agent

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  • Hyperspace Beacon: Loyal to their cause

    by 
    Larry Everett
    Larry Everett
    07.12.2010

    As some of you may know, I love roleplaying in MMOs. Most of the MMOs I've played have had RPG tagged at the end. Even though it's not required to roleplay to enjoy an MMORPG, immersion is compounded when you do, therefore fun is compounded, too. In the Star Wars universe, I could not help but wrap myself in lore when I played a soldier or agent of the Galactic Empire. From line and formation to order and procedure -- all of this was in service to His Majesty, the Emperor. Of all the characters I made over my seven years of Star Wars Galaxies, my Imperial characters were the most purpose-driven. When Bioware announced the trooper class for Star Wars: The Old Republic, many players asked who would want to play a clone. There's no personality there, no motivation or character development, right? I disagree very strongly. In fact, I will go so far as to say I believe there is only one binding factor between soldier types: loyalty. Even then there are different types of loyalties and different motivations behind an individual character's loyalties. Step past the break and watch as I contrast the loyalty of famous factions of existing Star Wars soldiers and compare them to the trooper and agent classes of SWTOR.

  • Divnich makes E3 predictions, expo to be 'inflection point' for game industry

    by 
    Richard Mitchell
    Richard Mitchell
    05.13.2010

    In his latest Divnich Debrief column at IndustryGamers, EEDAR analyst Jesse Divnich has made some predictions for E3 2010. Divnich sees this year's expo as a pivotal one for the industry, noting that new technologies like PlayStation Move, Project Natal and the 3DS must make a big splash. Otherwise, says Divnich, we may see industry funding driven toward sectors like MMOs and social gaming. Divnich sees the expo as an "inflection point" in gaming history, saying, "Either E3 2010 acts as a positive catalyst and boosts industry confidence, or it reinforces the negative notions about the long-term viability of traditional gaming." Divnich makes a few predictions about the show, notably that Rockstar may reveal Grand Theft Auto 5, though it won't announce any hard street date if it does. Divnich believes, however, that you can expect a new teaser for Agent. Nintendo, meanwhile, will announce the official name of the 3DS and announce plans to launch the device in "at least two regions" this November. He also expects the unit will sell 5 million units by March 2011. Furthermore, Nintendo may finally show off its Vitality Sensor in more detail. Beyond that, the show will likely revolve around Move, Project Natal and the 3DS. "Whatever the outcome or your own personal opinion, one thing is for certain," says Divnich, "E3 2010 is a must attend event for anyone with any vested interest in the video game space."

  • Conceptual 'CTRUS' football gets loaded with sensors, don't need no pump

    by 
    Sean Hollister
    Sean Hollister
    03.24.2010

    We've heard of soccer balls that play a tune when kicked, sure, and we're pumped to see the World Cup in 3D, but it's not often that someone comes up with a serious technological makeover for the sport that's nearly as old as life itself. CTRUS, however, is just that -- a theoretical revolution in soccer that begins with the all-important ball. To start with, a reinforced elastic structure means that CTRUS doesn't require any air. (So long, pump.) Next, GPS and RFID chips keep track of the ball's position at all times, and tell it to light up in different colors when it scores a goal or is accomplice to a nefarious violation. (Farewell, referee.) Last but not least, the sphere itself will report back with accelerometers that measure the ball's kick force and travel speed, and a camera that could (with magical software stabilization, of course) actually film action from the ball's own POV. Sadly, the ball is just a concept from an undercover marketing agency, but since we're dreaming, we urge its creators to add a second camera. Just imagine just how immersive it would be to have your face booted in at 130km/h in glorious 3D. Or, just peek the concept videos after the break.

  • Sony's Dyer emphasizes first-party PS3 strength over third-party exclusives

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.17.2010

    In a new interview with Industry Gamers, SCEA's senior vice president of publisher relations, Rob Dyer, shared a candid view on platform-exclusive titles -- particularly when they're on that other platform. "Look, we're not going to get the exclusive games," he said. "The Mass Effects, Gears of Wars and Left 4 Deads aren't going to happen nearly as often. But we have our own first-party development and exclusives like Final Fantasy XIV and Agent. Exclusives just aren't as commonplace as they were during the PS2 days. What is going to be the driving force is either exclusive ad campaigns, like the Madden campaign, or exclusive content like we had with Batman." He went on to contrast Sony's considerable first-party firepower with the "very few" developers at Microsoft Game Studios. "So rather than putting their money behind that, they've been going to Epic or Valve or BioWare to do what they did with Mass Effect, and that's where they throw their dollars." Microsoft's money lobbing appears to have paid off for EA, as the Xbox 360 version of Mass Effect 2 sold 572,000 copies in the U.S. within six days. Did consumers care whether its development was internal, external or bought? (Will they care when the Square Enix-developed Final Fantasy XIV arrives on PS3?) According to Dyer, the PlayStation 3's growing install base now does "better for our publishing community than 360 does." Since the PlayStation 3's installed base grew by a greater percentage than the Xbox 360's, "particular" titles have taken the lead on Sony's system. Of course, with more PS3 owners leaping into the fray, more of them are buying games which may have already sold in to the larger Xbox 360 crowd in previous installments (think: Guitar Hero). "As our installed base starts catching up and gaining on 360, you're going to see the publisher side much quicker get to par than even if we had the same number of [360 hardware] units," Dyer said. That's a notable "if" -- if buying trends remain the same, if the 360 doesn't experience its own growth burst -- but it's hard to argue the PS3's improved fortunes in recent times. And who could resist all those exclusives? [Special Thanks: Michael Pachter]

