august-celestials

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  • New faction short story: The Jade Hunters

    by 
    Anne Stickney
    Anne Stickney
    06.20.2014

    While the August Celestials weren't my favorite reputation grind in Pandaria -- not by a long shot -- I spent most of the expansion fascinated by the Celestials themselves. Where did they come from? What was their purpose in Pandaria? What was up with that statue of the Jade Serpent in the Jade Forest, why was Yu'lon's life bound to it, and were the other Celestials similarly bound? Blizzard's latest and last offering in the faction short story releases we've seen all expansion is the one I was looking forward to most of all, because of those questions. The Jade Hunters by Matt Burns touches on the story of the August Celestials -- not the creatures themselves, but the organization, and how it came to be. But that's all a backdrop to the far larger story being told, one that finally highlights and talks about the three dwarf clans brought together in Cataclysm. Oh, and it also talks about that statue that we completely destroyed in the Jade Forest.

  • Know Your Lore, Tinfoil Hat Edition: The Black Prince

    by 
    Anne Stickney
    Anne Stickney
    02.16.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Wrathion, the last black dragon -- to his knowledge -- on the entirety of Azeroth has been a puzzle from the moment his egg was created. His immediate response upon hatching was a vicious, calculated attack on his own flight via the use of assassins, which resulted in the nigh-extinction of the black dragonflight. And after completing that mission, he curiously chose, instead of going somewhere to be left alone as he stated he wanted, to go to Pandaria -- where he began an even curiouser journey that players were quickly swept into upon reaching level 90. Wrathion's travels in Pandaria, his sudden gaining of a multitude of Blacktalon Agents, even the spot in which he chose to make his temporary home are all increasingly questionable, especially given what little we know about Wrathion himself. He gives us a grand, magnanimous story about how he's looking out for the world because he's seen visions of the Burning Legion coming to call, and of our world's destruction. But he also said he was firmly on the side of the Horde, or the side of the Alliance, then swapped sides as efficiently as possible when it was convenient. In other words, Wrathion lies. He lies all the time. So the question we should be asking here is whether Wrathion has been giving us the real truth at all -- and what is the truth behind Wrathion's puzzling journey? Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation and history based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • August Celestials hotfixed to accomodate smaller groups

    by 
    Anne Stickney
    Anne Stickney
    12.03.2013

    Just one hotfix was released last night, but it was a doozy for those looking to complete their legendary cloaks. All four Celestials on the Timeless Isle have had their health reduced to 25% of their original giant-raid-worthy health pool. If more than 10 players from the same faction engage with a Celestial, its health will scale up to compensate. The scaling will stop at 100% of their original health once 40 players are engaged in the encounter. The last step of Wrathion's expansion-long chain to obtain legendary cloaks was easy enough when patch 5.4 went live, but these days fewer players are killing the Celestials each week. I know my server usually sees a lot of Celestial kills on Tuesday, but that number drops rapidly as the week wanes on, making it far more difficult for players that are trying to catch up and get their cloak. This change should hopefully make it a little more feasible for players to complete the quest. While it's nice to see this change applied to the Celestials, I wish we'd see the same technology applied to the rest of Pandaria's world raid bosses as well. The Sha of Fear, Galleon, Oondasta, and Nalak all drop mounts, but it's difficult to find a raid group to take these bosses on so late in the expansion. As the expansion's end draws near, it would be nice to see that technology put in place for older content as well as the new. What do you guys think?

  • Know Your Lore, TFH Edition: What are the Old Gods?

    by 
    Anne Stickney
    Anne Stickney
    11.03.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They are malignant entities, forces of chaos and destruction that were locked beneath Azeroth long, long before most of the sentient races we know today came to be. The Old Gods, horrific creatures capable of warping mind and thought, bending "lesser creatures" to their whim, once reigned supreme on Azeroth until they fell to the Titans. Yet they persisted still, even from within their prisons deep beneath the soil. C'thun, Yogg-Saron, N'zoth, and even the haunted last breaths of the Old God Y'Shaarj have presented a persistent menace that simply will not go away. And according to at least some accounts told in Titan records, it's because they can't go away. They can't be killed. Destroying the Old Gods would result in the destruction of Azeroth itself, which is why the Titans chose to merely imprison them instead of flat-out destroy. But one question lingers, in the midst of all the this muddled history. Who -- or perhaps more appropriately, what -- are the Old Gods? Where did they come from? Which version of their history is correct ... or is the truth simply sitting somewhere in between the two? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Reputation in review: Pandaria

    by 
    Anne Stickney
    Anne Stickney
    10.14.2013

    Mists of Pandaria represents a dynamic change to how we look at reputation in World of Warcraft. While Cataclysm's reputations were all by and large flat dungeon grinds aided by the use of reputation tabards, reputation in Mists took a much different approach. In fact, it took many, many different approaches -- each reputation grind in Mists of Pandaria was slightly different from the next, with no two taking the exact same process to get to the end of the climb. On the WoW Insider show, we've talked before about how this is likely a grand experiment on Blizzard's part -- one to see which aspects of grinding reputation players tend to take really well, and which could be happily left behind. I've reviewed quite a few of the reputation grinds in Pandaria myself over the course of the expansion, largely because I'm obsessed with filling all those green bars. But what about the big picture? What really worked with reputation grinding in Mists, and what deserves to be left in the dust?

