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  • Hands-on with The Secret World's Issue #8: Scoping out scenarios

    by 
    MJ Guthrie
    MJ Guthrie
    10.31.2013

    "I know your people are eager to go to Tokyo, but now is not that moment." - Arturo Castiglione, Council of Venice representative. Truer words have never been spoken. As much as players are looking forward to exploring Tokyo in The Secret World, that time is not yet at hand. (If you doubt, just look at how much Filth is still left to clear out in Agartha!) However, now is the moment for something else: the Venetian Agenda. And despite its unfortunate luck to be the DLC right before the most anticipated Secret World update ever, Issue #8 is more than just a stepping stone on the way to bigger and better things. This issue has merit in its own right; it introduces another layer of endgame as well as an entirely new mode of (replayable) gameplay. Although the update isn't live on servers until next week, I had the opportunity yesterday to travel to a sunken slice of Venice and dive into the new scenario and augment systems of Issue #8 in a special tour with Funcom Creative Director Joel Bylos and Communications Manager Tor Egil Andersen. After that hands-on experience, I've got to say that I think this DLC will keep folks sufficiently occupied, if not totally distracted from thoughts of Tokyo. And believe me -- you don't want to be distracted during these scenarios!

  • Block by block: Hands-on with the Cube World alpha

    by 
    Mike Foster
    Mike Foster
    10.30.2013

    From an outsider's perspective, Picroma's Cube World might look like yet another Minecraft clone. It has the same blocky appearance and voxel design of Mojang's money-printing sandbox, and though the color palette is brighter and the graphics more crisp, it would be easy to dismiss the title as a "me-too" copycat. "If you've played one cube-based game," says the veteran gamer who lives in your brain, "you've played them all." Despite the visual similarities, however, Cube World and Minecraft are extremely different games. Minecraft is a crafter's paradise, a world where you can build anything you can imagine. Cube World is an adventure game, and fans of MMOs will find it far closer to World of Warcraft or Guild Wars 2 than it is to the game that threatens huts with Creepers and allows you to build full-scale replicas of pretend spaceships. Cube World is unique, and even in alpha, it's something quite special.

  • Marvel Heroes announces Asgardian content, playable Loki

    by 
    Beau Hindman
    Beau Hindman
    10.29.2013

    Marvel Heroes is a game known for its ability to suck players in to the universe of Marvel superheroes. Its linear play is also augmented by the much more open area of downtown Manhattan, and there is no other MMO that allows you to control heroes from all of Marvel's timelines and universes, from the movie franchises to the classic comics. And now we've learned the game is gearing up for a very nice update in November. So what's in store for this patch? Well, it just so happens that Marvel's latest movie, Thor: The Dark World, is coming out in a week or so. Gazillion Entertainment couldn't very well sit back and let the moment get away, could it? So it created an entire suite of content based around Asgard, Thor, and the new movie. We asked Jeff Donais, Creative Director, some questions to find out all of the details. Warning: There might be spoilers below!

  • Dawn of the Hunter Rangers: Touring Neverwinter's Shadowmantle module

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2013

    Considering all of the exciting reveals of Neverwinter's second module, Shadowmantle, I think it's prudent to start with the unknowns. No, we don't have a specific date of release (although it will be "by the end of the year"). No, we don't know whether Druids or Warlocks or any other Dungeons and Dragons classes are in development for next year. And no, we can't tell whether there's a massive honey badger conspiracy in the city of Neverwinter. With that said, there's plenty that Lead Designer Andy Velasquez had to reveal to us for this upcoming module. For starters, it's 100% free, just in case you were wondering. Sure, Cryptic will continue to run a robust store (and doesn't seem to have any inclination to rein in the lockbox invasion), but all of the content of Shadowmantle will be available to the entire playerbase on day one. It's shaping up to be an even meatier update than Fury of the Faewild, believe it or not. The big star of Shadowmantle is the first new post-launch class: the Hunter Ranger. But this flexible fighter won't be hogging the entire spotlight; Neverwinter will also be adding a new zone, additional paragon paths, and a spiffy artifact skill system. So read on and prepare for the stampede of players rushing to be the next online Legolas-slash-Drizzt.

