Alex-Rigopulos

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  • Hack 'n' Slash changes its IndieCade 2014's Grand Jury Award variable to True

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    10.11.2014

    Hack 'n' Slash, Brandon Dillon and Double Fine's adventure that pushes players to solve problems via hacking and tweaking variables, has penetrated IndieCade 2014's databases to grant itself the Grand Jury Award. Indie Game Reviewer's recollection of the ceremony's winners notes additional victories, including the Twitch chat-driven Choice Chamber, which won the Technology Award, and the comic book-style noir adventure Framed, which won the Visual Design Award. Alex Rigopulos, CEO of Rock Band series creator Harmonix, was also awarded the Indiecade Trailblazer Award, with N++ earning the Special Recognition Award. Hack 'n' Slash follows 2013's Grand Jury Award winner, Quadrilateral Cowboy, which beat out Towerfall, Nidhogg, Gone Home and Kentucky Route Zero (all of which still earned alternative recognition). [Image: Double Fine]

  • Harmonix announces 'rhythm-runner' Record Run for mobile

    by 
    Mike Suszek
    Mike Suszek
    04.11.2014

    Harmonix announced the development of a new free-to-play game at PAX East in Boston today called Record Run. Described by the developer as a "rhythm-runner," the game is "coming soon" to as-yet-undetermined mobile platforms. Record Run features gameplay that compares to Gaijin Games' Bit.Trip series, according to Harmonix head Alex Rigopulos. The game uses songs from players' mobile devices as the backdrop for its levels, which features a character running down a sidewalk, avoiding obstacles and collecting music records, all seen during Rigopulous' presentation. He noted that Harmonix has "lots of other irons in the fire on mobile" aside from Record Run. [Image: Harmonix]

  • Which game development studio head was the top Colbert Super PAC supporter?

    by 
    Ben Gilbert
    Ben Gilbert
    02.01.2012

    There's one man in the northeastern United States who is way, way into making America a better tomorrow, tomorrow, and that man is Harmonix Music Systems co-founder and CEO Alex Rigopulos. He's so into it, in fact, that he donated just shy of $10,000 ($9,600) to Colbert Report host Stephen Colbert's Super PAC in 2011, making his the largest financial contribution that the political action committee has received.Colbert's camp disclosed Rigopulos' name and info along with many others to the FCC this week in a required move for Super PACs with contributors who donate more than $200. Of the $1,023,121 raised since Colbert launched his Super PAC, Rigopulos' donation makes up just under 1 percentage point -- not much in the context of the larger sum, but far larger than the average contributor (under $200).Harmonix confirmed the Rigopulos news with Joystiq, but declined to offer comment, presumably choosing to wait for that better tomorrow (which we're told may arrive tomorrow-ish).

  • Harmonix: Rock Band in for a 'fundamental creative reinterpretation'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.25.2011

    Harmonix is trying to find a steady beat after a stressful year with surprising highs and lows. In an interview with Giant Bomb, Harmonix CEO Alex Rigopulos mentions the company is considering a "fairly fundamental creative reinterpretation" of the Rock Band business. "We still have a loyal audience who continues to show up weekly to gobble up our weekly releases. That actually continues to be a profitable business for us, which is nice," said Rigopulos. "We're committed to the franchise, but when I think that when we do things with it in the future, it's going to be a pretty dramatic departure from what we've done before." Co-founder and CTO Eran Egozy added, "We do have plans on where we're going to go with Rock Band and how we plan to expand it. All I'll say for now is that it isn't what you think. You might assume we're going to add saxophone or something along those lines, but no, the kind of direction we're planning on taking Rock Band, the kind of innovation we have in mind, is taking it in a different direction, one that's more suitable to the kind of environment we're in, what people are doing now, what they're interested in playing now, versus, say, 2007." Egozy concluded, "It's more than ideas. We are working on it, and we have forward progress. It's an exciting, fresh take on it. I'll leave it at that."

  • Mad Catz fully responsible for relaunch of Rock Band 3

    by 
    Ben Gilbert
    Ben Gilbert
    09.20.2011

    When Mad Catz re-releases Rock Band 3 this holiday, it'll be acting as sole financier on the Xbox 360-only publishing deal. "They're actually doing the retail distribution as well as marketing support, etc. They're acting as de facto publisher for the title," Harmonix CEO Alex Rigopulos explained to me in an interview session late last week at the Tokyo Game Show. That makes Rock Band 3 one of the first retail Xbox 360 game to be published by Mad Catz, a long-time peripheral manufacturer who is now getting into publishing on Microsoft's console. The company's second title, appropriately named War Wings: Hell Catz, is due to arrive on PCs some time in 2012. It has yet to be announced for the Xbox 360. Additionally, Mad Catz has a rugby title due out later this year. Rigopulos also noted that the relaunch is aimed at a variety of people, from new audiences who haven't ever played a Rock Band title, to "people who are still playing Rock Band 2 or Guitar Hero players who haven't even entered the genre yet." Rock Band 3 will relaunch with Mad Catz branding and peripherals for the Xbox 360 some time this holiday season.

  • Harmonix CEO Alex Rigopulos explains what happened to Rock Band Japan

    by 
    Ben Gilbert
    Ben Gilbert
    09.18.2011

    After announcing intentions to bring its Rock Band franchise to the Japanese market way back in the summer of 2008, Harmonix and co-developer Q Entertainment quietly walked away from the project. "Never say never," Harmonix CEO Alex Rigopulos said of the project in a group interview session this week at Tokyo Game Show, answering a question asked by Kotaku's Brian Ashcraft. "We were very much interested in bringing that experience in some form to the Japanese market," he explained. "There were a couple of significant challenges." Beyond the whole "manufacturing and shipping hundreds of thousands more plastic peripherals to an island country" ... thing, Rigopulos lamented issues with licensing Japanese music for the game, which he characterized as "very difficult in Japan, relative to other countries." He also pointed to a rather obvious concern: space limitations in Japanese households. "Even for people who have the space, Japanese families tend to not make a lot of noise in their homes. They generally have a quieter lifestyle at home 'cause they're living in closer quarters, and also Japanese families don't entertain in their homes as much." Given the original inspiration for Harmonix' franchises Guitar Hero and Rock Band was the arcade-born Guitar/Drum Freaks franchise, I wondered if Harmonix had looked at Japanese arcades as an option instead of a home console release. "That's something we considered," he admitted. "One of the challenges is that arcades are very, very noisy, and so if you're trying to make something that's really a musical experience and you've got 37 other arcade machines all turned up to full volume, it kind of impairs the musicality of the experience." Again, Rigopulos said Harmonix has yet to give up on the concept of Rock Band in Japan, but from the sound of things, it's not exactly at the top of his priority list. [Image credit: ShonenKnife.com]

  • Harmonix interested in branching out beyond music with Kinect

    by 
    Ben Gilbert
    Ben Gilbert
    09.18.2011

    Many years ago, before Harmonix was the dev house that birthed Guitar Hero, Rock Band, and Dance Central, the company created EyeToy: AntiGrav -- a motion-controlled game for Sony's PlayStation 2 "EyeToy" camera peripheral. Despite strong sales, that was the last time that the Massachusetts-based developer created a project not steeped in music. But it seems that the studio may not have abandoned its one-time interest in non-music motion-based games. "I think we're always open-minded about new opportunities," Harmonix CEO Alex Rigopulos told me in an interview this week at the Tokyo Game Show. "Certainly our focus always has been and probably always will be on music-themed games," he added, but his company's involvement with Dance Central has rekindled the studio's interest in other types of motion-based gaming. "A perfect example is the Kinect, which I think that through our work on Dance Central we've developed an affinity for -- towards motion gaming." Though Rigopulos wouldn't speak to specifics, he would say that, "It wouldn't be surprising if in the future we took some steps outside of our wheelhouse in music to try some new things in non-music focused motion gaming." Harmonix' latest release, VidRhythm for iOS devices, may also be on the cards for some type of Kinect-based adaptation. "Of course our hope is to keep improving it and expanding it, including bringing it to other platforms, such as possibly Kinect," Rigopulos explained. That said, with VidRhythm having just launched in the past few weeks, he's not even sure of initial sales reports just yet, so it may be a few before we hear more about the application headed to other devices.

  • Harmonix's VidRhythm coming to iOS, is more app than game

    by 
    Justin McElroy
    Justin McElroy
    08.15.2011

    We've been gnawing on the Harmonix-trademarked title "VidRhythm" since early July, but we've had little to go on, save for the name itself and the confirmation that it's a project the Rock Band/Dance Central developer is working on. Thanks to a Gamasutra interview with Harmonix boss Alex Rigopulos, we now know VidRhythm is headed to iOS and is really more app than full-fledged game. "We think there are a lot of creative opportunities [with smartphones] that we haven't really been able to focus on yet," he told the site. "So we're looking forward to doing more in that space." We think we speak for most all of you when we say "Just make an iOS sequel to Frequency and Amplitude so we can give you all the money we have already." [Image credit: RockBandAide]

  • Harmonix brainstorming 'reimaginings' of Rock Band, new motion games

    by 
    Andrew Yoon
    Andrew Yoon
    02.28.2011

    "There's no denying that Rock Band 3 hasn't yet sold to the level we hoped it would out of the gate," Harmonix CEO Alex Rigopulos admitted to Edge. "But on the flipside of that we also believe that it's a product that has a lot of life." It may be difficult to share Rigopulos' optimism. Since the beginning of the year, Viacom sold Harmonix (back to Harmonix), MTV Games was shut down and Activision hit the pause button on its long-running Guitar Hero franchise. Still, Rigopulos offers a "glass half-full" interpretation of Activision's retraction from the genre, seeing a newfound opportunity to expand the developer's audience. "We think there are also a lot of devoted Guitar Hero fans who have probably never given Rock Band a try," Rigopulos told Destructoid. Harmonix wants to convert them and "let them know that Rock Band 3 is worth giving a try." Rock Band 3 will continue receiving updates through the year, as Harmonix tries to "cultivate" the platform -- though Rigopulos added that "fundamental reimaginings of the Rock Band franchise" are being planned. "The marketplace is clearly demanding something very new," Rigopulos noted. "It's clearly demanding a dramatic evolution of the Rock Band franchise, I think, and I think that's actually exciting for us." While rebooting the band genre will be an uphill battle for the company, there's still one bright star in the studio's portfolio: Dance Central. Finishing the sequel is an obvious next step, but it seems Harmonix has more motion-gaming ideas. "It's safe to say you'll see a lot more in that domain from Harmonix beyond Dance Central," Rigopulos teased. "We'd be absolutely open-minded about that." With their future projects still shrouded in secrecy, it seems Rigopulos is confident that his team will easily bypass this dark era for music gaming. Contrary to industry perception, the company might have too much on its plate. "We have a lot of very cool new ideas in the works right now, looking out beyond both Rock Band and Dance Central." [Image credit: RockBandAide]

  • Harmonix founders, ex-shareholders sue Viacom

    by 
    Richard Mitchell
    Richard Mitchell
    12.21.2010

    Gamasutra reports that a group of ex-shareholders of Harmonix, including company founders Alex Rigopulos and Eran Egozy, has filed a lawsuit against Viacom. The group accuses Viacom of avoiding performance-based bonuses for the Rock Band franchise, which the company first published in 2007 after acquiring Harmonix in 2006. Specifically, Viacom's acquisition deal stated that Harmonix shareholders would be awarded with 3.5 times any gross profit of the Rock Band franchise over $32 million in 2007, a deal that Gamasutra states had "no cap." A similar deal applied to 2008 for profits over $45 million. To put things in perspective, the Rock Band franchise surpassed $1 billion in sales by March of 2009, and that was just in North America. The shareholder suit alleges that Viacom attempted to manipulate Harmonix's earn-out payments by negotiating a deal with EA that benefitted Viacom instead of Harmonix. Specifically, the shareholder group claims that Viacom ignored the opportunity to lower EA's distribution cost -- in effect raising potential Rock Band profits -- as part of a deal to continue distribution. Instead, the company allegedly made a deal that would see EA purchase millions in advertising from MTV, thus benefitting its parent company, Viacom. It's evidently a pretty hairy situation, especially in light of Viacom's recent decision to sell Harmonix entirely. We've reached out to Harmonix for comment.

  • Harmonix heads honored in USA 'Character Approved' awards

    by 
    Griffin McElroy
    Griffin McElroy
    02.05.2010

    USA -- the television network, not the nation -- has selected Harmonix founders Alex Rigopulos and Eran Egozy as the two most important "New Media" figures in its annual Character Approved Awards. According to USA's announcement of the 2010 winners, the awards are designed to "honor the real characters who are changing the face of American culture." Considering we haven't been to a social gathering in two years that didn't turn into an impromptu Rock Band party, we think Rigopulos and Egozy are deserving of the honor. Check out the pair's award page to find out more about their personal history. We didn't know Egozy is actually a classically-trained clarinetist. Where's that peripheral, guys?

  • Rhythm game devs: genre hasn't peaked, user-generated content is key

    by 
    Ben Gilbert
    Ben Gilbert
    01.25.2010

    [Image credit: Jaymiek] In the latest issue of Edge Magazine, Harmonix head Alex Rigopulos and Neversoft project director Brian Bright both speak out regarding the current state of rhythm-music gaming. As you might imagine, neither developer thinks that the genre is flatlining. In fact, Rigopulos even believes that "future music games will exceed the sales success of the last generation." Surprisingly, though, while each heads up their own approach to the genre, the two seem to be in near-direct agreement on the next step for their franchises. "User-generated content will be absolutely critical to the ongoing success of the genre, I think," Rigopulos says. Bright echoes his statement, saying, "I think user-created content is key to the evolution ... if you can't create or edit licensed music due to copyright laws, then you're limited to pretending to play someone else's music." That said, each developer differs in their definition of exactly what that "user-created content" will be. In the case of Rigopulos, he believes the Rock Band Network and its potentially "huge community of power-users -- skilled music creators" will be his company's next "defining moment." Bright is less sure of a plan, simply stating, "I think the key is to create music, but make it compelling to create, so the game is in the creation."

  • Harmonix founders detail the company's failure-ridden road to success

    by 
    Ben Gilbert
    Ben Gilbert
    09.03.2009

    Believe it or not, things weren't always going so well for Guitar Hero and Rock Band franchise developers Harmonix. Starting out in 1995 as a "music tech" company, founders Alex Rigopulos and Eran Egozy took four years of "misstarts and product concepts that never made it anywhere" before they had any success. Talking to CNN Money, the two detail five years of strange, misguided, or ill-informed ideas that eventually somehow lead to The Beatles: Rock Band.First up: "The Axe," something that Rigopulos describes as "a joystick music improvisation system." In so many words, you moved the joystick around and various sounds were produced. Unsurprisingly, only 300 were sold -- "a horrendous failure that led to a painful lesson," Rigopulos says. "You can't really build a business on an entertainment experience that only keeps people entertained for 15 minutes." Second, the two tried breaking into the (at the time) $10 billion Japanese karaoke market ... and met with resounding failure once again. Luckily for us, lessons learned overseas came back with the duo and Harmonix became a game company. Rigopulos and Egozy quickly changed their company's focus from "music tech" to "gaming," creating Frequency and Amplitude soon after. Though the games didn't directly lead to the financial success achieved later with Guitar Hero and Rock Band (GH didn't get off the ground until RedOctane approached Harmonix in the early oughts), both helped the now major developer to get a foot in the door.

  • CES 2009: Harmonix interested in music and RB track combo sales

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.09.2009

    Harmonix CEO Alex Rigopulos mentioned at CES that he thinks it makes sense to offer up digital versions of songs with Rock Band tracks in a single offering. Ars Technica was there when Rigopulos expressed that it's something the company is interested in, but the CEO didn't expound exactly how it might happen.Considering Harmonix is owned by MTV, it's not really a stretch to see how partnerships could be made for such a combo deal to happen, but Rigopulos does believe it would "change the tenor" of the developer's relationship with record labels. As long as Rock Band tracks continue being about $2 and the digital songs cost an extra buck (if you want to purchase it), the whole thing sounds like a reasonable deal.

  • CES 2009: No Rock Band 3 this year

    by 
    Chris Greenhough
    Chris Greenhough
    01.08.2009

    Harmonix CEO Alex Rigopulos has revealed that the developer won't be releasing a third Rock Band game in 2009, Lego or otherwise. Speaking at a CES conference, Rigopulos said Harmonix has deliberately opted to "break out of the annual release cycle," as sticking rigidly to such a schedule "places limits on the choices you can make as a developer."Though he didn't mention it, we also suspect the mysterious Beatles game is a factor in Harmonix's decision to put Rock Band 3 on ice. If Activision can follow this example and resist releasing a new Guitar Hero game this calendar year, 2009 could be those rarest of things: a year where we don't end up having to buy another bunch of plastic instruments. Our closets are already sighing with relief at the thought.%Gallery-19119%[Via Game|Life]

  • Rigopolous: No Rock Band 3 in 2009

    by 
    Xav de Matos
    Xav de Matos
    01.08.2009

    Yesterday, during a keynote speech at Billboard's "Digital Music Live," conference, Harmonix co-founder and CEO Alex Rigopolous (center-right) revealed the developer will not release a sequel to Rock Band 2 in 2009. "We've actually made a choice to break out of the annual release cycle for Rock Band this year," Rigopolous announced at the conference. The Harmonix CEO cited a partial reason for decision was because, "annual cycles place limits on the choices [a developer] can make" and Harmonix would like to think long-term with its music platform. According to Crispy Gamer, when asked about EA's reaction to the promise of not releasing Rock Band 3 this year, Rigopolous confirmed they were understanding of the decision. "They know how important this series is and they're willing to give it the time it needs," he said. Currently, Harmonix is hard at work developing a new title based on The Beatles catalog of music and indicated with that license sewn-up, the developer would like to work on bringing Led Zeppelin into the genre, in the future.[Thanks, Patrick Y.]

  • Rigopulos on why air drumming doesn't work

    by 
    Christopher Grant
    Christopher Grant
    07.25.2008

    In a lengthy interview with GameDaily BIZ, Harmonix CEO Alex Rigopulos offered his thoughts on air drumming – the preferred form of percussive input in Nintendo's Wii Music, skillfully demonstrated above by a professional – and explained why Harmonix felt the need for an actual drum peripheral on the Wii. After considering using the Wiimote in an air drumming capacity, Rigopulos says, "We backed away from it because we found that the tactile element of actually hitting a surface when you're drumming is a fairly critical part to the visceral feel of actually playing drums." So, with air drumming, you're missing "a critical element ... in the experience."Not much of a surprise coming from the head of a company currently shipping a giant, plastic drum kit, sure, but we were surprised to learn air drumming was ever even under consideration at Chez Harmonix.

  • Rock Band creators make the 2008 Time 100 list

    by 
    Christopher Grant
    Christopher Grant
    05.01.2008

    Buffeted by presidents, presidential hopefuls, titans of industry, and the occasional blogger on this year's Time 100 – a list of, well, those sorts of people – are Alex Rigopulos and Eran Egozy, better known to you all as "those Harmonix guys." While Nintendo's Shigeru Miyamoto came out tops on the user-voted list (ie: the popularity contest), Rigopulos and Egozy were cherry picked and their writeup comes to us courtesy of one Mr. Steven Van Zandt, guitarist for Bruce Springsteen's E-Street Band (yeah, the Boss also made the Time 100) and chair of the Rock Band music advisory board.At the root of their new celebrity is Rock Band, of course, which Van Zandt says "is one of the ways kids will find music in the future" and "may just turn out to be up there with the rise of FM radio, CDs or MTV." While we're not quite ready to sign that declaration, we're thrilled that Rock Band is being put on Time's cultural pedestal and happy to have Little Steven as an impassioned (if somewhat partisan) proponent of the medium. Now what's a blog gotta do to get some Springsteen in the Rock Band Store?

  • Can rap find a place in music games?

    by 
    Justin McElroy
    Justin McElroy
    11.28.2007

    We understand why Stephen Totilo at MTV's Multiplayer blog is concerned about the lack of rap music in rhythm games like Guitar Hero and Rock Band. He noticed that when playing drums on "Sabotage" (the closest thing that Rock Band has to rap) he was bored by the lack of structural changes in the song. Totilo says that he's not the first to realize this: Even Harmonix chief Alex Rigopulos has said that some big changes would need to made to the Rock Band formula to accommodate rapping.But we would submit that both need to do some outside-the-rock thinking. There are lots of rap tracks that we think could be fun. We present the above video as Exhibit A. If your tastes run a bit more Old School, we've got another after the break. What would your picks be?