age-of-empires-online

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  • Working As Intended: The MMOs we lost in 2014

    by 
    Bree Royce
    Bree Royce
    01.23.2015

    Almost exactly a year ago, I wrote about how Vanguard's early stumbles foreshadowed the changing MMORPG industry. In January 2007, when Vanguard lurched its way to launch, the genre was barely a decade old; it was booming, and it had never suffered hardship on a massive scale. In the west, we'd seen only three "major" MMOs sunset (Motor City Online, Earth and Beyond, and Asheron's Call 2), and only one MMO, Anarchy Online, had "gone F2P," though we hadn't yet thought to call it yet because it was such a rare and new thing. In fact, it wasn't until 2008's first big wave of AAA, post-World of Warcraft MMOs launched and mostly flopped that MMORPG players gave much thought to the future of the genre and how WoW had reshaped (and possibly broken) it. Maybe not even then. Here in 2015, sunsets are commonplace, and the vast majority of modern MMOs have adopted some sort of subscriptionless model. Last year, we lost more than a dozen MMOs, including Vanguard itself, all of them wiped from the face of the earth (at least until someone decides to resurrect them), and several more under development were canceled, leading to concern among industry watchers like those of us who pen for Massively. Let's try to get some perspective and revisit the MMOs we lost in 2014.

  • Age of Empires Online now extinct following server shutdown

    by 
    Mike Suszek
    Mike Suszek
    07.02.2014

    The servers for freemium real-time strategy game Age of Empires Online shut down this week. Published by Microsoft, the online RTS entered beta in May 2011 before its full launch that August for Games for Windows Live. Gas Powered Games took over the game's development from Robot Entertainment prior to that in February 2011. It arrived on Steam in March 2012, at which point its daily active users spiked by by more than three times. A since-deleted support article for the game in January tipped off a July 1 closure date of Games for Windows Live. Age of Empires Online was let down easy, as its closure was forecasted nearly one month ago. The developer reset the player-vs-player ranking ladder at the beginning of June and hosted a few events for the game, including a Capital City decoration contest and invitational tournament near the end of the month. The developer capped off its Age of Empires Online send-off with an "End of the World" event yesterday, in which it livestreamed the game's final hours of life. [Image: Gas Powered Games]

  • Age of Empires Online shuts down tomorrow

    by 
    Justin Olivetti
    Justin Olivetti
    06.30.2014

    After tomorrow, Age of Empires Online will be no more. The online adaptation of the popular Microsoft RTS franchise will be shut down along with the PC Marketplace as of 7:00 p.m. EDT on July 1st. "On July 01, 2014, Age of Empires Online will shut down permanently. We thank the loyal fans for their support and commitment and look forward to many more battles before Age of Empires Online is retired," the studio posted on Facebook last year. This will come as a shock to no one, as Age of Empires' population decline was well-known and acknowledged by the dev team itself. The studio hasn't been developing new content for the game since January 2013.

  • Microsoft's Perry on F2P the wrong way

    by 
    Jef Reahard
    Jef Reahard
    11.04.2013

    Today's winner of the most provocative post title award is this little ditty about Age of Empires Online. But hey, don't blame Massively! It's actually the title of a speech given by Microsoft's Kevin Perry at GDC Europe 2013. Gamasutra has posted video of the event, and it's well worth watching if you've got 45 minutes to kill and you're interested in what goes through a developer's mind as he thinks about continually evolving monetization schemes. Perry says that this particular speech is on its third iteration. It initially started out positive when he shared it with an internal Microsoft audience some time ago. He then reworked it based on newly collected data about the game for GDC San Francisco earlier this year. And then he reworked it again for GDC Europe based on even more data. If you're sensing a trend here, you're right: game devs often don't know how well their business models are performing at any given time. As Perry says, "it's an ongoing conversation." There are a few other choice quotes as well, including the notion that PvP players are small in number but "very, very loud" in terms of influence as well as the supposition that you can launch incomplete games under the F2P business model and "sort it out on the fly." This last bit isn't always true, Perry says, "especially for a large, branded title."