  • Prime World patch slips you some skins

    by 
    Justin Olivetti
    Justin Olivetti
    09.14.2013

    Call out "New skins! New skins!" to the MOBA crowd and just watch as they come a-runnin'. Nival's added a bunch of new skins for Prime World with its patch 9.10, giving additional looks (and gender options) to familiar heroes. Patch 9.10 has a ton of changes beyond just the cosmetic. There are talent and skill changes, of course, as well as a search feature for co-op challenges, challenge quests, and new monsters. The team also explained a rather major change to the battle start UI: "In the future, we plan to add new features, like playing against bots in other modes, as well as new modes. The interface in its recent state was overloaded, and it was not wise to load it even more with new elements. The new interface, however, will spare us many troubles in the future." [Thanks to Dengar for the tip!]

  • An early look at Phosphor's survival pseudo-MMO Nether

    by 
    Martin Waterhouse
    Martin Waterhouse
    09.14.2013

    When I first learned I'd be jetting off to meet with Phosphor Games for a first look at its upcoming title Nether, I must admit I wasn't enthusiastic. I expected to see just another zombie-esque first-person shooter in a genre already overstuffed with shotguns and undead targets. But now that I've seen the demo in person, I might just have changed my mind. It's not really an MMO, not with 64 people on a map, but it's certainly skirting the boundaries; I'd consider it a happy marriage between Left 4 Dead and DayZ, so it's certainly the type of game fans of post-apocalyptic survival pseudo-MMOs will want to watch. The game's backstory features a near-future world, about a decade after a major mutation event called "the Cull" in the game's lore. Thanks to the Cull, the majority of the population transformed into zombies violent mutated humanoid creatures. I guess there's an attempt to avoid the classic zombie trope in Nether, but who's fooled, really?

  • Age of Wushu previews its winter content

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.12.2013

    Winter is coming. Literally. We're almost halfway through September. Age of Wushu is using the oncoming winter not as an ominous portent of doom but as a chance to introduce a bunch of new content to the game, starting with school instances. No matter how benevolent your school may be on the surface, there's always more going on underneath. Within the depths of these instances lie not only money and glory but perhaps ever more powerful techniques that have been lost to time. Both secret scripts and new ultimate scrolls will be added to the game, with the latter offering true mastery over a school. The secret scripts once threw the realm into chaos, but deciphering these arts will be the mark of a true master. And if you've had your fill of all that, you can always take advantage of the upcoming marriage system and settle down for in-game domestic bliss. It's a lot of new content for the game, and all players need to do is wait for the winter.

  • PAX Prime 2013: Breaking tables in DC Universe Online

    by 
    Jasmine Hruschak
    Jasmine Hruschak
    09.05.2013

    During this year's PAX Prime, I was able to grab some hands-on time with the PlayStation 4 version of DC Universe Online. The demo was made up of content from the brand-new DLC, Sons of Trigon. The DLC features three new duos and an alert, whereas I feature slightly rusty DCUO skills. In fact, nearly all of my DCUO experience has been with a keyboard and mouse, so I reached for the controller with hesitation. I managed to pull slightly more confidence from a long history of PlayStation gaming and Sony's staunch refusal to change the basic layout of its controller for 19 years and counting.

  • The Elder Scrolls Online's Paul Sage talks about dungeons and player experience

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2013

    How closely have you been following The Elder Scrolls Online? Are you eagerly devouring every new piece of information that's trickled out following PAX Prime? Because there's a new video interview out with creative director Paul Sage that should provide you plenty to devour. Sage comments on some of the major changes made to the game for its PAX appearance (such as the implementation of the new compass and a more "weighty" feel to the combat) as well as the game's launch dungeons. He also mentions the Veteran Point system currently in development, a form of alternate advancement after your character hits the level cap. Of course, anyone eager for information has no doubt signed up for beta, which means you'll want to check your mail religiously today as a new round of testing invitations has gone out. Would-be players can also take part in an emote contest to win beta access as a grand prize. Or you can just check out the full interview video after the break. [Thanks to Jeff for the tip!]

  • PAX Prime 2013: I played Smashmuck Champions and it was golden

    by 
    Patrick Mackey
    Patrick Mackey
    09.03.2013

    There were some pretty great games at this year's PAX Prime, but if there's one new game I played that I couldn't wait to go home and install, it was Smashmuck Champions. Currently in open beta, the game features a MOBA-like control scheme combined with faster-paced arena action. The guys at the booth joked about how they hated the term MOBA, but there are few games that fit the term "multiplayer online battle arena" better than Smashmuck. Allen White, art director for the game, led me through the matches. He was a pretty big help, answering all of my questions while I stomped all over the other con-goers. Unlike the typical MOBA, Smashmuck has a low barrier of entry, a lot of game modes, and an easy learning curve, and it's just plain lots of fun. You're doing yourself a disservice by not installing the game right now.

