arms-warrior-the-care-and-feeding-of-warriors

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  • The Care and Feeding of Warriors: Amplify, Multistrike, and Readiness

    by 
    Matthew Rossi
    Matthew Rossi
    11.23.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. You may be asking "What are you talking about with this Amplify, Multistrike and Readiness stuff?" and if you are, it's a fair point. These are the new secondary stats (note that I said secondary, not tertiary) coming with Warlords of Draenor to replace hit, expertise, dodge and parry. And we know this because Celestalon, technical game designer on WoW, explained them on twitter. So, what are these stats? Well, I'll let him explain. X% Amplify means: +X% Crit Damage Multiplier and Multistrike Damage Multiplier, and +X% more Haste/Mastery/Readiness/Spirit/Armor from gear. X% Multistrike means: Each ability has two separate (X/2)% chances to hit each target an additional time for 30% damage. Multistrikes count as hitting the same target twice with one cast, not multiple casts. (i.e. Mind Blast won't generate 2 shadow orbs) Multistrike is split into two (X/2)% chances, so that you can occasionally get a triple-hit (fun!), and the cap is 200%, not 100%. X% Readiness increases the cooldown recovery rate (aka, divides the cooldown by (1+Readiness)) of *some* class abilities. The number of abilities affected by Readiness will vary by spec (will be listed in spellbook, like Mastery). Coefficient likely to vary too. Celestalon via twitter Amplify is basically the ability Thok's Tail Tip currently gives, Multistrike is similar to our arms mastery (or this Agi trinket), and Readiness is basically the Evil Eye of Galakras. Celestalon notes that Readiness won't be linked to the exact same abilities as the trinket, but the basic effect is the same - the more readiness you have, the more some of your cooldowns will be reduced. It's very important to realize these will be secondary stats, on the same statistical tier as Crit, Haste and Mastery are now. These are interesting stats for a couple of reasons. The first is because, like Mastery, they have broader effects than just "hit faster/crit more" - Amplify in particular is a stat that magnifies other stats, so stacking Amplify affects a variety of other stats (the ones listed above that we would care about are Haste, Mastery, Readiness and Armor) as well as the damage of our critical hits and Multistrike extra attacks. This means that if Mastery was a big stat for warriors in Warlords, it might be very worthwhile to stack Amplify/Mastery gear.

  • The Care and Feeding of Warriors: All we know so far from BlizzCon

    by 
    Matthew Rossi
    Matthew Rossi
    11.11.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Let's go over some things we learned this weekend that will have an effect on us as warriors (as always, keep in mind this is all subject to change): We learned that there will be new level 100 talents (which we'll go over) Hit and expertise are gone, baby. In their place are will be new stats like movement speed and Cleave, which will act like the Siege of Orgrimmar trinkets we've seen that allow either damage or healing to chain to other nearby targets. Also gone? Dodge and parry as stats on gear. We will still be dodging and parrying, but not via gear itemization. Also also gone? Reforging. A lot of gear changes, in total. There will also be changes to armor itemization to make it easier to share gear between classes and specs. Plate will switch primary stat based on your spec, so all plate with be strength plate unless you're a holy pally (which you aren't) whereupon it will switch to int plate. Plate is plate now. You will be able to choose one character and boost it to level 90, be it a new fresh level 1 you roll as soon as you get Warlords of Draenor or an old alt you left by the wayside. Did you stop playing in Wrath? Your level 80 can skip those 10 levels. Since we know a lot of people have rerolled other classes, this could be useful to get some warriors back in the saddle. I don't pretend that this is all we'll end up finding out, but it's enough to start talking about.

  • The Care and Feeding of Warriors: The Plunder from the Siege Part 1

    by 
    Matthew Rossi
    Matthew Rossi
    09.21.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Loot lists. Let me tell you a little secret about them - they're a lot more work than you'd expect. They involve going over each boss to see which plate and strength items he drops, checking them out, looking at their stats and then writing up a brief summary of the items here. There are fourteen bosses in Siege of Orgrimmar. That's a lot of items. And in order for the lists to be useful, I have to prioritize gear that's good for warriors and explain why. So it's not as easy as flipping open the Dungeon Journal and then linking a few items. Which is why I resist doing loot lists every single time a new tier opens, but in the end, we all know I have to do it. So then, let's get started. I'll probably cover the first six or seven bosses this week and move on to the rest of the raid next - there's a lot of gear in Siege of Orgrimmar. I'm not going to link all the LFR, Flex, Warforged, Heroic and Heroic Warforged items, just the normal mode ones - assume any piece I link scales up and down properly depending on the version of the raid you're running.

