5v5

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  • DCUO update brings feat unlocking and moon PvP

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2014

    DC Universe Online rolled out Game Update 34 today, bringing with it a powerful feat unlocking system for players with multiple characters and a trip to the moon. Feat unlocking allows players to spend replay badges to unlock feats attained by an account's characters for other characters on the same account. There are a few limitations, such as being unable to unlock feats that are specific to roles or alignment that conflict with specific characters. The pricing for feat unlocking is one replay badge for a 10-point feat, three badges for a 25-point feat, and five badges for a 50-point feat. Today's update also brought with it a new green aura, additional items at tier vendors, new HQ map markers, an update for sorcery pets, new feats for DLC 9 content, and a 5v5 PvP map that just so happens to take place on the moon. As they say, that's one small step for Superman, one giant leap for playerkind.

  • Sevencore's Shadow Crusade update incorporates new class and race

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2012

    Fledgling MMO Sevencore passed through a significant rite of passage today by releasing its first update, Shadow Crusade. The fantasy/sci-fi title, which launched last month, is fleshing out its content offerings with a new class, an additional race, crafting changes, and a PvP arena. New to the game is the Assassin class, a melee fighter that relies on high chances to crit and dodge. Assassins use daggers and dual claws, which give the option for single- or multi-target attacks, respectively. Shadowcore is also adding the diminutive but powerful Aimon race. Aimon characters get a boost to their mounts' energy and have a faster out-of-combat health regen. Finally, Shadow Crusade is looking to make waves with a 5v5 PvP arena, a new zone, a level cap increase to 95, and a new type of crafting that combines old gear to make better items. [Source: gPotato press release]

  • SMITE schools us with tutorial video

    by 
    Justin Olivetti
    Justin Olivetti
    06.20.2012

    Getting a handle on MOBA-style games can sometimes be tough, particularly if you're brand-new to the genre. That's why Hi-Rez Studios has created an eight-minute tutorial video for its upcoming SMITE: for purely educational purposes. If it so happens to get you totally excited about the game, well, it's not the devs' fault, now is it? The video explains both the ins and the outs of MOBA gaming in general as well as SMITE in specific. Players are walked through a 5v5 match between the gods. Some of SMITE's particulars are important to note, such as how the game is played in third-person over-the-shoulder view and relies on skill to hit targets (versus locking on to them). You can get your beginners SMITE certificate by watching the video after the jump. Certificates are completely fictitious and will be mailed seven to nine weeks after course completion. Make sure to also read about our recent hands-on impressions of the game!

  • Hi-Rez Studios offering exclusive Tribes and SMITE demos at PAX East

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2012

    With the excitement and craziness of PAX East just a couple of days away, studios are clamoring for your attention with promises of candy and sweet, sweet previews. Hi-Rez Studios is no different; the company hopes that attendees will check out its booth for exclusive demos of its upcoming Tribes: Ascend and SMITE. Players who visit booth 962 can check out a new preview release build of Tribes: Ascend before the game launches formally later this month. The demo contains a new game mode, Capture & Hold, which is a fast-paced experience that requires the mastery of vehicles and teamwork. Players will also get to see the return of a classic 1998 Tribes map revamped for modern times: Raindance. Hi-Rez's other PAX East offering is its MOBA SMITE, which is in closed alpha testing. Here, attendees can choose from one of 15 deities and head out on to 5v5 battleground maps for serious smackdown. New to the public are six of these playable deities and the first look at the Fire Giant mob. [Source: Hi-Rez press release]

  • Blood Sport: Finding your PVP playstyle in arena

    by 
    C. Christian Moore
    C. Christian Moore
    07.19.2011

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more in Blood Sport. I've found one of the most common excuses for not having an arena team is conflicting playstyles with past teammates. While often times these excuses are not really the problem (far too many arena players are self-centered and unreceptive to criticism), playstyle differences can be a factor in not meshing well with certain players. I'd like to provide you with a few common playstyle differences, my take on which side of the spectrum is generally more popular, which side is generally better, and what I tend toward.