  • Know Your Lore: The legacy you will leave behind

    by 
    Matthew Rossi
    Matthew Rossi
    09.11.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Mists of Pandaria is the story of an outsider, washed upon foreign shores, who changed the course of destiny for herself (or himself) and the world entire. Pandaria and the rest of Azeroth shifted on the fulcrum he (or possibly she) provided - the mogu, the mantid, the sha all fell before her (him) and even the Thunder King himself lies dead at his feet... or hooves, perhaps. Also, it hay have been her feet. Because in the end, Mists of Pandaria is the closest any MMO has ever come to being a single-player campaign and an multi-player experience at the same time. Mists of Pandaria is about you, your choices, the impact you have had and will have on the world. There have been tragedies. This isn't about those tragedies or what they might mean in the larger picture. Gods and dragons and celestials can worry themselves about what may be and what might happen - heroes live and act in the now. Given a bad situation, they take action to make it better. It can hurt, absolutely, but finding that balance between contemplation and action, to know what to do and then to do it, is all the difference. Let's tell that story, of one figure who landed a vagabond on a new shore. There will be spoilers for Patch 5.4 and the legendary quest chain in this post.

  • Know Your Lore, TFH Edition: The haunting refrain of the Mists of Pandaria

    by 
    Anne Stickney
    Anne Stickney
    09.08.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. This column had a different subject earlier today. I was going to talk about the Warchief situation leading into patch 5.4, as we'll be playing through that content on Tuesday. But as I was gathering screenshots of relevant questlines and information on my Alliance alt, I flew absently into the Vale of Eternal Blossoms and happened upon the above scene, coming to a full stop and simply sitting there as I took it all in. Refugees. Hundreds of them, happily filing into the Vale just after the gates were opened and talking excitedly about the golden valley that was certain to be a verdant new homeland for those that had suffered at the hands of the yaungol and Zandalari in Kun-Lai. And it hit me like a particularly vicious kick to the gut. It's been so long since I unlocked the Vale and leveled through that content last year that I'd forgotten this idyllic little scene, before all the chaos erupts. You, the player, are the hero of all of these pandaren -- you are the one who fought back the yaungol, the Zandalari, and offered these people a glimmer of hope. You're the person that single-handedly convinced the August Celestials to open the gates of the Vale and offer refuge to those that had lost their homes in Kun-Lai. And you're the one that allowed what's going to happen in patch 5.4. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: There are some spoilers for patch 5.4 content in this post.

  • Blizzard previews the Timeless Isle

    by 
    Matthew Rossi
    Matthew Rossi
    08.14.2013

    There's something to be said for open-ended exploration in World of Warcraft. One of my favorite experiences so far has been bopping around the Isle of Giants, just sort of looking around at all the dinosaurs (cause, well, you know, dinosaurs) and it seems that in patch 5.4, we're going to get an even more involved place to check out with The Timeless Isle. World bosses? Check, including one that requires a legendary cape to access (and who drops a pair of shoulders I'm invested in) as well as rare mobs that anyone, even Horde and Alliance, can work together to bring down and get some loot. If you want to make friends with Emperor Shaohao, run around attacking everything in sight, or just check out a new landscape the Timeless Isle has things for you to do. If you want, you can even click the Censer of Eternal Agony and flag for PvP even with people in your own faction. By necessity I'm leaving out tons, so head on over to Blizzard and check it out for yourself.

  • Patch 5.4 PTR: Legendary spell effects for all (druids included)

    by 
    Anne Stickney
    Anne Stickney
    07.08.2013

    In case you were thinking the legendary cloaks in patch 5.4 weren't really flashy, think again. MMO-Champion has discovered new spell effects for the legendary cloaks that are pretty gorgeous. The cloaks are not available on the PTR as of yet, but it appears that they are some kind of spell effect proc similar to the procs displayed by Challenge Mode armor sets, rather than being on and flashy all the time. Although discussion about the fact that we're getting legendary cloaks rather than weapons has been pretty heated, a lot of the discussion boils down to the fact that cloak graphics are regularly turned off by many players, leaving them feeling a little uninspired by Wrathion's last offering. Are the ultra-flashy spell procs just the thing to change the minds of players? Good question -- but MMO-Champion has put together a video of all four spell procs, available after the break. Please note that this is datamined material. Spell effects, visuals, and the procs themselves may change over time before patch 5.4 hits live servers.