  • The Care and Feeding of Warriors: Arms, the destroyer

    by 
    Matthew Rossi
    Matthew Rossi
    09.14.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Okay, this will be a bit of a departure for me. So far, I'm half-way through Siege of Orgrimmar, and the following has happened: I've switched to raiding as arms. I've enjoyed myself. I've done solid to very solid damage, especially on any fight with an AoE component. So for the Fallen Protectors, Sha of Pride, Galakras and Kor'kron Dark Shaman, fights where you can at the least cleave if not outright AoE, DPS as arms is good. Okay, on Galakras it's very good. So very good. I love Galakras, is what I'm saying. I miss fury for the coolness factor of carrying around two weapons, but I've been SMF the last month or so anyway, and frankly I find SMF personally unsatisfying. If you like it, I'm glad, and I'm very glad it's been good for the past couple of patches, but man I just don't feel right DPS with 1h weapons. So for me, if I can't be TG, I'm happier arms anyway. Arms is very raid viable right now. It's awesome AoE, but it's solid to very solid for single target. Slam (especially with the Colossus Smash debuff) and the buff to Mortal Strike make our single target rotation hit a lot harder than it did. You will never touch HS. You'll barely ever hit Cleave, although you absolutely will be cleaving. You'll just do it with Sweeping Strikes and Slam. Slam is, finally, a good and fun button to hit. This is the DPS spec we've been waiting for - one that works, that does good raid damage, that requires you to actually be awake and pay some attention but which isn't absolutely crippled by missing a button push. Arms is fun right now. So let's talk more about arms in 5.4 and how surprisingly good it is without being an overpowered monster.

  • The Care and Feeding of Warriors: Summing up Patch 5.4

    by 
    Matthew Rossi
    Matthew Rossi
    08.31.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. So we're about 11 days away from patch 5.4 as I type these words. Looks to me like it's time to round up what we'll be getting and what we won't be getting. These are the notes (they're updated to August 27th) and so it is safe to say that there will be no further damage balancing. They are as we can expect them to go live. I will go on record now in these opening paragraphs and say that they are not sufficient, either for DPS or tanking. Warriors will see insufficient improvement. Fury will see no improvement. Arms will see some AoE DPS improvement, as will protection, but it won't be enough. Prot warriors will have even less reason to take Bladestorm than they already do, but since Bladestorm is hardly popular among prot as is, I don't expect that to really matter. The changes to Vengeance won't really hurt us as much as other tanks, since our DPS was already the last by a large margin anyway. The buff to Deep Wounds and the various other buffs to arms AoE means that, come 5.4, arms may just be the best raid spec (at least initially) overall. But it will still be middle of the road at best. But all the trepidation in the world won't change the fact that we're not getting the buffs we need to remain competitive, or become so in the case of protection warriors. So instead, let's look at what we are getting. What are the class changes we can expect?

  • The Care and Feeding of Warriors: How we change

    by 
    Matthew Rossi
    Matthew Rossi
    08.03.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Okay, I was all set to write a mildly disappointed post about patch 5.4 and what it hasn't changed for warriors. And then Blizzard went and did this. So here I am, feeling multiple things. I'm not good at feeling multiple things. Here's what's going through my head: When I was first told about this, I was in a raid. I frankly did not believe it. It's still somewhat hard to believe, actually. Holy snap, I did not expect this ever. Haste? I mean, really? If these are Ordos drops (as I suspect they might be) then I guess I'm gonna have to go kill Ordos a few times. I mean, I have to get a pair of those, right? Seriously, haste and mastery? Hit/mastery would have been the best spread if you wanted them to be useful for both tanking and DPS (which two blue sockets makes me think) and if you wanted dedicated DPS shoulders, then crit/mastery or crit/haste would have been better. Man, I really got an item named after me. That is so cool I don't even know. Wait, haste and mastery on an item named after me? Is this Blizzard trolling me? Am I being trolled by the biggest MMO in the world? I'm a little afraid that writing something critical of WoW's upcoming patch 5.4 direction will seem a trifle ungrateful after this news. But let's face it, everyone knew what I was yesterday, and everyone knows who I am today. Warriors could be the number one DPS and best tanks by miles and I wouldn't really be satisfied. Still, it must be said that this is an awesome thing and I'm very very grateful to see my name on an item in WoW. Now then, we were scheduled to talk about how patch 5.4 is shaping up in terms of warriors and class changes.

