aoe-healing

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  • Are AoE heals too effective?

    by 
    Olivia Grace
    Olivia Grace
    08.30.2013

    There's been quite some discussion of late around healing circles, with Game Director Tom Chilton commenting on how there had been too much of a move towards smart heals, and away from intelligent selection, as well as asserting that part of slimming down the button bloat could well be to remove the basic spammable low-cost heal from a healer's arsenal. And now, Lead Systems Designer Greg "Ghostcrawler" Street is joining the fray, with the tweet below about AoE heals. @1990249 @NizHao As a general statement, we believe we made AE heals (for all healers) too important / effective once again. - Greg Street (@Ghostcrawler) August 29, 2013 There is definitely some truth in this, firstly for "set and forget" AoE heals such as Lightspring or Healing Stream Totem, which aren't necessarily standard floor-based or spammable AoE heals, but still heal smartly in the general area as opposed to requiring the player to pick a specific target. Secondly, when "spam X when nothing else is going on" is the best strategy, healing quickly becomes boring.

  • The Light and How to Swing It: Major AoE healing changes in the Mists beta

    by 
    Chase Christian
    Chase Christian
    04.01.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Blizzard has been deploying beta patches at a record pace, which has a lot of stale info being bandied about as fact. The official Mists of Pandaria talent calculator is wildly out of date, and much of the commentary made over the past week is now superannuated. The developers haven't been shying away from making major class changes in these early days of the beta, and so everything is still up in the air. What we do know for sure is that there's work being done to modify our holy AoE arsenals specifically. First, Holy Radiance still generates holy power points for us. The holy power generation mechanic was moved from Tower of Radiance and placed directly onto Holy Radiance itself. Other than that, every other piece of our holy toolkit has been updated, and for the better.

  • The Light and How to Swing It: The AOE heal we deserve

    by 
    Chase Christian
    Chase Christian
    10.09.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. From launch until Cataclysm, holy paladins survived on just a handful of heals. We traded healing complexity for unique utility, gaining Aura Mastery instead of Wild Growth or using Hand of Freedom instead of Prayer of Mending. Holy paladin healing was so simple for so many years, as we tended to gravitate toward a single spell like Flash of Light or Holy Light in each expansion. While any other healing class could have complained that their class had become stagnant, holy paladins had literally been playing the same game of whack-a-mole for years. Cataclysm's massive retooling of paladins and introduction of the three-heal model helped breathe new life into playing holy. Holy power gave us a unique mechanic to manage and gave us additional choices to make when healing. The three-heal model ensures that we're forced to choose between throughput and efficiency, and now we're challenged with managing our mana as well as our healing. Even though these changes drastically shifted the way we play our paladins, we were still relying on the same single-target heals we had always been. Healing Hands, now known as Holy Radiance, was the spell designed to upset the status quo.

  • The Light and How to Swing It: Tackling AoE paladin heals

    by 
    Chase Christian
    Chase Christian
    02.20.2011

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered or awesome screenshots you may have! Superman's weakness is green kryptonite. When confronted with it, he has no option but to surrender. A Green Lantern's weakness is anything yellow, which I suppose means that they hate bananas. Aquaman's weakness is that he can't really do much on dry land, except possibly flop around some. Holy paladins, while not exactly superheroes, have been plagued by a longstanding weakness as well: We've never been able to heal a group with any sort of efficiency or potency. In Cataclysm, the developers set out to break down the barriers that were preventing holy paladins from being effective group healers. The first order of business was expanding our toolbox to include a few AoE spells, and so we learned Light of Dawn and Holy Radiance. While they've both seen some serious rebalancing and complete redesigns (as well as a rename or two), the final versions of these two spells are now our core AoE healing options. Both abilities tackle different situations, and knowing when to use which is key in being successful as a holy paladin.