nukem's Facebook page -- we totally friended him -- has been posting screenshots that appear to be from the ill-fated Duke Nukem Forever. As Big Download notes, the shots focus on one giant boss monster stalking what looks like Hoover Dam. We also get a nice render of one of the series floating squid-monster-things and another cybernetic monstrosity.For its part, 3D Realms claims that work on Duke Nukem Forever continues, despite the ongoing legal battle surrounding it. For our part, we can only marvel that we're now seeing more of Duke Nukem Forever after its death than we ever saw during its development.%Gallery-67933%

  • Duke Begins developer revealed to be Gearbox Software

    by 
    Christopher Grant
    Christopher Grant
    07.14.2009

    Shacknews reports that the developer of Duke Begins -- the Duke Nukem prequel project being developed not by 3D Realms, but rather by publisher Take-Two and a "well-known videogame developer" -- was, in fact, Gearbox Software. If that name sounds familiar that's because – like coffee shops and mysterious rashes – the Texas-based developer pops up all over the place, whether in reference to the long-overdue Aliens: Colonial Marines; the recently re-skinned Borderlands; or the oft-rumored Halo 4. As revealed by recent court documents, Gearbox was brought on to develop Duke Begins following a 2007 agreement between 3D Realms and Take-Two. In exchange for the rights to make another Duke game, 3D Realms received a cool $2.5 million advance to help fund the ongoing development of Duke Nukem Forever (and, in turn, extend the practice of wondering aloud, "How on Earth can 3D Realms afford to keep making this game?"). 3D Realms claims that the "halted" development of Duke Begins in April 2009 "materially harmed Apogee and/or will necessarily delay the commercial release of the Duke Begins game." They claimed that any such delay in release would "delay any royalty payments ... from sales of the Duke Begins game and prevent Apogee from being able to repay the [$2.5 million] advance when it becomes due in 2012." And now you begin to see where all this talk of lawsuits came from. We've put word into Gearbox and Take-Two and will let you know what we hear.

  • Duke Nukem to make those aliens pay for shooting up his ride on iPhone

    by 
    David Hinkle
    David Hinkle
    07.07.2009

    That's right, everyone's favorite ass kicker and bubble gum enthusiast is making a new home on the iPhone, as IGN reports 3D Realms' superb FPS, Duke Nukem 3D, will be available on the iPhone App store soon. Ported by Machineworks Northwest, this direct PC port will feature the entire original game, so you'll be able to tip those working girls and relieve yourself in the game's many bathrooms soon enough. After spending some time with a preview build, IGN had nothing but good things to say, especially about the improved graphics. IGN didn't knock the controls, either, and said there will be two options: tap-to-shoot and a classic scheme. There's no word on when the game will be available on the App store, but we'll be sure to let you know as soon as it is.

  • id Software rep 'saddened' by death of Duke Nukem Forever

    by 
    JC Fletcher
    JC Fletcher
    06.15.2009

    If you think id Software would gloat openly about the cancellation of its one-time competitor, Duke Nukem Forever, you may be surprised to hear the reaction of Steve Nix, director of business development for id:"For me it was personally sad," he told Videogamer. "I know a lot of people at the studio were really surprised and saddened for sure." He went on to explain the historical connection between the two companies: "We had originally moved to Dallas because Apogee, who morphed into 3D Realms, was our original publisher. So id might not even be in Dallas and a lot of us wouldn't even be working in the games industry if it wasn't for Apogee and 3D Realms."Nix said that he "thought (the news of the cancellation) was a joke when I heard the other day." He also noted that id is currently hiring, and that "There are some really talented guys in (3D Realms) so it very well could happen that some of them end up at id." Overall, it's a pretty measured and sensitive response from the company who popularized "gibs."