  • Jukebox Heroes: 14 MMO soundtracks you can check out on SoundCloud

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2013

    I'm a pretty slow adopter of new technology and services, so I've only recently really started paying attention to the music-sharing service that is SoundCloud because I've started to see more and more MMO composers plopping down their work onto the site for the world to enjoy. Now that I've spent some time with SoundCloud, I've got to say just how impressed I am with what it can offer to the soundtrack community. Composers and studios can put their soundtracks up on the site for people to listen through without that annoying arbitrary 30-second limit that certain digital distribution platforms use. In addition to providing music for the ears, musicians have the option to show where these albums can be purchased -- and in some cases, offer the tracks as a free download. In return, listeners can tag portions of the songs and have back-and-forth discussions with the composers. I've done a lot of digging and have discovered quite a few MMO soundtracks that are available on SoundCloud, including some that you can legally download and enjoy today. Here are 14 to get you started, but if you see any more, please let us all know in the comments!

  • Why Age of Empires Online failed

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2013

    Since the beginning of this year, Age of Empires Online has shifted into stagnation and decline -- and done so intentionally. So why did Microsoft Studios decide to all but abandon the future of this game? In short, the title launched with far too little content, a bad business model, and couldn't crank out the goods fast enough to retain an audience. This resulted in a sharp drop-off from 100,000 players to 15,000 in a few months. Executive Producer Kevin Perry criticized the game's launch at GDC Europe, pointing at its skimpy features (including only two civilizations at launch) and bad public perception: "You don't get a soft launch for a branded title. Players come there for your brand. You only get word-of-mouth once. Whenever we got new players, they always came in with the overhead, 'but I heard this game sucks.' That hill was extremely difficult to climb." Even after tinkering with the game's cost, adding in more content, and figuring out ways to allow players to spend more money, the company ultimately realized that the players were mostly demanding new content which couldn't be generated to make a profit. "The content itself was too expensive to create," Perry admitted. "We did do a lot of things right, but they weren't enough to actually save the game."

  • Microsoft PC Marketplace closure to affect Age of Empires Online

    by 
    Jef Reahard
    Jef Reahard
    08.17.2013

    Microsoft is is closing down its Xbox.com PC Marketplace on August 22nd. The company is also retiring its Microsoft Points virtual currency on the same date. What does this have to do with MMOs? Well, it affects Age of Empires Online players by limiting their ability to purchase DLC after the closure date. According to a post on the game's official forums, players may still download and enjoy previously purchased content through Games for Windows LIVE after the 22nd, even if said content was originally purchased via Steam. And even though marketplace purchases are going away, in-game purchases using Empire Points will still be available. [Thanks jackpipsam!]

  • Age of Empires Online ceases content development

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2013

    What you see right now in Age of Empires Online is what you'll get... forever. Microsoft Studios announced that it's ceasing any further development on the title effective immediately due to finances. The studio will release a "small amount of content" in the near future, but following that, the game's features and civilizations will be set in stone as it moves into a support phase. That doesn't mean the game's getting cancelled, however. The announcement emphatically states that Age of Empires Online will continue to operate as is, will have future community events, and it is not "dying." The move from development to support was explained as follows: "Creating top-tier content, as we have been for the last year and a half, is very expensive -- too expensive to maintain for long, as it turns out. We can no longer afford to keep creating it. Age of Empires Online already has a very large amount of high-quality, hand-crafted entertainment, and adding more is no longer cost-effective."

  • Age of Empires Online adopts a truly free business model

    by 
    MJ Guthrie
    MJ Guthrie
    06.27.2012

    Last month, the Age of Empires Online developers announced an aim to take the game away from its "free-to-try" business model and move to truly free. With the latest update, the real-time strategy game will not only convert to a truly free-to-play model but also offer new content to players in the form of Alliance Wars (a team-based competition for level-40 players) along with new purchasable vanity items and consumables. In the move to make all premium content available through gameplay, the game's currency -- Empire Points -- can now be earned through conventional play or purchased through Steam. Chris Taylor, founder and CEO of Gas Powered Games, explains, "With Empire Points and this true free-to-play business model, we are giving players what they have repeatedly asked for... fewer pay walls and more ways for players to experience this legendary franchise." As the game transitions to this new model, all current players will receive a gift of 500 Empire Points automatically, while new accounts will receive 100. Current players who had Empire Points previously will see them converted into in-game coin. [Source: Gas Powered Games press release]

  • Age of Empires Online hits Steam

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.29.2012

    Freemium title Age of Empires Online has invaded Steam, complete with discounts during its launch week. Until April 3, the Persian, Greek, Egyptian and Celtic civilizations are half-off for $5 each. If you like what you get from the free download, you can purchase the "All-in-Wonder Bundle" for $16.99.

  • Age of Empires Online ventures north with the Celts

    by 
    Matt Daniel
    Matt Daniel
    02.06.2012

    Age of Empires Online has been bringing free-to-play RTS action to the masses since August of last year, but so far players have had access to just three civilizations: Greek, Egyptian, and Persian. All of that is about to change, though, so ready your shillelaghs as the Celts join the battle. This new civilization, which seems to draw inspiration predominantly from Irish and Scottish folklore, will bring players a variety of new units and strategies with which to drive the opposition to its knees. Whether you're wreaking havoc with the speedy Woad Raiders or sacrificing a deer with the druidic Augur, the Celts will certainly bring new twists to any playstyle. And of course, a new civilization also means new quests. The Celts' quests will have players battling it out in the frigid north, where the icy weather will slowly sap the health of any unit caught in the elements. The Celts will also introduce stealth missions, such as infiltrating an enemy fortress without waking the sleeping guards. To see the new civilization in action, just click past the cut for a bagpipe-filled teaser video, then head on over to the game's official site to get in on the action for yourself. Sláinte!

  • Age of Empires Online readying skirmish mode, new booster pack

    by 
    Jef Reahard
    Jef Reahard
    01.11.2012

    Age of Empires Online is getting a skirmish mode courtesy of the upcoming Skirmish Hall booster pack. The new gameplay will allow players to team up and fight AI opponents in pursuit of experience and loot. Skirmish mode will pit you and a friend (or computer ally) against four computer-controlled enemies, and each AI can take on a variety of different playstyles. Each style is represented by a unique leader, and there are eight of these to choose from. Also of note is the fact that skirmish mode unlocks all of the game's units regardless of your overall level. If you want to preview some powerful Age of Empires units that are hidden away behind hours of advancement gameplay, skirmish mode is the way to go. Check out the skirmish mode trailer after the break for more details.

  • MV Guide: December 12-18, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    12.12.2011

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) You'll notice a hefty lineup, some new faces, and some special events in this week's MV Guide. Joining us will be some brand-new members of the MV TV livestream team, so make sure you stop in while they're live and give them a welcome! Follow along after the jump to see what's on this week's schedule.

  • EverQuest II goes fully free-to-play: Our chat with Dave Georgeson

    by 
    Karen Bryan
    Karen Bryan
    11.10.2011

    Earlier in the fall, Massively's EverQuest II column, The Tattered Notebook, took a look at the differences between the live servers and the free-to-play server and speculated on the possibility of making all servers free-to-play. As it turns out, we no longer need to speculate because SOE has officially announced that EverQuest II will make the full transition to free-to-play in early December. Just in time for the release of the newest expansion, Age of Discovery, all servers will now share the same subscription plans, Marketplace, and forums. Last week, Executive Producer Dave "SmokeJumper" Georgeson took time to share with us the details of the free-to-play transition as well as highlight some of the new features coming with the expansion. Read on for a look at what's to come for EQII.

  • Age of Empires Online Season Pass offers all and future available content for one price

    by 
    Mike Schramm
    Mike Schramm
    08.17.2011

    Now that the free-to-play Age of Empires Online MMORTS is out (and it's not all bad, apparently), let's start talking about how you can pay for it, shall we? Of course, the game is free to download, and you get the game's two empires to play with right away. But developer Gas Powered Games are working on releasing new content all the time, of course, and Microsoft has announced at Gamescom that those really interested in the game will be able to pick up a "Season Pass" that will grant access to all premium content currently available. That pass will cost $99.99, and last for the first six months of the game. At this point, we only know about a few different content packs, and there's a deal for a free Defense of Crete Booster Pack when you buy both Premium Civs, so everything on the market right now will set you back only about $60. But keep in mind that the Season Pass lasts until February of next year, so everything Gas Powered releases before then is yours to keep. If you like the game a lot, that will probably be worth the deal. One note of warning: Gas Powered also says that buying the Season Pass won't keep you from rebuying content accidentally, so don't forget and buy more stuff when your Christmas cards come in. But hopefully if you spend $100 on a free-to-play game, you won't really be tempted to spend any more than that, right?

  • Age of Empires Online introduces Season Pass, details pricing

    by 
    Matt Daniel
    Matt Daniel
    08.16.2011

    Microsoft has released more information on the pricing plans that will soon be available to players of Age of Empires Online, the newest installment in the RTS series that launched just today. On top of the previously established Premium Civilization packs (weighing in at $20 each), the Defense of Crete booster ($9.99), and Empire Extras ($4.99), players will also be able to purchase a Season Pass. The Season Pass grants players a 30% discount on all cash shop items for six months. The Season Pass itself is reported to set players back a hefty $99.99, so it will likely only be useful for the most hardcore of Age of Empires Online players. But if you're planning on buying up every bit of content the company drops, it may save you a few bucks. In addition to the Season Pass, Microsoft also announced that players who buy the Greek and Egyptian civilizations will receive the Defense of Crete booster for free. For more information on the just-launched online RTS, check out Joystiq's hands-on impressions of the game.

  • Age of Empires Online review: Casual conquest

    by 
    Griffin McElroy
    Griffin McElroy
    08.16.2011

    In reading online discussions surrounding Age of Empires Online, you'd think that the developers had taken to traveling the country with the express intent of running over kittens. Clearly, players have taken issue with this latest in the Ensemble-created historical strategy franchise, which layers the series' core formula beneath a highly stylized coat of paint and free-to-play business model. However, much of the mechanics that made Age of Empires a household name remain, though now alongside new features designed explicitly to both ease new players into the experience as well as capture the attention of the coveted MMO crowd. %Gallery-124916%

  • New Age of Empires Online monthly content updates in the works

    by 
    Jef Reahard
    Jef Reahard
    07.26.2011

    Launch day is coming up fast for Age of Empires Online, and August 16th can't come fast enough for fans of MMORTS titles. In addition to the game's official kickoff, players can also look forward to new Greek and Egyptian civilizations and the Defense of Crete booster pack. If that's not enough, a new Microsoft press release has announced that Age of Empires Online will be "adding new premium content monthly to further expand your gameplay options in a persistent and evolving world." Said expanding will take the form of two new civilizations and a new booster pack that will be added to the game by the end of 2011. First up is the Celtic civilization, and these masters of metalwork and crafting will help you earn new gear and rewards. Next are the Persians, and players will take control of units including Immortals, mounted archers, and attack elephants. Finally, the Skirmish Hall booster pack allows players to control the battlefield by customizing their starting age, forces, resources, difficulty levels, and the number of enemies.

  • Age of Empires Online dev diary is all about the goods

    by 
    Justin Olivetti
    Justin Olivetti
    06.17.2011

    Using tongue-in-cheek stick puppets, the folks at Age of Empires Online have emerged to give us a quick overview of the gear system in a new dev diary. Yes, even empire-building titles rely on good ol' fashioned MMO gear to equip armies. Once attached to an army, gear changes the appearance and stats of your troops. The more rare the gear, the tougher they become. Gear can be found, purchased, and crafted as you may expect. You have to purchase the civilization with real-world money in order to be able to equip the very best items, however. And if you're curious about Age of Empires Online's pricing structure, ShackNews has the full skinny. Some of the purchases are merely cosmetic, although it looks like there's bad news for those looking to avoid a "pay to win" scenario: "Unfortunately, Microsoft's approach to monetising Age of Empires Online seems to be one of placing non-paying players at a significant disadvantage." Age of Empires Online is slated for an August 16th launch. You can watch the dev diary on gear for a chuckle or two after the jump!

  • Age of Empires Online launching August 16th

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2011

    There are just a couple of months yet until you can conquer the world from the comfort of your bedroom, but that's no excuse to let your hygiene slip. Microsoft Game Studios announced that Age of Empires Online will be released on August 16th with two initial civilizations: the Greeks and Egyptians. As the latest in the long-running civilization sim franchise, Age of Empires Online will allow players to build up persistent towns, establish trade between other players, work on crafting and quests, and even go to war when needed. While the initial core gameplay will be available for free, Microsoft hopes that players will get so hooked that they'll gladly purchase Age of Empires Online "Premium Content Packs" to enhance their experience. These packs will include new civilizations and game modes. 1UP reports that in addition to the typical digital download, Microsoft will be shipping out retail boxes in order to snag a larger audience -- although these boxes will merely contain instructions how to download the game. %Gallery-99582%