5-man

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  • Breakfast Topic: What do you want to see in Icecrown Citadel?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.25.2009

    While a lot of us (myself included) have been starving for Cataclysm news lately, it would behoove us to remember that we still have one more patch to go: Patch 3.3, the (hopefully) epic showdown with one of the most iconic figures in Warcraft lore, the Lich King himself. We've actually learned very little about it so far. We got Ghostcrawler admitting there's not 31 bosses, and a few other BlizzCon tidbits, but beyond that, what do we know?The other day, Zarhym at least gave us a small hint or two, saying that the 5-man dungeons would be epic and essential to the overall fight against Arthas, that they would be separate content from the raids, and that neither dungeons nor raids (Thank Elune) would have vehicular or mounted combat (the airship battle will not be a vehicle fight, it seems). Of course, that does give us hope, but doesn't get us to the meat of the dungeon so to speak. So I'm sort of wondering: What do you want or expect to see in Icecrown Citadel, both the raids and the dungeons? Are there certain bosses or boss encounters you want to see? What type of storylines would you think epic enough for the 5 mans? I'm still hoping for the completely ignoble, futile death of Tirion Fordring, but that could just be me.

  • The best of WoW.com: September 1-8, 2009

    by 
    Mike Schramm
    Mike Schramm
    09.09.2009

    Cats and dogs, sleeping -- well, you know the drill. Blizzard introduced faction transfers to World of Warcraft last week, and as you might imagine, it has us WoW.com folks in a tizzy. Trolls becoming Humans? Night Elves becoming Tauren? It's one big scandal all around. Here's that story, and nine more popular ones, from Joystiq's World of Warcraft-obsessed sister site WoW.com. News Faction change service now availableFor the first time in the game's history, players can switch from Horde to Alliance or vice versa. Patch 3.2.2: 5-man Coliseum jousting woes addressedThe next patch will smooth out some issues folks have been having with the new 5-man instance. Play safe, because a trojan can get you bannedBlizzard's Warden isn't just working for you: if it finds some malware, you might be asked to leave the game for good. Garrosh is not well-likedThere are rumors going around (spoiler) about Garrosh Hellscream, and players aren't real happy about it. Yogg-Saron in bluesThink you need epic gear to be great? Think again. Features Spiritual Guidance: 12 reasons you don't want to play a PriestOur Priest columnist looks at the bad side of the clothy healing class. Officers' Quarters: Loot rageAnd how to deal with it. WoW Rookie: How not to be a noobJust imagine if this was required reading when you first started playing games. No more noobs! Ask a Faction Leader: Genn GreymaneIt's an advice column and a lore story all in one! Survey: Figuring out the faction transfer numbersBreaking down who's transferring where.

  • Patch 3.2.2: 5-man Coliseum jousting woes to be addressed

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.02.2009

    I'm sure a lot of us have had this experience: You finish up jousting down the three champions in the first encounter of the 5-man Trial of the Champions, then all hell breaks loose. Your tank goes to lock down the Warrior, but in the meantime, the Rogue, who fell on the other side of the coliseum, makes a beeline to your healer, who was the person who dismounted him. Then the Mage, who's on yet a third side of the arena, starts blasting down your Mage who never seems to get any stamina on his gear. Your tank tries to rein everybody in, but since the bosses still have the aggro they built up from the jousting stage, they're near impossible to peel. Everyone dies.

  • Dual specs and loot priority

    by 
    Allison Robert
    Allison Robert
    08.24.2009

    Like lots of other players, I found myself running the regular version of Trial of the Champion endlessly in pursuit of trinket drops when patch 3.2 hit, and it wasn't uncommon for groups to spend some time beforehand figuring out who was going to roll on what. With so many players now dual-specced into different roles and volunteering to come to 5-mans on an offspec just to get things moving, determining who had more priority on an item drop usable by multiple classes got a bit tetchy at times. I saw some ugly fights break out, and never more so than when a DPS player who respecced to heal for the sake of the group was told not to bid on the Abyssal Rune or Banner of Victory. Losing a roll on something you need to an off- or secondary-spec sucks, but being unable to roll on gear that benefits your main spec just because you respecced to get the group going is equally agonizing.

  • BlizzCon 2009: Cataclysm dungeons

    by 
    Michael Sacco
    Michael Sacco
    08.22.2009

    Cory Stockton and Scott Mercer gave an in-depth look into the dungeons and raids available at the launch of WoW: Cataclysm during the Raids and Dungeons panel today at BlizzCon. We'll look at the dungeons first.OVERVIEW: At launch, World of Warcraft: Cataclysm will ship with eight 5-man dungeons and two heroic versions of old-world dungeons.Grim Batol: One level 85 5-man.Skywall: One level 80-82 5-man.Abyssal Maw: Two 5-mans; level 80-83 and level 82-84.Deepholm: One level 80-83 5-man.Uldum: Two 5-mans; level 83-84 and level 85.Blackrock Caverns: One level 85 5-man.Shadowfang Keep: One level 85 heroic 5-man.The Deadmines: One level 85 heroic 5-man.Descriptions and info after the jump for dungeons that were covered in depth in the panel. %Gallery-70745%