  • Jace Hall says goodbye to Duke Nukem Forever, hello to new footage

    by 
    Randy Nelson
    Randy Nelson
    06.11.2009

    Jace Hall, Monolith Productions founder turned web show host and TV/film producer, has gone back through his archives to dig up a minute-and-a-half of previously unseen Duke Nukem Forever gameplay footage. Hall first offered a glimpse at the game in action last June on Crackle.com's aptly-titled Jace Hall Show. The new clip, found at the 7:37 mark of the show's latest episode, features an uncharacteristically silent Duke killing enemies whilst dodging giant, rolling boulders. (And, unfortunately for our friends up North, isn't viewable in Canada.) Now that Hall has bid DNF a fond semi-farewell (after all, it could return!) he can focus his attention on ABC's upcoming reimagining of V, on which he serves as executive producer.

  • Zero Punctuation lovity love loves Duke Nukem Forever

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.29.2009

    It's finally happened! Zero Punctuation's Yahtzee speaks glorificously about a title without the distinct smell of [edited] having been [edited] in his [edited] by someone from Valve or Double Fine. Duke Nukem Forever is the masterpiece that made the once bad boy of game reviews open his heart and learn to love again like an overused British analogy that we should write here.Anyway, it's been a long time coming, but any love Duke Nukem Forever can receive deserves to be spread far and wide on the internets. That game is awesome! Check out the ZP review at The Escapist as the embed doesn't seem to work given the game's fantabulousness.

  • 3D Realms store to get overhaul, remastered games

    by 
    Richard Mitchell
    Richard Mitchell
    05.28.2009

    Over at the 3D Realms forums, former employee Joe Siegler has revealed that the company's game store is set to receive a major overhaul. More importantly, Siegler says that he spent his last days at 3D Realms remastering all the games available. This includes packaging all the games with DOSbox (a DOS emulation program for older titles) and making formerly CD-only games available as downloadable titles. Unfortunately, the release date for the remastered catalog is still unknown, but Siegler advises gamers to hold off purchasing any titles until the overhaul takes place, which would imply that it will happen relatively soon.So, if you've got a hankering for some Shadow Warrior, Terminal Velocity or Commander Keen, have patience. Check out a list of all the games that will be available after the break. Read it closely, because 3D Realms could really use your money.

  • GoG sale isn't forever, classic Duke Nukem bundle discounted

    by 
    Xav de Matos
    Xav de Matos
    05.25.2009

    It may be a while until you get your grubby paws on Duke Nukem's latest adventure (if ever), but that doesn't mean you shouldn't be able to enjoy some irrelevant '90s humor from the silver-tongued action star.Until the end of the day on June 1, Good Old Games is selling both Duke Nukem 3D: Atomic Edition and Duke Nukem Manhattan Project for 25 percent off -- bundled for $8.98. If you've already purchased one of the discounted titles prior to this promotion, GOG is offering a discount on the second title ($1.50 off for $4.49). Time to kick ass, chew bubble gum and remember Duke had a pretty good history.

  • 3D Realms still alive, claims Take-Two accusations 'without merit'

    by 
    Ben Gilbert
    Ben Gilbert
    05.18.2009

    It's become clear as of late that Duke Nukem Forever has become a topic that we can't ignore. Today is no exception, with 3D Realms releasing its first public statement since the dissolving of the game's development team and saying that it's "not closed and is not closing." Though the developer admits Take-Two "retains publishing rights to the game [DNF]," it's positing an ability to "sell the game directly to the public." Furthermore, the company is charging Take-Two with bully tactics for the way it has treated 3D Realms over the past year or so of negotiation. 3DR says Take-Two tried to force a "fire sale" out of the situation and due to this, 3DR left the table as of May 4. As the release pointedly notes, this was only two days before the news broke of the original events, and a flood of screenshots and video of the game was loosed on the public. Seems like we've got more litigation on our hands! Yeehaw!

