archivist

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  • WoW Archivist: Talisman of Binding Shard, the lost legendary

    by 
    Alex Ziebart
    Alex Ziebart
    04.28.2014

    This edition of WoW Archivist was originally published May 24, 2011. Given Blizzard's recent retrospective on Molten Core, we felt the piece of Warcraft history was worth another look. All references to time, space, and current content should be viewed through the lens of this piece's initial date of publication. Last week, we finally escaped the morass of World of Warcraft's beta to discuss patch 1.2, the first major content patch of the post-release game. We're going to take a break from patches for a while to examine some other myths and legends that arose in vanilla WoW. Today, we're going to look back to one of the legends of Molten Core. Molten Core is rather unique in that it's the home of more than one legendary item. Both Thunderfury and Sulfuras have their roots in Molten Core, though one does require items from Blackwing Lair to complete; Blackwing Lair hadn't even been implemented yet when players started receiving the first pieces of these legendary items. Everybody knows about Thunderfury and Sulfuras, though. Not as many people know Molten Core once had a third legendary.

  • Kodak announces 'asset protection' cinema film, thumbs nose at your digital movie collection

    by 
    Daniel Cooper
    Daniel Cooper
    08.27.2012

    Kodak may not be beloved by digital filmmakers, but it's not fallen out of love with the talkies. It's new "asset protection" cinema film is designed to save motion pictures from being lost if your digital-storage-medium-of-choice is rendered obsolete. It's designed for long-term archive storage, with your Hollywood blockbuster stored in a "human-readable" format that'll remain usable "well into the future." As such, the reels are loaded with dyes that will reportedly remain stable for "decades," but the company thinks will remain viable for over a century -- in stark contrast with the short life of your average hard-drive. It'll add a monochrome offering to the range later in the year, but if you want the color version now, your people will have to talk to Kodak's people, Mr. Producer.

  • WoW Archivist: How each WoW expansion set the tone, part 2

    by 
    Mathew McCurley
    Mathew McCurley
    11.14.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold. Previously on WoW Archivist, I discussed how the tone of Warcraft and its associated world changed drastically as time went on and the first expansion pack, The Burning Crusade, was released. Each time World of Warcraft changes its setting, the tone of the game (from the way the environments make the player feel to the actual mechanical development of the product) changes significantly. The tonal change makes WoW a unique specimen in the MMO sphere, allowing it to grow, adapt, and target a vast array of audiences opposed to growing stagnant over time. Incorporating each new tone and focus with each new expansion lets World of Warcraft move forward despite its age. For a long time, we jokingly referred to Wrath of the Lich King as "The Frozen Crusade" because Blizzard took the best parts of The Burning Crusade and began to build the next expansion. It was hard to understand the tone of the newest expansion before you actually played it. In the beginning all we saw was two new ores, 75 more profession skill points, and greens that were going to replace our purples again. For me, the tone looked like it was going to be "here we go again" -- that is, until I first stepped into Northrend.

  • WoW Archivist: How each WoW expansion set the tone, part one

    by 
    Mathew McCurley
    Mathew McCurley
    11.07.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Before we learned about Mists of Pandaria and where we stalwart adventurers would be exploring in the coming months, I wrote a post discussing how an expansion about Pandaria, specifically its title, would change the tone of World of Warcraft. Mists of Pandaria would be the first expansion that does not directly reference or reveal the main villain of the expansion's storyline. Blizzard and the WoW development team has been incredible stewards of tone, from the early days of Warcraft to Cataclysm's world-breaking motif. Tone is one of the most important aspects of the MMO because your game world needs to be compelling enough to call back players at any point. Good MMOs set good tone. Tone has evolved in WoW after each expansion pack, changing considerably each time we swap settings and install the latest content. Alex asked me to write an article that spanned the history of World of Warcraft, and I could think of nothing more dynamic than the tone of the story and how masterfully Blizzard has handled it.