  • Blood Sport: Iron Sharpens Iron, part III

    by 
    C. Christian Moore
    C. Christian Moore
    06.21.2011

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more in Blood Sport. Check out part one and part two of this series on allowing others to shape your arena gameplay. I feel like this recent series is a way for me to tell a bunch of stories -- and oh man, do I love telling stories. I've been growing very fond of a well-told anecdote. Transitioning to another arena bracket (5v5) If you'll recall from part two, my 3v3 teammates were content with a Gladiator title, while I was not. I told them I would stay on the team as a safety net, but that I was creating a 5v5 for rank 1. Both were very supportive and encouraged me throughout the entire process, even though they did not decide to join in my quest (they were already on high rated 5v5s). By this time I had a formidable reputation from being high-rated in 2v2 and rank 1 in 3v3. A lot of high-rated PVPers offered me spots on their already semi high-rated 5v5s. Most of the teams used the "weak-link" sales pitch. If you've never heard it, it goes something like this: "Our 5v5 would be rank 1 with ease if it weren't for a single member of our team. But if you replace him, we'll probably go undefeated to Merciless Gladiator." They usually talk a lot of smack on that "terrible" teammate when offering you the position.

  • Blood Sport: Iron sharpens iron, part II

    by 
    C. Christian Moore
    C. Christian Moore
    06.14.2011

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more in Blood Sport. Check out part one of this series on allowing others to shape your gameplay. I'm constantly amazed how much wisdom others have for me, especially when I'm usually the most experienced player on the team. Remaining humble and always looking to improve yourself will keep your head in the right place when it comes to arena. Last article, I explored my past history and what I learned from it before I had any type of accomplishment or achievement attached to my character or name. This week, I'll be discussing what got me into the upper tier of arena -- those of you looking to make the jump might find this article particularly helpful.

  • Blood Sport: An early analysis of Cataclysm PvP

    by 
    C. Christian Moore
    C. Christian Moore
    01.25.2011

    Every week, WoW Insider brings you Blood Sport for arena enthusiasts and The Art of War(craft) for fans of battlegrounds and world PvP. Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more. If I had to summarize Cataclysm PvP in one word, it would be fun. Between the novelty of rated battlegrounds, a very strong emphasis (and success) on balancing classes in PvP, and the presence of a diverse metagame at the top of the arena ladders, this is shaping up to be a great expansion. We're almost two months into Cataclysm now, and it's been quite an expansion for PvPers. Are there problems? Sure. Is the patch going to throw us for a loop and possibly switch things up considerably? Perhaps. But is the whole of Season 9 miles better than Season 5? You better believe it.

  • Blood Sport: Become a 5v5 master (4 DPS/1 healer teams)

    by 
    C. Christian Moore
    C. Christian Moore
    08.23.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Talking Heads with "Psycho Killer." I love David Byrne. I've been playing Cataclysm beta for about a week and a half -- well, if I can call it playing. I've done a few quests in Hyjal. I'm still level 80, about 25 percent of the way in. It's been fun, but I haven't been able to break away from arenas and battlegrounds on the live realms. Oh, how I've missed thee, my beloved PvP. Offense vs. defense 4 DPS teams are offensive quintets (even the healers participate in damage most of the time) that use incredible damage to accomplish quick wins and losses. They're often referred to as "zerg teams." Silly StarCraft references. When I first started playing arena, a friend much more PvP-experienced than myself explained to me the difference between two-healer team and 4 DPS: "A two-healer team is a balanced fighting force, using positional and defensive advantages to their advantage. Think of a castle, fortified with archers and boiling oil. A 4 DPS team is more akin to a juggernaut, barreling through walls and relying on brute force. Sometimes the castle wins; sometimes the battering ram is successful. The lines of attack and defense are much different, however."