  • BlizzCon 2009: Blizzard announces cross-server instances

    by 
    Michael Sacco
    Michael Sacco
    08.22.2009

    In what will certainly be the be-all end-all solution to "additional instances cannot be launched", Blizzard announced cross-server instances and LFG at the Dungeons and Raids panel at BlizzCon 2009.By taking advantage of brand-new hardware separate from your realm's instance servers, not only will you be able to find groups from pools of players in your entire battlegroup, your realm's specific instance servers will be free of the stress of mass heroic-running.On top of the convenience factor, Blizzard says that rewards will be in place for players who lead groups through instances successfully. The nature of the rewards is currently unknown but Blizzard promises more information soon. Blizzard says that the feature will be used for 5-mans only at this time. It'll be launched with 3.3, not with Cataclysm. Fantastic news! No more "additional instances" errors, a larger pool of players to choose your groups from, and rewards for good party leaders. Great news for everyone. BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

  • 53 Emblems per day

    by 
    Mike Schramm
    Mike Schramm
    08.07.2009

    This is great -- it's probably more WoW playing than I could do in one day, but maybe I'll try it this weekend anyway. loztaylor has designed a heck of an instance run that rolls through thirteen Heroics and will nab you 53 Emblems of Conquest (along with all of the other spoils of war) in one day. Basically, you'll be sweeping across the land of Northrend, hitting every Heroic you come across, and if by some chance you're able to keep the group together the whole time, and keep from passing out from all the WoW playing you're doing, at the end you'll end up with 53 Emblems, more than enough to purchase most of the Emblem gear, and almost enough to pick up a Tier piece.Of course, if you're wearing a rep tabard, you'll also rein in a ton of dungeon rep. And if you hit the new Trial of the Champion, you'll pick up your Champion's Seals as well. And you'll have 13 Frozen Orbs to divvy among the group, a few extra Emblems and gold from doing the daily quests, and if you're good and/or lucky, you might even be able to clear up a few of the achievements or snag that blue proto-drake. Of course, doing this much of anything in the game will probably nab you plenty of rewards. But here's a tuned route to follow all the way around the world of Heroics. If I can find a willing group of suckers guildies, I think I'll give it a shot.

  • Player reaction to the 5-man Trial

    by 
    Mike Schramm
    Mike Schramm
    08.06.2009

    All right -- patch 3.2 has been out for a few days now, and I would say that most people who are interested have had a chance to go in and run the brand new 5-man instance. Of course it's not the only change in the patch (far from it), but it's the one I was most looking forward to, and unlike the raid instances, it's all in there and doable, ready for our judgment. So what did we think?I tried it yesterday, and my first impression was "underwhelmed." I definitely don't feel that way about 3.2 as a whole, but the instance itself seems less than impressive, a one-room fight with almost as many boring moments as there are exciting ones. The fights themselves are actually pretty commonplace for a Heroic -- the jousting fight is probably the least-liked among the playerbase (seriously, whoever really loves the jousting mechanic over at Blizzard needs to take a good long look in the mirror for some self reflection), while the best is of course the Argent Confessor, who summons a random figure from our "past memories" to fight. I got Illidan and Onyxia the first few times I ran the instance, but of course Hogger and Van Cleef and Heigan the Unclean also have a chance at making an appearance. I did like the fight, but I was kind of bummed the old memories didn't bring any of their abilities with them -- they all have the same three abilities to throw at the group.

  • World of Warcraft Patch 3.2 Death Knight Guide

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.04.2009

    WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.With the arrival of Patch 3.2, let's take stock of what's going on with Death Knights and how things have turned out for us. The Patch 3.2 PTR's been the testing grounds for a few major changes to various trees and play styles, and now it'll be interesting to see how things play out on the live server. You can see the basic size of the Death Knight changes in this original analysis of the patch changes, but some things have changed since then, as we will note below.TankingWe do get a couple hits to tanking this patch. Frost Presence will be switching from a health buff to a stamina buff, and Veteran of the Third War will be nerfed to only a 3% stamina gain at the top level. Toughness is also dropping from 15% to 10% armor buffed at its top level. Honestly, I don't think these changes alone will be so bad as to drop us too low on the tanking totem pole, especially since we've been up at the top so long.

  • World of Warcraft Patch 3.2 Loot Guide

    by 
    Mike Schramm
    Mike Schramm
    08.04.2009

    WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.New instances and raids are fun and all, but let's not forget what we're all here for: the loot. With the new patch out on servers, there's a whole slew of new items and gear to win and collect. Here's a quick roundup of everything we know about the new loot coming in patch 3.2, from the badges you pull from dead bosses' bodies, to the sweet epics you can turn them in to get.