  • The Care and Feeding of Warriors: Look at all these trees

    by 
    Matthew Rossi
    Matthew Rossi
    07.13.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. There's an old saying about not seeing the forest for the trees. It can be applied to World of Warcraft - sometimes you can't see the problem with your class because you're operating in a vacuum composed of yourself and your raid group and you have no way of knowing how others are doing. I let this happen to myself over the course of Throne of Thunder and now I'm forced to realize things aren't fine after all. The problem is fairly simple - warrior DPS has not kept up. Warrior DPS falls as more mobility and/or target switching become required on fights. While it's hardly conclusive of anything, take a look at this listing of DPS rankings from Noxxic. If you remember the same rankings back when patch 5.2 first came out, you'll remember that fury was a lot higher up on it, not ranked around number 19/20. Arms is an even more depressing number 23. What happened to our DPS? Well, for starters, all the fights did. There's always a difference between optimal DPS (that is, you can stand there, hit all your buttons properly, and put out your best) and realistic DPS. If you look at Noxxic's maximum DPS for 522 gear, you'll see a pretty substantial improvement, popping fury back up to number 11 or so. Again, this isn't conclusive, it just points to a trend. If you want more evidence of that trend, take a look at the World of Logs DPS rankings for Throne of Thunder. On Normal, looking at all regions, warriors only manage to make the top 10 on Tortos. On heroic, they don't even manage that. Even heroic Tortos, a fight warriors excel on in normal mode, becomes grueling on heroic.

  • The Care and Feeding of Warriors: The deaths of the multitude

    by 
    Matthew Rossi
    Matthew Rossi
    06.29.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. The changes to arms in patch 5.4 are good if viewed from the lens that the fury warrior DPS model is one that arms should be emulating - namely, more AoE than burst or single target. Quite frankly, when discussing warrior DPS, I think the emphasis on our damage isn't where it should be. Fury does good to very good AoE damage, especially with the right talents, but our single target burst and sustained damage lags far behind other classes. Fury simple doesn't hit as hard, especially not on fights where rage gets interrupted for any reason, and arms adopting the same shotgun blast AoE damage model has problems. Yes, it will bring arms up on the charts. But it could also cement warriors as the trash DPS - bring them to clear to the boss or kill a lot of adds, but if you need someone to put sustained high damage on a single target, you may want to switch them out. This isn't to say that fury is terrible at single-target. It isn't. It's simply a concern of mine that fury, which underperforms compared to other melee in that regard, should perhaps not be the model for how arms is designed. If the two specs are functionally both concerned with AoE DPS, they come dangerously close to feeling homogenized. But for now, we have to deal with the spec we have, not the spec we might think we would rather have. So what will be happening with arms in patch 5.4?

  • The Care and Feeding of Warriors: Speculative solutions

    by 
    Matthew Rossi
    Matthew Rossi
    06.08.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. In the past few weeks I've talked about warrior survivability concerns and our problems with itemization and that's got me thinking: what are the solutions? Now, I'm not a dev nor even playing one on TV, I'm basically just a fan of the game, but that doesn't stop me from thinking about these things. It's easy to complain about issues, after all, but harder to discuss meaningful solutions. So I've decided to do just that, since the comments alone are usually worth the price of admission in cases like that. The main concerns I'll be discussing are as follows: DPS warrior survivability in PvE The rapid decline of Arms warriors in PvP (Cynwise's recent class distribution numbers went a lot more in depth than my own class rep post, and it's convinced me the warrior decline in PvP is more meaningful than I first thought) Warrior tanking issues (haste, overall DPS, our lack of 'cheese') So what could we see that would help with these issues? What changes would be effective without being too effective?