  • Blood Sport: Become a 5v5 master (2-DPS or drain teams)

    by 
    C. Christian Moore
    C. Christian Moore
    08.16.2010

    Blood Sport: The column where we grind our enemies into a fine pulp, add sugar, water and love. When life gives you lemons, make lemonade. Where did that saying even come from? I'd love it if life just randomly gave me lemons. And in that vein, who wouldn't make lemonade with lemons? What other uses do lemons even have? Anyway, let's talk about owning people in 5v5 and stuff. Listening Music: The xx with "Basic Space." The real talent is the guy playing the buttons. Drain teams were exceptionally successful in The Burning Crusade, so much so that developers went out of their way to make burst damage, and only burst damage, a successful strategy in Wrath of the Lich King. The problem, of course, was that it went completely overboard, and we were stuck looking at extreme dominance from classes that did best under high-burst-damage conditions. In season eight, we're seeing a return to some strategies that try to get an enemy's mana to 0 percent before they make a serious attempt to kill anything. I have a special place in my heart for drain comps. My first No. 1 title came from playing a drain team with fellow gladiators; it was our first time hitting No. 1 together and it was an amazing time. I probably sounded like a little girl when I screamed ridiculously loud as I saw that coveted title attached to my character's name.

  • Blood Sport: Become a 5v5 master (DPS clusters on 2-healer teams)

    by 
    C. Christian Moore
    C. Christian Moore
    08.09.2010

    Blood Sport: The only column where we crush the corpses of our enemies into golf balls, drive them 300 yards down the fairway and hear the lament of Tiger Woods. And Tiger Woods fans. And Tiger Woods' mistresses. And Chewbacca -- just because. We also play sweet music that doesn't really go hand in hand with crushing corpses, but whatever. Listening Music: Regina Spektor with a piano-only live performance of "Fidelity." Better than the album version, imo. This Week: Group composition is an important part of arena. There, I said it. Not like you didn't know that already. Pretty much everyone knows that a five demonology warlock team isn't going to break 2,000 in 5v5. Unless, of course, the demonic quintet is paired up against an all-mage 5v5 and goes 100-0. Boom, in your face, Archmage Pants. Ouch. He's gonna need a sparkly pink Band-Aid for that burn. Cry me a river, bottle it up and serve it to your healers in your pansy raid, Belt. Mwahahaha. Seriously though, understanding why certain 5v5s work is as important to 5v5 success as understanding your own class. Last week, we talked about why some healing pairs (such as paladin-priest and druid-priest) have been historically successful. Today, we'll be discussing DPS trios on a two-healer team.

  • Blood Sport: Become a 5v5 master (healing pairs of 2-healer teams)

    by 
    C. Christian Moore
    C. Christian Moore
    08.02.2010

    Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Radiohead's Street Spirit (fade out) and Karma Police. I've featured Radiohead three times now and no one else twice. Sorry about that, and you're welcome. Nico Di Mattia is a pretty awesome artist too. Last Week: We talked about accomplishing your PvP goals. This article is kind of an extension of it, hooray! This Week: I started enjoying 5v5 at the end of season two. For a large part of my time in WoW, 5v5 was by far and wide my favorite arena bracket. It's also the bracket I've gotten most of my rank #1 titles from (clearly no coincidence to being my favorite bracket *wink*). The 5v5 bracket is a far different beast than 2v2 or 3v3 and is far more misunderstood. I've met 2v2 and 3v3 gladiators who just cannot comprehend the differences in the 5v5 bracket. 5v5 is the Rodney Dangerfield of arena. The bracket just doesn't get enough respect. The biggest misconception centers around 5v5 being a "zerg" bracket. You like how I throw around StarCraft terms like cowpies? Mhmm.

  • The Colosseum: Patz, priest of Mugthol and Kel'Thuzad

    by 
    C. Christian Moore
    C. Christian Moore
    02.14.2010

    The Colosseum takes us inside the world of the Gladiator (Relentless, Furious, Deadly, Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters on the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Frostwyrms. We're especially focused on the people who play these games, to further shed light on the world of the PvP player. If you'd like to be interviewed for The Colosseum, please feel free to contact us -- be sure to include your armory as a link! Today's Colosseum offers a rare sight into the mind of an arena player who has multiple high-ranking teams...on multiple battlegroups. Patz, a discipline priest from Mugthol, has recently achieved top-five rank on not only his main character, but also an alt of the same class stationed on Kel'Thuzad (Patzqt). On his main character, Patz plays a 5v5 composition commonly referred to as 2345. 2345 stands for discipline priest, holy paladin, warrior, elemental shaman, mage. However, our interviewee decided to go a different route on his alt Patzqt to utilize a completely different 5v5 composition of three healers, a warlock, and a hunter. WoW.com: Why do you play priest? What is it about the class's toolbox that appeals to you for competitive arena? Patz: I play a priest because it has potential to be defensive or offensive at will. The amount of damage and defensive cooldowns that priests have appeals to me. Sometimes a priest can just spam damage into a target for the duration of a game and win. Mana Burn is skill as well, and I love double defensive/offensive dispels. Dispel Magic is one of the best abilities that priests have. The instant casts (Power Word: Shield, Prayer of Mending, Renew) make priests unique and keeps playing a priest fun as well.

  • Blood Sport: Season 7 - The Death of 2v2 [Updated]

    by 
    C. Christian Moore
    C. Christian Moore
    09.16.2009

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.Season seven is here! The new season brings the same familiar arena combat that we've come to know, love, and sometimes hate. However, the season of the Relentless Gladiator also has many meaningful changes for arena enthusiasts. Abandonment of 2v2 bracket rewards. New ratings requirements on gear. Match Making Rating - is it still busted? The 2v2 bracket is experiencing a significant revampingBefore season seven had started, 2v2 rewards were slated to be completely cut. 3.2 patch notes indicated that Relentless Gladiator gear could only be purchased if a player met the requirements with their 3v3 or 5v5. 2v2 teams, however, could still be used to purchase the previous season's gear (Furious Gladiator gear).

  • World of Warcraft Patch 3.2 PvP Guide

    by 
    Zach Yonzon
    Zach Yonzon
    08.04.2009

    WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.Patch 3.2 is finally here, and is anyone else kind of surprised by how fast things are coming these days? To be fair, as most of my co-workers here at WoW.com have assessed, this newest patch is one of the more lackluster patches in a while considering it merely appends to much of existing content (the Argent Tournament). There's a smattering of stuff for raiders, soloists, hardcores and casuals, but what's in store for PvP enthusiasts?There are a lot of major changes in this patch that will impact PvP greatly, one being the blanket change to Resilience which now affects all damage taken, rather than just critical hits. Another is the effective neutering of the 2v2 Arena bracket with the change blocking access to the best weapons and end-of-season rewards. A third big change coming is the introduction of a brand new Battleground, the Isle of Conquest, which is the technically the first 40-man raid instance since the original Naxxramas. There's also the whopping introduction of experience gain in Battlegrounds, too. Caught your breath yet? There are a lot of other things in between, and we'll take a closer look at everything after the jump.

  • Patch 3.2 Druid changes

    by 
    Allison Robert
    Allison Robert
    06.22.2009

    3.2 approaches! Sort of. The PTR itself isn't up yet (at least, not as I write this), but nonetheless, 3.2 approaches on little cat feet.I'm going to examine the 3.2 PTR patch notes line by relevant line, just because there are several changes that impact Druids while not being class-specific. If you want a quick summary without being massively spoiled, Balance is getting a huge and welcome change to the functionality of Eclipse, Cats are getting bonked by the nerfbat, and PvP-Restos are really getting bonked by the nerfbat. Bears, well...not much is going to happen to bears this patch, which is a little demoralizing given the improvements being made to Pally tanks, but that's OK. We still have our, uh, amazing Tier 8 set bonuses and...um...the best -- sort of -- tanking cooldowns in, uh, the...uh......Oh, screw it, just stack the hell out of stamina and pray to the gods of RNG if your guild's dumb enough to try Ulduar on hard-mode. Congratulations; you have now done all you can possibly do to prepare yourself for modern tanking.Sad lolbare is sad. But cough syrup for everybody! Is nise! Now let's take a look:

  • Lichborne: PvP pointers for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.25.2009