  • The Queue: Dragon Slave!

    by 
    Allison Robert
    Allison Robert
    07.31.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert, erroneously described by Alex Ziebart as "universally adored" on this site (whisper the phrase "I hate Tauren cat form" in Turtlehead's direction and run) is your hostess today.Mmmm...my favorite kind of Queue, the kind with a tank question. Actually, there were two good tank questions from the previous Queue, but the one asked by Gatorforest is something I'd like to address in a separate article. Additionally, two of the questions you'll see here wound up requiring fairly involved answers, so there are a few more questions I'd like to take a crack at sometime later this weekend if I get the time.And because it's Friday:Charlie asks...How many Queue columns does it take for one to finally reach the front of the line?The readers or the writers? I don't know about the former, but for us, it depends on the outcome of the previous day's in-staff gladiatorial match. Much like Mary Sues in the now-classic Pirate Monkey comic, THERE CAN BE ONLY ONE. Actually, I'm just using this as an excuse to quote the following:Professor Flitwick: Wait, she said she's both Dumbledore's and Snape's daughter. How is that possible?Dumbledore: Ehh, remember that Christmas party where we all got really drunk?

  • Do tanks get the most out of PuGs?

    by 
    Allison Robert
    Allison Robert
    07.26.2009

    I've been leveling my Restoration Shaman through Northrend, and the closer he gets to the level cap, the more I find myself getting unnerved comparing his group experiences to those of my main, a Druid tank. This past week, for example, I've healed normal 5-mans on my Shaman, then relogged and tanked heroic 5-mans on my Druid (in some cases, the very same content my shammy just did on normal). With very few exceptions, my shammy's had a tough time of it, whereas my main has sailed through her pugs without a care in the world. Initially I chalked this up to having a lot less experience playing a Shaman, but I think it was around the time that my shammy's second Utgarde Keep PuG quit at Ingvar after wiping for 30 minutes* (no joke -- and yes, this was on normal) that I had a small epiphany; maybe the reason I've enjoyed pugs so much is that I've almost always played a character who's largely immune to their faults.

  • Lichborne: A PTR preview of 5-man Crusader's Coliseum DPS loot for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.20.2009

    Welcome to Lichborne, the weekly Death Knight column, with your host Daniel Whitcomb. The patch 3.2 PTR continues on apace, and with the background downloader now delivering content to the live servers, we can only hope that the release date is creeping closer. With that in mind, I am continuing our preview of the loot of the new 5-man Crusader's Coliseum loot, which is all epic all the time, and perfect for any Death Knight who just hasn't quite managed to break into the raid game. Admittedly, this loot is a bit less outright spectacular than that tank loot, if only because it has a lot of haste and armor penetration, which are less desirable for certain specs of Death Knights since we do so much of our damage with instant abilities or with frost and shadow magic which bypasses armor penetration altogether. Then again, if your rotation is heavy on Blood or Heart Strikes and Obliterates or Death Strikes, you'll still get some nice use out of the armor penetration, and as I mentioned a few weeks ago, with enough armor penetration (Although more than the amount that you'll get from this gear), armor penetration can even make Obliterate surpass Scourge Strike. So yeah. armor penetration isn't so bad unless you're losing a lot of strength to get it, but haste is sort of pretty far down on the useful scale. There's also a lack of hit rating on a lot of this gear, so you may find yourself frantically re-gemming or passing up an upgrade to keep yourself at the soft cap as well.And regardless, this is all epic gear, so the stats are all high enough that a bit of less desirable haste won't be that bad to deal with. Let's check it out.

  • Lichborne: A PTR preview of 5-man Crusader's Coliseum Tank loot for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.13.2009

    Welcome to Lichborne, the weekly Death Knight column, where all Daniel Whitcomb wants is his runeblade back. But he'll settle for a sweet axe if he must. Ok, Casual and non-raiding 2 hand wielding Death Knights, you might want to sit down, because I have some big news for you: You may finally be able to chuck that Titansteel Destroyer. That's right, we're getting a new, higher level epic weapon in Patch 3.2's 5-man Crusader's Coliseum. The loot we're seeing come out of the Coliseum is all epic, and all amazing, and if you haven't even been to Naxxramas yet, either by choice or by lack of time or opportunity, you're going to have a reason to love the coliseum. Weighing in at a whopping 203.7 DPS with a high end damage of 856, the Edge of Ruin is pretty much the dream for any serious casual Death Knight. It's right up there with Death's Bite or Armageddon from Naxxramas. The only downside is that it's an axe instead of a suitably awesome sword, and that it switches out hit rating for armor penetration, which means you may need to do some regemming to stay at the hit cap. Other than that, this is probably the number one thing you want to be gunning for once the Coliseum goes live. It even has a big chunk of strength and stamina, making it great for tanking as well.Of course, that's not all you'll want to grab out of the Coliseum. Let's start with the tank loot.

  • Patch 3.2: Trial of the Crusader HD videos

    by 
    Michael Sacco
    Michael Sacco
    07.11.2009

    Fresh from our first run of Patch 3.2's new 5-man dungeon, the Trial of the Crusader, come these videos of our exploits inside Tirion's Big Top. Sneep of <Goon Squad> was kind enough to Fraps each encounter (in HD, no less!) as we progressed through the instance. The videos show the Champion encounters -- both mounted and on foot -- as well as the Argent Crusade representative fight (we had Argent Confessor Paletress this time) and the final battle against the Black Knight. Our group makeup was: