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  • Ibis hotels to have robots paint art while they track your sleep: no, that's not creepy at all (video)

    by 
    Jon Fingas
    Jon Fingas
    09.28.2012

    First they invaded our factories, and now it's our hotel rooms. Is nowhere safe from the robots? In truth, Ibis' upcoming Sleep Art project is very slick, even if it smacks of robot voyeurism. Ibis hotels in Berlin, London and Paris will let 40 successful applicants sleep on beds that each have 80 sensors translating movements, sound and temperature into truly unique acrylic paintings by robotic arms connected through WiFi. You don't have to worry that the machines are literally watching you sleep -- there's no cameras or other visual records of the night's tossing and turning, apart from the abstract lines on the canvas. All the same, if you succeed in landing a stay in one of the Sleep Art hotel rooms between October 13th and November 23rd, you're a brave person. We all know how this ends.

  • Atari: celebrating 40 years of gaming history

    by 
    James Trew
    James Trew
    06.27.2012

    Forty years. That's a long time in the tech industry and Atari knows it. Today it celebrates four decades in the game, and quite the tale it is. Highs, lows and everything in between, Atari has been there. As one of the most influential brands both in gaming and technology, it only seems right to take a look over the company's history and chart some of the more significant twists in its less than straightforward journey. After the break we speak to the man that started it all and the one currently at the helm, as well as some of the many people whose lives were irreversibly changed by its influence. Happy birthday to you, Atari!

  • Curt Schilling posts more images of Copernicus

    by 
    Shawn Schuster
    Shawn Schuster
    05.29.2012

    Despite the state of Rhode Island's best efforts, Curt Schilling is not done with Project Copernicus. Sure, 38 Studios may be gone, but the legacy lives on, this time through a handful of brand-new screenshots posted on Curt Schilling's own Facebook page this morning. These six shots show the ready-for-primetime artwork that is a big part of why we're even more disappointed in the way things played out. As Schilling describes this set, these are "images from the most magical, breathtaking and awe inspiring world ever created [...] images [he] was 'allowed' to peek at along the way, when the team wanted [them] all to see the magical world [they] were building."

  • Doodle 4 Google winner cashes in with 'Pirate Times' drawing, finds a Chromebook in the treasure chest

    by 
    Zachary Lutz
    Zachary Lutz
    05.17.2012

    Avast ye! Google has announced the national winner of its fifth annual Doodle 4 Google competition, and we'd like to congratulate second grader Dylan Hoffman of Caledonia, Wisconsin for his fine work. As a response to this year's theme, "If I could travel in time, I'd visit...," Dylan created a pirate scene doodle that features a vibrant parrot, a rotund swashbuckler and a treasure chest full of loot to form the Google logo. According to Dylan, he'd ideally, "Sail a pirate ship looking for treasure, have a colorful pet parrot and enjoy beautiful sunsets from deserted islands." Sounds quite nice -- especially without the scurvy. For his creativity, Google has awarded Dylan with a $30,000 college scholarship, a Chromebook computer and a $50,000 technology grant to his school. Later this fall, Dylan's artwork will grace a special edition 64-count box of Crayola crayons. No doubt a fine plunder for an excellent work of art.

  • Can I resell Blizzard promotional ampm cups?

    by 
    Mathew McCurley
    Mathew McCurley
    02.10.2012

    Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, and esoteroic topics that slip through the cracks. Regional advertising campaigns are both the scourge of the collector's market and a financial boon to the lucky residents of said region targeted. The most recent ad campaign for World of Warcraft features four collector's cups from ampm stores as well as the ampm sweepstakes, promising some pretty cool prizes for those lucky few. Here's the thought that's the most fun to think about: Which of these is more ad-worthy -- someone seeing a World of Warcraft cup and being convinced to play, or the mass scramble to create a nationwide cup network for collectors and WoW fans, fueling more ad presence? It's a fun game, advertising. At some point in our lives, we were convinced that fandom and collectors could be the same consumer as the guy who bought stuff because the cup looked cool. At some point, we became complacent with advertisement as collectable, and that's fine. In fact, if anyone wants to send me a Kil'jaeden cup, let's talk.

  • Funcom kicks off The Secret World's Illuminati week

    by 
    Jef Reahard
    Jef Reahard
    01.09.2012

    Still having a hard time settling on a secret society when it comes to The Secret World? Fear not, as Funcom is bringing you another theme week detailing one of the game's three factions. This time around, it's the Illuminati in the spotlight, and over the next few days we'll be on the lookout for new artwork, screens, videos, a developer Q&A, and more. Funcom's version of the (in)famous Illuminati group casts its members as "invisible puppet-masters and corporate manipulators" who seek "power and wealth by any means necessary." Head to the official Secret World website to check out the latest Illuminati-themed art, and don't forget to take the initiation test to see which faction is right for you. [Source: Funcom press release]

  • Lucky fan gets a super-secret tour of WildStar's Carbine Studios

    by 
    Justin Olivetti
    Justin Olivetti
    12.09.2011

    Being given a full tour of your favorite MMO studio must be a lot like finding the Golden Ticket and getting a week pass to Disney World, all rolled into one. So if you feel a little jealous that WildStar Source got to poke around Carbine Studios, it's understandable. While the writer who was given the tour said that he had to "stay silent on 99%" of what he saw, there are plenty of juicy tidbits for WildStar aficionados to tide us over for a while. Apparently the studio is covered with gorgeous screenshots and art from the game, and the team is already busy collecting fan art to post in the hallways. The author did get some hands-on time with the game, during which he spent exploring the world instead of killing the local flora and fauna: "While I did not find a secret treasure or a portal to another dimension, I did find an attention to detail in both my character and the surrounding world that made me pause, several times, in appreciation... Even while playing as a spell-wielding bunny-woman who was trapped on a fictional planet, what I found most engrossing when I got my hands on WildStar was really the humanness of it all... as corny as that may sound."

  • The Secret World sketches out the Templars

    by 
    Justin Olivetti
    Justin Olivetti
    11.15.2011

    The Secret World's Week of the Templars continues, as today Funcom released a batch of artwork featuring the faction's look and locales. The Templars' red-and-white outfits may not be everyone's cup of Earl Grey tea, but for us and ours, it looks quite snazzy, especially on the PvP uniforms. This is a faction that says that the end of the world is no reason not to dress up in style. The rest of the concept art focuses on Templar-related areas, such as a "Camelot" castle in a park, a fighting pit, and a lounge where off-duty Templars can knock back a drink or unload a few dozen rounds at the adjacent firing range. You can get a feel for the Templar faction in our gallery below! %Gallery-72395%

  • Guild War 2's art director illustrates cover of National Geographic

    by 
    Justin Olivetti
    Justin Olivetti
    11.02.2011

    ArenaNet's Daniel Dociu has another high-profile project in addition to his work on Guild Wars 2: the cover of National Geographic. In this month's issue of the magazine, Dociu provides artwork to illustrate a "magical mystery treasure" of Anglo-Saxan origin that was recently found. Both the cover and the article piece show an era soldier with appropriate armor, clothing, and weapons. Dociu currently holds the positions of both creative director and art director for Guild Wars 2. His skill and prestige certainly isn't hurting the game's profile any, as this achievement comes on top of the Exposé 9's Grand Master Award he won this past July. The National Geographic issue is on news stands (or, to you whippersnappers, the "website") now.

  • The Dragon roars: Funcom spies on The Secret World's most mysterious faction

    by 
    Justin Olivetti
    Justin Olivetti
    10.18.2011

    We don't care if you have the eye of the tiger -- this is the Week of the Dragon, darn it, and you're going to give respect to it or it will roast your noggin right off your neck! As part of the focus on The Secret World's least-understood faction, Funcom's released a quartet of artwork pieces to help give us an insight into the organization. Perhaps the most eye-catching are the Mute Monks, an ancient order of scary-looking muscle men who have sewn their lips shut and baptized their bodies with tattoos. These monks are the recruiting arm of the Dragon, but are by no means the only members players will encounter. The other pieces of concept art show off a temporary Dragon headquarters, a bang (cyber-cafe) that's a front for the group, and a possible outfit for a Dragon agent in the field. What are you waiting for? Check them all out in the gallery below! %Gallery-72395%

  • Dark Age of Camelot unveils its 10th anniversary masterpiece

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2011

    It's not every day that an MMO turns 10, and Mythic is taking full advantage of the situation to hype up Dark Age of Camelot's impressive milestone by treating players to a few goodies. First up is a highly detailed mural depicting the conflicts, races, and classes of DAoC over the years. Mythic has been revealing the mural piecemeal over the last few weeks before finally unveiling it today to the playerbase. In addition to this poster, Mythic's unleashed Producer Stuart Zissu to film a video laying out the plans for the game's celebration. Zissu talks about the new training hubs designed to get beginners on their feet, epic encounters in the world for groups to tackle, moral arcs that give players concrete choices to make, UI changes, and the 10th anniversary t-shirt. Players logging into the game in October will also find that they'll be enjoying several bonuses to XP, crafting, and more. You can watch Zissu get the crowds pumped up for the party after the jump!

  • Antec to sell NCsoft-themed PC enclosures

    by 
    Jef Reahard
    Jef Reahard
    08.23.2011

    So it's official, Antec and NCsoft are going out. OK, maybe it's not quite that creepy, but a new press release does note that the two companies have an "official relationship," which will be publicly consummated at next week's PAX Prime event. Antec, known primarily for its PC hardware and upgrade components, will be opening an online boutique featuring custom PC cases emblazoned with artwork from NCsoft franchises including Aion, City of Heroes, and Guild Wars. Antec's PAX Prime booth will also be hosting an exclusive City of Heroes Freedom demo for convention attendees, and you can read all the details via the full press release at MarketWire. [Thanks to Jessie for the tip!]

  • Defiance drops in new screenshots, artwork

    by 
    Matt Daniel
    Matt Daniel
    08.18.2011

    Hot off the press from Gamescom 2011, we bring you a new round of screenshots from the upcoming collaboration between Trion Worlds and SyFy, Defiance. For those of you not up to speed on what exactly Defiance is aiming to be, here's a crash-course. Defiance is set to be the first-ever collaborative effort between an MMO and a TV-show, with actions occurring in each influencing the story of the other. Players will be put in the shoes of the citizens of San Francisco Bay Area, while the TV show takes place in and around St. Louis. Earth is under attack by a mysterious breed of aliens who are looking to terraform Earth until it suits their own needs, and of course this means that all humans must die. Humanity isn't just going to take that sitting down, though, and it's up to players to fight off the alien hordes and reclaim their planet. Savvy? Great. Now hit the gallery below (and if you're new to the Defiance scene, go check out the trailer) for some new screenshots of this innovative title and prepare yourself to fight for the planet. That, or die trying. %Gallery-131087%

  • S'all about style, baby: Carbine Studios' Matt Mocarski on art and design

    by 
    Matt Daniel
    Matt Daniel
    08.10.2011

    Nothing seems to stem the tide of dev diaries flowing out of NCSoft's Carbine Studios, and that's just fine by us. Today we have a new post from Carbine's art director Matt Mocarski regarding the visual style of their upcoming title, and which just so happens to include a sneak peek at a screenshot from the title's upcoming debut trailer (which you can see as the header to this post). According to Mocarski, the team began work on the project with a simple goal for the art: It had to be unique and iconic; something that would be instantly recognizable as belonging to Carbine's MMO. With that in mind, the artists began drawing on the collective influences of the team, specifically American and European comics and American and Japanese animation, and came together with an art style that would be unique and memorable for their future fantasy game. It took a few iterations, but eventually the team settled on what Mocarski describes as an illustrated and hand-crafted style. Judging by the still provided, we think it's going to be quite interesting to see the team's work in motion when the game premieres at Gamescom next week.

  • Aion community update details server-first boss kills and more

    by 
    Jef Reahard
    Jef Reahard
    07.05.2011

    Wondering what's been happening in the world of Atreia lately? Quite a lot according to the latest Eye on Community update from the Aion team at NCsoft. The post is packed with content including player screenshots, artwork, profiles of Aion community managers, and a detailed accounting of the first western shard boss kills for both Sematariux and Padmarashka. There's also an embedded video (which you can view after the cut, below) if you're looking to get a few pointers for your own raiding party. Finally, check out the helpful how-to for those of you interested in designing your own legion cloak emblems, as there's a special emphasis on making logos with transparent backgrounds. All of these juicy details can be found at the official Aion website.

  • Google Art Project offers gigapixel images of art classics, indoor Street View of museums

    by 
    Vlad Savov
    Vlad Savov
    02.01.2011

    Google's been hard at work over the past 18 months on something not many of us have been paying attention to lately: art. Specifically, the search giant has hooked up with 17 art museums around the world to offer tours of their internal galleries, using its familiar Street View tricycles, while also doing high-res images of 1,061 artworks that may be viewed on the newly launched Art Project web portal. Also there, you will find 17 special gigapixel images -- 7,000-megapixel versions of each participating venue's proudest possession. The resulting level of detail is nothing short of astounding and we've got videos of how it's all done after the break.

  • Cafepress teams with TomTom to slather your GPS in color, make it totally unsellable

    by 
    Darren Murph
    Darren Murph
    10.13.2010

    Has Colorware started a revolution that's now impossible to stop? Here's hoping the answer is contrary to the obvious. TomTom has -- for reasons unknown -- decided it best to give consumers the option of coating their future navigator in... well, whatever they want. We aren't generally ones to gripe about choices, but the demonstration photo here definitely caters to those in favor of all things vivacious. The outfit has teamed with Cafepress in order to make the magic happen on "select models," and amazingly, privilege of destroying any and all resale value will cost you absolutely nothing. Talk about an incentive to buy.

  • Assassin's Creed artwork being showcased in Paris gallery

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.30.2010

    Parisian gallery Arludik will feature concept art created for the Assassin's Creed series during the month of October. "Assassin's Creed L'Exposition" will run from October 5-30 and features 35 pieces of original concept art. Ubisoft claims the canvases have been appraised between €600 ($820) and €2,000 ($2,725). If you'd like to own a piece of the exhibit, two pieces were selected to have a limited run of 149 lithograph prints. Those will go on sale, likely in the limited edition section of the gallery's website, for €80 ($110). Those pieces will come with a certificate of authenticity and will be hand-signed by Ubi's graphic art director. Proceeds from the sales will be donated to MO5, an organization seeking to preserve the history of video games.

  • Adding artwork to multiple songs in iTunes 10

    by 
    TJ Luoma
    TJ Luoma
    09.17.2010

    iTunes 10 has a cool new feature that allows you to create a Smart Playlist based on whether or not your music has artwork. To use it, simply set "Has Artwork" to "is false" when creating the playlist. You can (optionally) add "Media Kind: is Music" if you want to avoid seeing podcasts, movies, and other items that don't have artwork. I recently decided to clean up my iTunes library. This involved taking all of the music out of the iTunes library and only adding back music that I knew I really liked. I was also making sure the metadata was accurate, including the artwork. I had been adding the artwork via TidySongs, but it had been acting a bit unreliably and claiming that iTunes was not responding (the developers tell me there is a new version available for Windows and a new Mac version is due "soon"). So, I started adding artwork manually. Something very strange has happened that I can't completely explain, so I'll just describe it. I've found songs in my "No Artwork" playlist that had artwork (clearly visible when using Cover Flow), but if I examine the song individually using the inspector, the artwork is indeed missing. I'm not sure how this is happening, but I have noticed a pattern that might give a clue: all of the "phantom" artwork was added by dragging manually to the "Drag Artwork Here" area on the bottom left of the iTunes window while multiple songs from the same album were selected. If I examine the files in the Finder, some of them have the artwork, and some of them don't. Why is this happening? I have no idea. Frankly it makes no sense, and I suspect that there's a bug in there somewhere. (Or maybe that fortuneteller actually did put a curse on me.) Whatever the reason, there does seem to be a workaround. Select all of the songs that you want to apply the artwork to Use command+i to call up the inspector Drag the artwork to the inspector instead of the "Drag Artwork Here" area I don't know why, but that method has worked 100% reliably for me without leaving any "stragglers" lacking artwork. It's a bit of a hassle, but that's a trade-off I'll take for something that works better. Thanks to Guillermo Esteves for drawing my attention to the new iTunes feature.

  • Aqua: Digital paintings made up of OS X elements

    by 
    Keith M
    Keith M
    09.07.2010

    Here's more proof that beauty can often lie hidden, even though it's right before your eyes. Digital artist Johannes P Osterhoff found an artistic quality to Apple's Aqua user interface and decided to base a series of digital "paintings" using several of its elements. With a few simple and subtle alterations, Osterhoff was able to make what looks like actual water droplets or ice, only using elements of Aqua (hence the series' name), at least at first glance. So far Osterhoff is making use of very few elements of the Aqua UI, so I'd like to see what can be done with something else. There's only so much that can be done with bubbles and bars. [via today and tomorrow]