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  • Earthrise sound effects designer discusses influences and approach

    by 
    James Egan
    James Egan
    08.21.2008

    Earthrise is the upcoming post-apocalyptic MMO being developed in Bulgaria by Masthead Studios. We've been keeping an eye on this title at Massively, but admittedly it hasn't been that difficult so far. Although Masthead Studios is a comparative newcomer to the MMO industry, the company has been doing a good job of raising awareness of Earthrise through the press, while fostering an active community which is eagerly awaiting beta. Their latest media coverage comes to us through Massimo Villa's interview with Earthrise's Kamen Atanasov, Sound Effects Designer for the title. The interview touches on how Atanasov progressed from being a freelance sound designer to working on the audio backdrop of Earthrise. If you're curious about the development of this title, check out this Q&A with Kamen Atanasov. [Thanks, Nolvadex.]

  • Today's sunrise brings updates to Earthrise

    by 
    Eli Shayotovich
    Eli Shayotovich
    04.21.2008

    The Italian game site Alteregonline has a new interview with the CEO of Masthead Studios, Atanas Atanasov. In it which he reveals a few more nuggets o' knowledge about their upcoming sci-fi MMO, Earthrise. The site also has an exclusive new screenshot. When you first go to the site don't worry that it's all in Italian. Just scroll down until you find the English translation towards the bottom.When asked about the endgame, Atanasov said that term was very broad. When players max out their skill development they can do other things, like fight the biggest and baddest monsters in the game. If that doesn't interest them, PvP dominance via territory conquest is an option. Players can also gain economic power via brokering the world's resources or focus on crafting and selling the phatest loot in the land. Endgame content is important them, and the gang at Masthead realizes that if there's nothing to do -- players will leave. They hope to circumvent this with enough content at launch, as well as regular updates and expansions.