  • The Care and Feeding of Warriors: Itemization Concerns

    by 
    Matthew Rossi
    Matthew Rossi
    06.01.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. I admit the title is a fancy way for me to say I want to talk about a bunch of stuff, all related to warriors without dedicating the entire column to one of the topics. These things I want to discuss include: The ridiculous dependence on crit to the exclusion of pretty much all other DPS stats for fury. Warrior tank threat/DPS and how it holds back the class. The ridiculous amount of hit on Throne of Thunder gear. Why I'm still annoyed that haste does nothing for protection warriors. I know I've been flogging that haste for protection horse for a while, but it just irks me to see two of the plate classes getting solid use out of haste/expertise or haste/mastery gear for their tank sets and we get nothing. Considering point #2 for warrior tanks (namely, that our DPS and thus threat is just way behind the other tanks) I find it absolutely maddening to see haste be so completely useless for protection warriors. It doesn't give us resources at all, due to the way rage regenerates in Defensive Stance - it doesn't even help us with our rage generators like Shield Slam and Revenge because haste does nothing for our GCD. I took a pair of haste legs for my tank set recently (they were still a huge upgrade, that's how bad my old tank legs were) and every time I look at that haste on them, and know I can't reforge all of it away, I get this lump in my gut where the snarky itemization elitist in me says haste? Really? I hate that guy. I hate him even more because I know he's right. Haste has no business on my tanking gear because haste does nothing for a warrior tank. Nothing. We don't even generate rage from our autoattacks, so the miniscule increase in attack speed doesn't even avail us.

  • The Care and Feeding of Warriors: Survival and the modern warrior

    by 
    Matthew Rossi
    Matthew Rossi
    05.25.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. I'm not looking for a buff to warrior DPS. Every time I talk about warriors as DPS (and half the time I talk about warriors as tanks) it comes back around to people assuming I want a DPS buff, but I don't. At least, I'm not asking for our damaging abilities to do more damage. What I am asking for is parity in terms of methods to be able to apply that DPS. Quite frankly, raiding today has lots of methods to prevent a warrior from doing damage. There are mazes to run, debuffs that force you to switch targets, interrupts to hit, and conditions that will instantly kill you if you don't take them into account. To use one example, let's look at Heroic Jin'rokh. Both his Ionization and Lightning Strike force players to move out of optimal position (you don't want to be decursed of Ionization inside the Conductive Water, or you'll blow up the raid) and in the case of Lightning Strike, you'll spend half the phase dancing around. For a warrior, this is DPS death. We have no abilities outside of a couple of throws (one with a cast time) that can do damage at range, and we have no method to remove Ionization or prevent its application.

  • The Care and Feeding of Warriors: Warrior representation

    by 
    Matthew Rossi
    Matthew Rossi
    05.18.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. I find myself wondering about protection warriors as tanks. Clearly, we're neither the most nor least popular tanks, holding steady in the middle of the pack - both blood DK's and protection paladins absolutely own tank representation. Blood is at 4.2% and prot pallies at 4.1% of total class/spec representation in Throne of Thunder, with prot warriors at 2.7% and guardian druids in about the same spot as brewmaster monks, 2% for guardians and 1.8% for brewmasters. It's fairly clear that fury warriors, despite being a relatively smaller fraction of total class representation, are by far the most popular warriors in current raiding. Protection is not only second, but a distant second, and arms (despite being a solid 3% of the total player base overall) is vanishingly under-represented in raiding. We'll worry about arms in raids later. For now let's ask why protection warriors aren't being seen in raids. It's not based on class popularity by itself - based on looking over Realmpop for a couple of hours I'd argue that warriors are holding pretty steady at about 9.6% of the total population. (It's a slight drop from the 10.14% we saw last December) World of Wargraphs puts the number at about 9.5%, so either way, there are a lot of warriors. But looking at the Wargraphs data, two things come to mind.

  • The Care and Feeding of Warriors: Are warrior attacks boring?

    by 
    Matthew Rossi
    Matthew Rossi
    05.04.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Are we boring? Obviously I don't think so or I'd be fairly unhappy with my choice of class. But when you see certain statements like this one from Ghostcrawler, you do start to wonder. One of the difficulties I had in writing a wishlist for the class in the future was that our toolkit is fairly limited. We don't channel any weird energies like nature or divine magic or chi, we just get angry and use that anger to smash things, yell at things, and then there's the 'pinball in a washing machine' and 'here is my flag' aspects of the class. Aesthetically, I enjoy the warrior class quite a bit. But that aesthetic comes in the form of plate armor and is hardly unique to the class - death knights and paladins can wear almost all of the same gear as we can, especially now that transmogrification exists. The fact is, as much as I hate to admit it, Ghostcrawler is right and warriors don't look all that interesting when we attack. The question becomes, why does that matter? And the answer is, it matters for the overall health of the class and its representation.

