Anti-Paladin

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  • Totem Talk: Meantime

    by 
    Matthew Rossi
    Matthew Rossi
    02.12.2009

    First off, Glyph of Windfury Weapon was reduced to 2% in patch 3.0.9. Now, I don't agree with the logic that this makes Windfury useless and we should all get caster mainhands, so don't even bother trotting that one out. But it is a nerf, and a fairly sizeable one. (Edited to add: yes, I do agree it's a big nerf. But please, let's take a deep breath, run some parses over the next couple of weeks, see if the AP that seems to be there is going to be hotfixed out, and then we can all freak out. I'd just say this in the comments but I'm having some bugs with that. I agree that it's a big nerf.)With last week's announcement of some incoming changes to shamans in patch 3.1 following hard upon 3.0.8 and the substantial changes to elemental shamans therein, I started to get philosophical about the shaman class. Why is it so hard to balance? Why does designing the shaman class seem to lurch about from patch to patch like a stop motion creature from a 1950's monster movie? (Ah, Beast from 20,000 Fathoms, you'd be the shaman of Daikaiju, if you were a daikaiju which you only can be said to be in the most tangential of senses.) Other hybrids rolled into Wrath of the Lich King looking sharp. Paladins effectively rolled up in a pumpkin coach wearing glass slippers thanks to some fairy godmother or another at Blizzard who shined them up nicely. (Okay, maybe holy got stuck as one of the mice pulling the thing.) Druids have been more uneven, but for a class with such variety of roles (if you view Hybrids in WoW by what roles they can fill, Druids are clearly the most hybrid, being capable of filling tanking, healing, and both ranges and melee DPS roles) they didn't come off too badly.