  • Forever-gate: Take-Two demands Duke Nukem Forever source code in suit

    by 
    Randy Nelson
    Randy Nelson
    05.15.2009

    If the development of Duke Nukem Forever was a troubled marriage, welcome to the nasty, drawn-out divorce.Shacknews reports that court documents it obtained from the case of Take-Two Interactive vs. Apogee Software have the former demanding, well, custody of the unfinished game's source code. It also seeks to prevent Apogee from "disclosing, distributing, transferring or selling to any party other than Take-Two any proprietary information related to DNF." In short, Take-Two wants what it claims it paid for, and wants it now. 3D Realms co-founder, Scott Miller, wrote in a comment on Shacknews that the DNF developer "never saw a penny of that money," referring to the $12 million Take-Two says it paid Apogee for publishing rights to the game in 2000.If there's anything positive to be taken away from this litigation situation, it's that Take-Two evidently plans on ensuring a return on its investment in DNF -- possibly to the extent of taking all the game's assets and continuing its development elsewhere.[Via BigDownload]

  • Take-Two suing Apogee over unfinished Duke Nukem Forever

    by 
    Randy Nelson
    Randy Nelson
    05.15.2009

    The game may never be released, but its legacy may live on forever. Duke Nukem Forever, which 3D Realms was supposedly working on from 1997 right up until it closed its doors on May 6, is at the center of a lawsuit filed by its would-be publisher, Take-Two Interactive. But who's left to sue? The still-operating Apogee Software, which created the 3D Realms brand in 1994.According to Bloomberg News, Take-Two alleges in a lawsuit filed May 13 that Apogee "continually delayed the completion date for the Duke Nukem Forever" and "repeatedly assured Take-Two and the video-gaming community that it was diligently working toward competing (sic) development of the PC Version of the Duke Nukem Forever." The suit states that Take-Two paid Apogee a sum of $12 million for the publishing rights to the game. The partnership was extended as recently as 2007, according to details of the case.We've contacted Apogee and Take-Two for comment on the pending suit. Apogee is currently involved with the production of Duke Nukem Trilogy for PSP and Nintendo DS, announced at E3 2008.[Via BigDownload]

  • Duke Nukem Forever gameplay surfaces, requests we 'come get some'

    by 
    Ben Gilbert
    Ben Gilbert
    05.10.2009

    Unfortunately, it seems that the death of 3D Realms was the best way for us to get our hands on the largest collection of Duke Nukem Forever screens we've ever seen, and now, footage of the game in action. Found on ex-3D Realms employee Bryan Brewer's personal website (found after the break due to its NSFW-ness), we're treated to the ubiquitous pig cops (now with the ability to jump and climb, apparently) as well as a variety of Duke vulgarities you likely won't want your mother to hear.If anything, the footage proves that a ton of different gameplay was actually finished and -- we're not gonna lie here -- looks pretty decent. We didn't spot any jetpack totin' reptilian enemies unfortunately, but we can only presume the folks at 3D Realms were waiting until the last possible minute to show off such nostalgia laden insanity. Wait, isn't right now the last possible minute?%Gallery-63065%%Gallery-32891%

  • 3D Realms bids fans a simple farewell

    by 
    Randy Nelson
    Randy Nelson
    05.08.2009

    Capping off a week that saw the developer close its doors after 21 years of operation and its ridiculously long-in-development Duke Nukem Forever left unfinished, 3D Realms has updated its website with a group staff photo and a brief, somber goodbye to gamers. Community manager Joe Siegler made what is likely his final update to the defunct company's website, posting simply, "Thanks for being fans and for all your support." No, thank you. Thanks for all the great games -- even that one that never came out but provided us with so much gag material over the years. That said, it's time for Joystiq Publishing to begin its next project: 3D Realms Forever. It'll be out next year, promise. [Via Shacknews]

  • Laid-off 3D Realms staff reveal Duke Nukem Forever concept art

    by 
    Xav de Matos
    Xav de Matos
    05.08.2009

    Having just lost their positions at 3D Realms, artists Chris Smith, Trammell Issac and Layne Johnson have created new blogs to show off their previous work in search of a new industry gig. Included on all three blogs are concept art, renders and pretty much more than we've ever seen of Duke Nukem Forever. Just prior to press time, Chris Smith's blog was taken offline, but the images were saved and can be viewed in the gallery below.If 3D Realms closing its doors proved anything, it was that Duke Nukem Forever's 13-year development odyssey really was happening all along. Unfortunately, since the house that built Duke has closed up shop, the '90s hero's latest adventure will tentatively be referred to as Duke Nukem For-Never... until someone else gets crazy enough to take over development.%Gallery-63065%%Gallery-32891%[Thanks, Darius B.]