  • The Care and Feeding of Warriors: Theoretical limits and the DPS warrior

    by 
    Matthew Rossi
    Matthew Rossi
    04.06.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. I always agonize over breaking set bonuses. You can sim it out all you like, you can run dummy tests, you can hit up LFR to test it out, but at the end there's always that brief period of self doubt over abandoning a set bonus for overall higher stats. My current raid had something like four warriors, four hunters, and a fair amount of shamans and monks so I'm not even trying for tier right now, instead focusing on overall upgrades. So last night, after getting a nice DPS ring and breastplate, I decided to break my Tier 14 4 piece set bonus. To be honest, my performance seems to have improved, and I find myself wondering if it's because I raid as arms, since we don't get the double-crit on Mortal Strike that fury gets on Bloodthirst. I did do some LFR after the raid as fury, but my weapons are significantly below my arms weapon (since I can't use a polearm with Titan's Grip and I haven't gotten squat for SMF in two tiers of raiding) so in the end it felt like a wash. Heck, in order to even test TG I had to do an item restore on my upgraded Starshatter. One of the issues facing us as DPS warriors is the idea of maximum DPS by spec. A lot of people will use sites like Noxxic, look up what the maximum DPS is for their class by spec, and just spec that. It doesn't work, and they get frustrated. Based on a conversation I had in LFR last night, I'm doing everything imaginable wrong by speccing arms as a DPS warrior, and I found myself forced to defend my spec choice even while outperforming everyone else. In fact, it seemed to irritate said person that I was doing what he said couldn't be done. Now, let me be clear that this isn't Noxxic's fault - it's a poor craftsman who blames his tools, and it's a worse craftsman who tries to use a power drill as a belt sander. But let's talk a bit about the difference between your DPS in a perfect vacuum vs. your DPS in an actual raid situation.

  • The Care and Feeding of Warriors: Preliminary DPS in Throne of Thunder

    by 
    Matthew Rossi
    Matthew Rossi
    03.23.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. So we've had the Throne of Thunder for three weeks now, and we're all progressing through it at our various paces. Some of us are working on heroic bosses, others are at particular normal mode bosses, still others are primarily exploring the raid via the LFR tool. However you're going about it, you've had a couple of weeks to start seeing the new fights. One of the things that's struck me as a DPS player so far is how varied the individual fights are. Love them or hate them (so far I can't think of one I hate although I'll admit I don't like doing Ji-Kun when I have to do nest duty) there's a wide range of mechanics at play. As a result, although this is still a fairly preliminary statement there are a few things I feel comfortable saying at this point.

  • The Care and Feeding of Warriors: Arms in 5.2

    by 
    Matthew Rossi
    Matthew Rossi
    03.10.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. We're not doing gear again this week. Sorry, but with Patch 5.2 freshly out, and the warrior class review posted by Blizzard, there's other stuff to discuss and one of them is the arms warrior spec. I've switched to arms for my DPS spec right now because, frankly, it's astonishingly improved in my opinion. My initial test run with the spec this week saw me putting out very solid numbers near the top of the meter, even when I was making target switch calls on Council. Part of this was a strat that favored arms - we parked some DPS on Sul full time and I got to be one of those, and then we parked Sul right next to whichever boss was possessed so that I could use Sweeping Strikes liberally. But part of it was the redesigned Taste for Blood, and another part of it was the redesigned Recklessness.

  • Leveling warriors in Mists of Pandaria, 61 to 90

    by 
    Matthew Rossi
    Matthew Rossi
    02.24.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Before we get started, let's cover the previous posts in this series: Leveling a new warrior Levels 1 to 30 Levels 31 to 60 What levels 61 through 90 cover is a staggering array of content, if you think about it, going from Burning Crusade (in many ways the oldest content still available in WoW) to Wrath, then Cataclysm and finally Mists of Pandaria itself. Even without raiding or running heroic dungeons, you're still looking at over 30 zones (I'm being conservative and not counting the DK start zone, the Worgen/Goblin start zones, Wintergrasp or Tol Barad) of content. And that content varies greatly, since it ranges from first being introduced in 2007 to 2012. That's over five years of game design iteration, and you can really feel it - in many ways, going from the Cataclysm revamped old world to TBC era Outland to start this patch of leveling off is like stepping into a time machine. Hellfire is a scattered zone, with multiple quest hubs only loosely connected and even with the quests having been adjusted to be much easier to solo it feels like the artifact of its time that it is. Still, since both Outland and Northrend have had their experience requirements relaxed from their debut periods, it's not hard to get through them. Ironically enough, it's when you hit level 80 and start in on Cataclysm content that the game starts to feel bogged down. Several heirlooms currently stop working at level 80 (the hat, cloak and legs currently available last until 85, and new heirlooms are coming in 5.2) and the experience requirements, while reduced, are still more significant than the previous two expansions. Still, let's talk about what you, as a warrior, will find when you hit these levels.

  • Leveling warriors in Mists of Pandaria, 31 to 60

    by 
    Matthew Rossi
    Matthew Rossi
    02.17.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Last week, we covered starting out and going from 1 to 30 as a warrior. This week, we'll finish off the Cataclysm-revamped content before heading to Outland. Some points to make before we get started: It's my opinion that the warrior class starts to open up in these levels, with several important class abilities like Deep Wounds, Titan's Grip and Single-Minded Fury, Shield Wall and other favorites. We also gain the last warrior stance, Berserker Stance, although with the revamp to stances with Mists of Pandaria it's not as important for leveling. Both tanking and DPSing become a lot more 'real' with these levels. Being the proper spec for your role is a lot more important, and by level 60 each spec feels like it will for the rest of your leveling. You'll still gain new abilities, but they'll supplement rather than define you compared to 31 to 60, which is where that definition comes in. PvP is, to my mind, more fun here than at lower levels. You just feel more like a warrior with certain abilities, after all. In past years, I would have advised a leveling warrior to get to Outland as soon as possible. Now, however, I advise that you wait until 60. There are some excellent quest chains in the revamped Winterspring, Burning Steppes and Blasted Lands that will get you to 60 painlessly, and once you head to Hellfire Peninsula you're heading into some of the oldest leveling content the game has. Delay that system shock if you can, I would argue. All the initial points I made last week are still viable. So now, let's break open what you'll be getting as you level through the zones, hit the dungeons, or run some PvP.

  • Leveling warriors in Mists of Pandaria, 1 to 30

    by 
    Matthew Rossi
    Matthew Rossi
    02.09.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Continued from last week, our guide to leveling a warrior in Mists of Pandaria talks about the 1 to 60 game, focusing on the first 30 levels. Redesigned in Cataclysm, the content remains the same, but the process has literally never been simpler than it is right now. Even excluding elements like heirlooms and refer a friend bonuses, the following changes happened to make it easier than ever. There is no need to see a trainer to learn new abilities as you level. Instead, as soon as you gain the appropriate level, they appear in your spellbook, ready to be used. The talent trees from Cataclysm were removed, and most abilities were either removed or folded into class abilities you simply gain as you level. You now need only choose 1 talent out of three every fifteen levels, starting at level 15. By level 60, you will have four talents, up to and including one of three AoE damage abilities. Each talent is accessible to any class specialization, meaning that your chosen role doesn't limit you from choosing a talent that sounds interesting to you. Almost all dungeon quests are accessible via a quest giver inside the dungeon entrance as you zone in, which combines with the Dungeon Finder to make it easier than ever to run dungeons as a means to level your character. With abilities having been redesigned, leveling provides something useful roughly every 2 to 3 levels between specialization abilities (strikes like Colossus Smash are a specialization ability, accessible only by arms and fury warriors), talents, and class abilities. You get Charge at level 3 now, and once you do, it will open up the real fun of the warrior class. Namely running headlong into things and smashing them.

  • The Care and Feeding of Warriors: A Taste for Blood

    by 
    Matthew Rossi
    Matthew Rossi
    01.26.2013

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Let's just jump right into it, shall we? Ghostcrawler - PTR Class and Set Bonus Issues Warrior - For Arms, we are going to try Overpower proc'ing Sudden Death instead of autoattacks. This will make haste slightly worse (which we can fix) but we hope will help make the rotation slightly more compelling, since autoattack procs can feel really random. With Overpower you can anticipate it a little more. - Likewise, Overpower will cost no rage in Execute range. We agree that saving rage for Overpower and spending it all on Execute don't play well together. - We haven't made a tuning pass on Arms (or any spec) yet. Don't fret about DPS numbers at this stage. source I actually like this change quite a bit. Yes, I am capable of liking things. It's not all whining about haste over here. What I like about it is that it emphasizes Overpower over autoattacks, which are fairly unimportant for an arms warrior anyway. You hit cap at 7.5%, which is absurdly easy in comparison to fury anyway (which is why no fury warrior bothers to try, leaving hit a fairly pointless DPS statistic... but we've talked about hit and expertise before) so you're going to land those slow hits and generate rage with them... and that's pretty much all they should do, in my opinion. With Mortal Strike and Colossus Smash both so important, giving Overpower more to do is fine by me. I also absolutely agree with the idea of making Execute completely discount Overpower's rage cost. In fact, I agree with it so strongly that I'm sort of bemused here. Usually I don't wholeheartedly endorse a proposed change.