  • PAX Prime 2013: SMITE's graphical updates, 10v10 mode, and e-sports

    by 
    Patrick Mackey
    Patrick Mackey
    09.03.2013

    I found myself in unfamiliar waters as I waded into the Twitch booth at this year's PAX Prime. All around me were gamers -- but not just any gamers. These guys were wearing jerseys with sponsorship logos and carrying custom gaming mice and headsets. These guys were pro gamers, and they were there to play SMITE. I had a different agenda, so I tracked down Hi-Rez chief operating officer Todd Harris to talk about upcoming changes to the game. He admitted to me that his team isn't doing a lot of big changes, but that is largely due to the game's continuing success. He did have a few things to show me, though.

  • PAX Prime 2013: World of Tanks blitzes onto the 360

    by 
    Patrick Mackey
    Patrick Mackey
    09.03.2013

    While there was definitely some buzz at the PAX Prime Wargaming booth about World of Warplanes, which will get its commercial launch on September 26th, World of Tanks was the main source. Not only is Wargaming planning to integrate accounts for both Tanks and Warplanes, but it also has the XBox 360 version of World of Tanks in closed beta. I sat down with some of the Wargaming guys and attempted to play the new 360 version. I struggled a bit with the console controls, but that had more to do with a lack of familiarity than anything else. As I played, we discussed how Wargaming has rebuilt WoT from the ground up for the console market.

  • PAX Prime 2013: Adjusting butts in Elder Scrolls Online

    by 
    Jasmine Hruschak
    Jasmine Hruschak
    09.03.2013

    After my hands-on demo at E3, I was cautiously optimistic about sitting down for another hour of Elder Scrolls Online at this year's PAX Prime. I was ushered into the press demo area and immediately dived into character creation. There were significantly more options available here than during my last demo just a few months ago. Among the additions was a feature I'm sure you've been waiting for: the "posterior dimensions" slider. Beyond butts, the variety of the options Bethesda brought to PAX Prime was pretty impressive. I spent more time in character creation than I expected, even customizing my stomach size. After I decided on the appropriate butt girth, I loaded into the snowy, nordic area of Bleakrock Isle and immediately spent a solid 10 minutes exploring my option menus.

  • The determined defense of Lord of the Rings Online: Helm's Deep

    by 
    Justin Olivetti
    Justin Olivetti
    09.03.2013

    The veil of secrecy has been lifted, and the flood of details about Lord of the Rings Online: Helm's Deep is about to sweep you off your hairy Hobbit feet. The only question is... are you prepared? And are your mommy and daddy OK with your heading off to fight in a big war that will decide the fate of a nation? Turbine sat down with us to give us a broad overview of LotRO's fifth expansion with a special emphasis on its much-vaunted epic battle system. Let's start with the bullet points: Helm's Deep (officially Update 12) will contain five new zones, three additional books for the epic story, 300 quests, a 10-level bump in the cap to 95, plenty of awesome new armor and cosmetic models, and a new crafting tier. It will not contain traditional instances or skirmishes (more on that later), the much-anticipated housing update, or more mounted skills. But let's go beyond mere lists to take a closer look at an early view of the expansion and what it will hold when we finally move on to eastern Rohan.

  • PAX Prime 2013: The Repopulation hunkers down for a siege

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2013

    If EverQuest Next is the big dog of the upcoming sandbox MMO set, then The Repopulation is on the other end of the spectrum. The title is still in alpha testing with only a few hundred players participating, the team is spread across the globe, and the studio is looking for a publisher to help give the title the financial backing it sorely needs. Even so, the folks at Above and Beyond Technologies have an obvious passion for the project and were plainly eager to talk about it at PAX Prime. Tucked away in the Indie Megabooth area, The Repopulation devs invited players to sit down with a laptop and take part in testing the game's siege mode. I chatted up the developers -- who are head-over-heels enthusiastic about The Repopulation, by the way -- and got my first look at what PvP a sandbox hath wrought.