  • Star Wars: The Old Republic releases more intel on the Imperial Agent

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.02.2010

    One of the frequently-voiced concerns about Star Wars: The Old Republic is the possibility that the non-Force classes will wind up becoming almost irrelevant. Who's going to pay attention to being a spy when you can wield an energy sword and fling lightning, right? As a matter of fact, the Imperial Agent would like very much if no one ever notices they exist. They're quite happy to stand in the background and never be observed, because as the latest developer's entry explains, that's precisely what the Agent does best. They exist in the shadow, the man of many faces and a hundred names, a presence whose influence is strongest when it isn't evident at all. Star Wars: The Old Republic faces the difficult task of making the Sith -- traditionally the villains of the franchise -- into a playable and likable faction rather than monolithic evil. As the developer entry points out, the Imperial Agent is a major part of that, of giving the chance to look at someone who is quite possibly a proud citizen of the Empire and happy to serve in keeping the peace and bring down the Republic. It's also a look at the parts between the lines of the films, the spies and intel operators whose role was important but whose faces were rarely seen. But you might decide not to look at the full discussion of the class anyway -- and as we've mentioned, really, that's what the agent would want.

  • Rockstar's Agent sneaks into 2010 release window

    by 
    Ben Gilbert
    Ben Gilbert
    09.06.2009

    Aside from the game's exclusivity to the PlayStation 3 and the logo you see above, we've seen little else about upcoming '70s espionage game Agent. But while answering some fan questions about next month's GTA IV expansion, The Ballad of Gay Tony, on its forums, Rockstar North mentions that it's "working hard on a lineup of PlayStation 3 releases for 2010 ... including Red Dead Redemption, Max Payne 3, and the PlayStation 3 exclusive AGENT." The statement goes on to tease "yet to be announced" titles, possibly lending some credence to Michael Pachter's statements on another GTA game in the not- so-distant future. Considering Rockstar's statements were made in response to queries about GTA IV DLC coming to PS3, we wouldn't be surprised if those "yet to be announced" titles are the result of Microsoft's timed-exclusivity expiring. [Via Superannuation]

  • Global Agenda producer interview explains Players vs. Playable Environments

    by 
    James Egan
    James Egan
    07.09.2009

    How can we describe a game like Global Agenda? "It's like a sci-fi Team Fortress 2 with elements of territory and resource control." That works. Or we could say, "It's an MMO that's gene spliced with a first person shooter." That's pretty accurate as well. But whichever way you look at it, Global Agenda is a game that's hard to define with any single, existing label. You'll play as an "agent" in one of four classes -- Assault (heavy weapons), Recon (stealth and melee), Robotic (gadgets galore), or Medic -- in a game that's as much about fast-paced combat as it is about controlling territory and tapping resources on an alliance (guild) level. The title is in development at Hi-Rez Studios, and I4U News recently spoke with Global Agenda executive producer Todd Harris about what makes this game unique. Harris discusses Global Agenda's elements of world control and says, "When a player alliance successfully claims an entire zone, anticipated to take approximately 45 days, that group will be rewarded with prestige items, public display of their alliance banner, and permanent notation within the lore of the world."

  • EVE Evolved: Mission-running - the basics

    by 
    Brendan Drain
    Brendan Drain
    06.28.2009

    Agent missions are one of EVE Online's most popular pastimes. While EVE is most often lauded for its open-ended gameplay, player-determined markets and PvP action, a significant portion of the game's players use missions as their primary income source. There is something comforting about missions that seems to draw players in. For many, running missions and upgrading their ship with the ISK becomes the focus of their achievements and their primary measure of progress. The ability of mission-running to provide a direct translation of effort into a stable ISK income offers us a reassuringly linear work-to-reward scheme in a relatively risk-free environment. Missions and exploration are EVE's primary PvE experiences and new missions are released with each major expansion to help keep the game fresh for casual players. There are even several epic mission arcs planned for the future, long sequences of storyboarded missions much like the quest chains you might find in other MMOs. In this multi-part guide, I will thoroughly examine the profession of mission-running, from the basics to ship fittings and finally some tips and tricks for maximising your performance. In this first part of the guide, I look at the basics of mission-running from mission types and rewards to agent standings and how to find the best agent for you.

  • Take-Two: Agent is about espionage, set in the '70s

    by 
    Jem Alexander
    Jem Alexander
    06.24.2009

    Agent will be "a game about espionage, set in the 1970s" and will be "very, very different" from Grand Theft Auto, according to Take-Two's CEO, Ben Feder, in an interview with Eurogamer. Yeah, it's not much, but at least it's more than a name. He goes on to discuss the success of GTA IV and Chinatown Wars, and gives his refreshing take on the role of censorship in the video game industry. Feder also discussed exclusivity in the industry today, calling them "relationship and contractual matters," where much information is left undisclosed. With regards to the PS3 exclusivity of Agent, Feder says the company "won't disclose anything beyond what we've already said." Though he does go on to say that "it's important for us to be with Sony, and it's important for Sony, I think, to be with us." As for whether the GTA IV DLC packs will come to the PS3? "We don't talk about that, unfortunately."

  • Sony introduces Rockstar's Agent as a PS3 exclusive

    by 
    Mike Schramm
    Mike Schramm
    06.02.2009

    digg_url = 'http://digg.com/playstation/Sony_introduces_Rockstar_s_Agent_as_a_PS3_exclusive'; Sony has landed a big Rockstar exclusive -- they have just announced that the Grand Theft Auto developer is bringing a new IP called Agent to the PS3. Details are still as shrouded in secrecy like so many spies, but we're told the game "will take the player across the globe" to participate in various spy-related activities. Sony says they expect Agent to have the same effect on their platform as the original GTA3 exclusive did with the PS2, but we'll have to see. They didn't show gameplay or even a cinematic at the press conference, so even though the prospect of a Rockstar-developed PS3 exclusive sounds enticing, we'll probably have to wait quite a while for more.

  • EVE Evolved: PvP masterclass - The dark side

    by 
    Brendan Drain
    Brendan Drain
    11.09.2008

    One of the big lures to EVE Online is the fact that its PvP isn't just shoehorned into consensual duels and battlegrounds. Instead, EVE PvP can occur anywhere whether you like it or not and punishments are levied after-the-fact for engaging in unsanctioned combat in designated safe areas. In the previous three parts of this exhaustive guide on where you can take your PvP career, I described the different types of PvP EVE has to offer from small gang warfare to massive territorial fleets. In this final part, I explore EVE's evil side as I talk about piracy and corporate infiltration.Griefing?:In most MMOs, stealing from other players or indiscriminately killing them for fun or profit can be considered griefing and may be against the rules or worse. In the cold, harsh universe of New Eden, however, piracy and theft are just another facet of the complex player-based gameplay. From the common gatecamping pirate to the criminal masterminds behind the Guiding Hand Social Club heist, players of all kinds are drawn into the criminal underworld of EVE Online.If piracy, theft and corporate infiltration sounds like your cup of tea, continue reading as I delve into the dark side of EVE Online.

  • ION 08: The Agency update and RMT confusion

    by 
    Kyle Horner
    Kyle Horner
    05.15.2008

    While attending the SOE open house event last night after all the ION 08 panels were finished, we got the chance to sit down with The Agency's lead designer Hal Milton. He talked about the game at length, which of course meant our ears and eyes were firmly directed in his direction. The first thing we feel is important to mention before getting into some new juicy details, is the recent news about downloadable content for the spy-fueled action MMO. You see there's been some confusion and in speaking to Hal he expressed his desire to clear things up. Players will in fact be able to purchase things with their hard earned money in The Agency, however, these items will not be weapons or equipment. To be clear: From what Hal told us, nothing that gives one player an instant leg-up over another will be for sale. With that out of the way, lets get on to the new information.%Gallery-22924%

  • The life and death of Stefen Colbear

    by 
    Samuel Axon
    Samuel Axon
    03.12.2008

    var digg_url = 'http://digg.com/pc_games/The_life_and_death_of_Stefen_Colbear'; He's a man of myth, legend, and internet memes -- a Paladin crusader for Truthiness, justice, and the Alliance way. His name is Stefen Colbear, and he's putting the Horde on notice. That's how it would have been anyway, but sadly, this hero never came to be. Upper Deck hired artist Todd Lockwood to produce the above image for a special WoW TCG card inspired by The Colbert Report's Stephen Colbert -- a known video-gaming and role-playing enthusiast. Lockwood's finished product depicts a microphone-sword wielding Human Paladin named Stefen Colbear, who exudes the very essence of Truthiness.Unfortunately, Colbert's agent nipped the idea in the bud. According to Lockwood, he didn't even show the artwork to his client. Blizzard and Upper Deck presumably had hoped Colbert would feature the card on his show, giving them mega-publicity. An unknown individual leaked the image onto the net a few weeks ago, and WoW and Colbert fans excitedly spread it around in both card and wallpaper forms. Even though Colbear never saw the light of day, his legend nevertheless strikes fear in the hearts of those who would threaten the Colbear Nation. So watch out Kael'Thas, watch out Archimonde! But most of all: watch out, bears.