  • WoW Archivist: The changing raid design of Naxxramas, page 2

    by 
    Mathew McCurley
    Mathew McCurley
    09.20.2011

    Similar to the issues with the Anub'Rekan fight, Instructor Razuvious suffered from the "bring player abilities" to the fight rather than having all of the tools necessary already available in the encounter itself. In the original 40-man raid, Instructor Razuvious was accompanied by four death knight Understudy adds who could be Mind Controlled by a priest in order to turn the tables on the Instructor and tank his untankable damage with innate abilities. Student becomes the master, etc., etc. You had to off-tank two of the adds and have your priests Mind Control two for the purposes of taunt and tank rotations on Razuvious, and then keep the Understudy adds off of their respective Mind Controllers because they would gain a debuff that would prevent reapplying Mind Control for 45 seconds.

  • WoW Archivist: World of Warcraft patch 1.4

    by 
    Alex Ziebart
    Alex Ziebart
    06.21.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Onwards we go through the tomes of World of Warcraft history. Today we come to patch 1.4, released May 2005, a short two months after patch 1.3. Patch 1.4 was the sort of patch we would be shocked to see nowadays: it contained no raid zones and no instances. It wasn't bare of content, though. Some highlights from this patch are: The implementation of the earliest iteration of the honor system Sweeping itemization changes in high end 5-man dungeons and raid zones The outdoor area of Andorhal was revamped from, quite literally, the ground up And the most controversial classic WoW change of them all: the succubus model was updated Let's dig in. Just like our patch 1.3 discussion, our first page will be the patch notes (which are always massive) and the second page will be our in-depth look at the highlights.

  • WoW Archivist: Indalamar the Warrior

    by 
    Alex Ziebart
    Alex Ziebart
    05.31.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this. I have a confession to make. I lied about Archivist being done with events from WoW's beta. Last week, we discussed the Talisman of Binding Shard, an item that dropped six months into World of Warcraft's lifespan on live realms. What we are going to discuss today goes back again in the final stages of the beta. Remember last week how I told all of you to make a note of the guild name Nurfed because it was going to come up again? Today, you will meet Indalamar the Warrior with a capital "W."

  • WoW Archivist: World of Warcraft patch 1.2

    by 
    Alex Ziebart
    Alex Ziebart
    05.17.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this. Patch 1.2 was World of Warcraft's very first post-release content patch, way back in December of 2004. It was officially released on Dec. 18, less than a month after the release of the game. Patch 1.2's crown jewel was Maraudon, the first instance ever added to the game after its launch. You may all hate Maraudon now, but back in 2004, that twisty hellhole was the cat's pajamas. Patch 1.2 also included: Winter Veil The ability to turn off your helm and cloak A nerf to Daze The Great Kodo Nerf of '04 Let's dust off the patch 1.2 tome together, shall we?

  • WoW Archivist: World of Warcraft patch 1.1

    by 
    Alex Ziebart
    Alex Ziebart
    05.10.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this. This week's Archivist will be tackling World of Warcraft patch 1.1. Up until this point, we'd been mired in alpha and beta patches, examining the game before the masses got its grubby mitts on it. Patch 1.1 is the first 1.x version of the game, making it the first version of the client made available for open release to the public. However, this patch was released prior to the official launch of the game -- those of you that participated in the open beta of World of Warcraft back in late 2004, it's this version of the game that you likely saw first. This patch included goodies such as: The implementation of kodo as the replacement for Plainsrunning Molten Core and Onyxia's Lair were opened up Removal of many in-combat resurrection spells Let's crack open the archives!

  • April Fools: Behold! Diablo III's Archivist

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.01.2009

    Forget the pen being mightier than the sword. A single "shush" uttered from the lips of the Archivist packs enough punch to burst the guts of Sanctuary's most disorderly beasts. The fourth of five Diablo III character classes was revealed today, in historic fashion. So saith the annals of Abd al-Hazir: "These brave souls wade into battle wielding tome and quill, armored not in ensorcelled plate or links of chain, but in the knowledge of generations past. These archivists fight not only for our future, but for our past as well." The Archivist schools evil with such learned powers as the Lorenado and Quest Bolt, complimented by witty dialogue tree choices like "I've dropped knowledge" and "Test me and I will chronicle your pain." Man, somebody please point us to the library where this guy got his game![Thanks, Luis]