  • Have a super adventure in Guild Wars 2's Back to School release

    by 
    Anatoli Ingram
    Anatoli Ingram
    09.02.2013

    It's the end of summer, and school is back in session. That's kind of a bummer unless you're an Asuran kid: Thanks to mega-genius Moto, the lucky little weasels get to play in the Super Adventure Box, a virtual reality educational tool that teaches quick thinking and combat skills. Fortunately for Guild Wars 2 players, the average Tyrian adventurer is probably slightly behind the average Asuran child, so everyone can justify spending a few days weeks hours bouncing on mushrooms and collecting shiny baubles for completely educational purposes. ArenaNet's Josh Foreman, Moto's real-world representative, gave us a preview of what eager students have to look forward to tomorrow in the improved and expanded re-release of GW2's popular game-within-a-game. Bounce your way behind the cut to get a peek at how you'll continue on your journey to vanquish Lord Vanquish and save Princess Miya!

  • PAX Prime 2013: S2 Games shows off Strife

    by 
    Patrick Mackey
    Patrick Mackey
    09.01.2013

    I was pretty interested to see S2 Games' newest venture into the MOBA genre, Strife, at this year's PAX Prime. It's a more newbie-friendly take on the traditional DotA concept while still retaining high levels of complexity and a high skill cap. S2 Games has learned a lot of lessons from Heroes of Newerth, and I spoke with creative designer Doug Houserman about what the team is bringing to the table to make Strife a better game.

  • PAX Prime 2013: Guild Wars 2's anniversary bash

    by 
    Justin Olivetti
    Justin Olivetti
    09.01.2013

    It seems that more and more studios at PAX are electing to avoid the convention hall altogether and go for off-site venues, especially when it comes to parties and fan events (I was told that even a small booth on the exhibit floor can cost a company $100,000). So while Guild Wars 2 was notably absent from the PAX Prime exhibit hall this year, it was quite a different story a few blocks away at the Renaissance Hotel in Seattle where ArenaNet set up camp for the title's anniversary bash. Players began lining up for the panels, playthroughs, and party hours in advance, all sharing the same glow of enthusiasm for the game they've enjoyed over the past year. By all accounts (I wasn't there a year ago), the launch party for Guild Wars 2 at last year's PAX was far more insane. Yet I think that this year there was a better feel to it. It wasn't about hype and anticipation for the fans but about experience and shared affection for the title they'd been enjoying since last August. So join me as I recap the anniversary bash, step by step, and perhaps we'll learn a thing or two about where this game is going in the near future.

  • PAX Prime 2013: The strange case for EverQuest Next Landmark

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2013

    It's early on the first day of PAX Prime and I haven't had my coffee yet. The coffee is necessary to catch me up to the boundless enthusiasm of the ponytailed dev who sits across from me gesticulating wildly. With each wave of the hand a new image pops on the large monitor to the right of us, showing off another captivating snapshot of a fantasy world and its potential inhabitants. It's one thing to watch Dave Georgeson be giddy about EverQuest Next and its slightly-more-sandbox-than-thou EverQuest Next Landmark from afar. It's another thing to be close enough that his hand gestures threaten my full cup of joe. And either near or far, it's hard not to ride the wave of enthusiasm to the shores of hype, hopes, and dreams. Georgeson and company are strongly pushing EverQuest Next Landmark these days, possibly because it's coming out in a couple of months and possibly because it's a strange game to explain to players. Just what is it? Sandbox? MMO? Real estate simulator? Parkour paradise? Capitalistic haven for up-and-coming designers? According to him, it's all of the above and then some.

  • PAX Prime 2013: Guild Wars 2's story, boss revamps, LFG, and the next big update

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2013

    Not many MMOs can say that they've done as much in their first year as Guild Wars 2. The team at ArenaNet is rightly proud of what it's accomplished over the past 365 days, but the devs also know that all of what's come before is just a drop in the bucket compared to their plans for the future. At PAX Prime yesterday, Lead Game Designer Colin Johanson brought us in for an overview on Guild Wars 2's progress and upcoming direction. It's not just living story, although there is a lot of that; the team has ambitious plans that are only beginning to be revealed to the playerbase after months of preparation and build up. We've got the full scoop on where the game's headed in both PvE and PvP (or WvW if you're nasty). You know you want to know. Go ahead. Click. Let's do this.