    Welcome to Lichborne, Your weekly peek into the world of the Death Knight.Death Knights have it pretty good in PvP. Thanks to big whomping two-handers and magic damage strikes and spells, we can do massive burst damage and tear through armor defenses pretty easily. On the control front, we have Strangulate, Mind Freeze, Chains of Ice, and, depending on spec, maybe even a few other ways to silence, slow, or shut down an enemy player. Finally, our plate armor and defense cooldowns assure that should we the unlucky target of the burst train, we can hold out a lot longer than many. Still, it's not just being a Death Knight alone that gets you PvP fame and godhood. It does help to have the right talents, gear, and strategy. So we're going to talk about that a bit, focusing mostly on the talents. Here's two popular PvP Talent builds.

  • GC on Hunters and their DPS

    by 
    Mike Schramm
    Mike Schramm
    05.11.2009

    It took a few tries, but Ghostcrawler has finally agreed to post a "state of the Hunters" on the forums, and there's both good and bad news. First of all, GC flatly lays out that Hunter DPS was too high in Naxx -- Blizzard wants Hunters to be fighting with Locks, Rogues, and Mages for top DPS, not head and shoulders above them. And Survival is still the top DPS build in PvE; while GC says it's probably not a huge increase from the other specs, they are seeing it do better consistently. That said, Hunter DPS may be a little low now, but Blizzard isn't quite sure, for two reasons. First, people are still learning the Ulduar fights, and they don't completely trust the data they've gotten so far. And second, the main goal for fights in there was supposed to be variety, so there are very few places where DPS can just go all out and test how powerful they really are. GC says you should be asking "what's my DPS in this fight," rather than just "what's my DPS?"As for PvP, he says that the T.N.T. stuns and the big mana drains that Hunters could pull off in the past were just plain overpowered, and they won't be coming back. But as for where Hunters are going next, he says it's more of a function of nerfing other classes rather than buffing Hunters -- it's not that Hunters aren't going into Arena because they suck, it's because other classes are taking their place because they're better. He does say that Hunters are better in 5v5 (which makes sense -- Hunters have always been better from the back rather than forced into the middle of things like they might be in 3v3, and 2v2), and Blizzard is fairly OK with that, as not all classes are going to rock at all Arena levels.

  • Spiritual Guidance: What each type of Priest can do and arena musings

    by 
    Matt Low
    Matt Low
    12.22.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week, Matticus looks at what a Priest can do and reflects on his experience so far in arena. I managed to get myself into a pickup heroic Naxx group the other day. No, it wasn't on my Priest. The Priest is my baby and I can't lock him into such raids while we're still raiding. It was my Shaman that I took into heroic Naxx. After Flame Shocking and Lava Bursting my way through both Spider and Plague Wings and the first two bosses of the Military Quarter, we came across the Four Horsemen. (Yes, there is a point to this, keep reading!)

  • Blood Sport: Cleave carnage

    by 
    Zach Yonzon
    Zach Yonzon
    08.27.2008

    So. Arenas. How have your Arena campaigns been coming along? Lately, we've been encountering a lot of melee teams in our bracket. Melee has been enjoying a rise in popularity since Season 3, when Armor Penetration made its debut in Arena gear. Of course, with Armor Penetration stats maintaining status quo across the board in Season 4 while Armor values went up, this has become less of a factor. Nonetheless, the melee pain train continues to chug along, with more double melee teams having a strong showing in 3v3 and of course the popular triple melee Cleave setup in 5v5. For the most part, any team comp with two or more physical DPS classes is technically a Cleave team.Melee in 5v5 was popularized by Serennia in his Warrior / Rogue / Enh. Shaman and 2-healer set-up which he tried to dub 'Trifecta'. Trifecta never stuck, of course, so Cleave became a more popular term coming both from the Warrior ability and the fact that a target descended upon by multiple melee will feel like she's being cleaved in half. More than a few clothies have cried foul, and some have accused such comps as being brainless, skill-less, and -- pardon me quoting the term -- "gay". [EDIT: No, it is not okay to use the term "gay" in a derogatory manner, let's just make that clear.]