  • Patch 5.4 PTR: A glimpse of the Timeless Isle

    by 
    Anne Stickney
    Anne Stickney
    06.24.2013

    Patch 5.4 has plenty of new features to offer, but at the present time many of those features haven't quite been released yet on the PTR, including the Timeless Isle. What's the Timeless Isle? It seems to be home to the new pet battle tournament that was discovered, as well as some sort of temporary hiding place or home for the August Celestials as well. You can't access the Timeless Isle on the PTR currently, but Adriacraft has managed to put together some footage of the Isle in detail. The video is after the break. Please note: This post contains possible spoilers for patch 5.4.

  • Know Your Lore, Tinfoil Hat Edition: Celestials, Ancients and Aspects

    by 
    Anne Stickney
    Anne Stickney
    05.19.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we took a tinfoil-hat look at the Curse of Flesh and why, exactly, that strange curse came to be. We also took a look at theories behind why the Titans didn't simply wipe the Old Gods out of existence -- and in what order Azeroth's creation took place. If you haven't read last week's offering, I'd suggest doing so now, because the theories I'm going to present today tie into that material. While the Old Gods have been pointed out time and again as being on Azeroth since the dawn of time, there are other creatures with just as lengthy a history. The Ancients are, as their name suggests, ancient -- and the Celestials of Pandaria seem to be just as ancient and wise. These creatures are all there to supposedly help the mortals of Azeroth and protect the world from harm. In the War of the Ancients, many of these odd demigods helped the kaldorei fight off the Burning Legion, and with a great deal of success. In Pandaria, the Celestials have their own curious methods of helping out the world -- after all, it was the Jade Serpent who told Emperor Shaohao of the sha, albeit indirectly. So who are the Celestials? Who are the Ancients? And how do they tie into that weird mystery that is Azeroth? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore, Tinfoil Hat Edition: Everything is connected

    by 
    Anne Stickney
    Anne Stickney
    03.17.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we looked at the true origins of the mogu as revealed in patch 5.2. Let's face it -- Pandaria is full of mysteries. It's been feeding us answers to questions very, very slowly, but each answer raises another score of questions as a result. And despite getting answers to the unique origins of the mogu, it still leaves us wondering who Ra-den really was. More importantly, it raises the question of Titan Keepers, and how those Keepers are assigned. By all rights, Pandaria should have more than Ra-den to watch over it. The mysterious continent is chock-full of Titan technology, and due to the death of Y'shaarj, it presents far more problems than even Ulduar had to offer up in Northrend. With all that said, where are the other Keepers of Pandaria? Do any still exist? Are they in stasis, or guarding something in an area still unexplored? More importantly -- all of Pandaria is connected, but how? And how does Emperor Shaohao fit into all of this? Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Patch 5.2: Zandalari Warbringers and where to find them

    by 
    Anne Stickney
    Anne Stickney
    03.05.2013

    The new patch has plenty to offer with a new raid, a new zone, and tons of new quests and content. But don't forget the rest of Pandaria in your travels, because the Isle of Thunder isn't the only thing to discover in patch 5.2. The Isle of Giants located north of Kun-Lai Summit offers several different things to obtain through the mass slaughter of dinosaurs -- and scattered across Pandaria are a selection of new rares to plunder. These rares, discovered early in the PTR cycle, aren't your typical rare mob. Unlike the other rare spawns scattered around Pandaria, these are gold elite mobs that require far more skill. There are three different mobs that spawn -- stealthed scouts, flying elites shown in the picture above, and Zandalari Warbringers. It's the Warbringers that offer the most difficult challenge, requiring a tank and healer at bare minimum to bring down. So where do you find these wonderful mobs, and why do you want to kill them?

  • We don't need daily quests anymore

    by 
    Anne Stickney
    Anne Stickney
    01.25.2013

    I think I've firmly established that I really love doing quests, and that I'm fine with daily quests as a whole. Sure, some of them may have had their moments of extreme frustration, but by and large the daily quest system in Mists of Pandaria is pretty entertaining. But while it's entertaining to me, and it's fine with some players, there are others who cannot stand the system. They hate daily quests. The sight of a blue exclamation point is a source of constant irritation. And it doesn't really matter how you wrap up that package, it's still going to be annoying content that players feel they must complete in order to be competitive. Unfortunately, it doesn't seem to matter what is tied to the system, or if it offers rewards of value, like Lesser Charms or valor points. Adding the value to the daily quest system doesn't make completing the quests any more compelling, it just makes them another chore that must be completed. Which is why daily quests need to go away.

  • Know Your Lore: The August Celestials

    by 
    Matthew Rossi
    Matthew Rossi
    12.19.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The August Celestials are comparable to the Ancients of Kalimdor and Northrend. (Whether or not the Ancients reach into the Eastern Kingdoms is debatable - I haven't seen any there, but that doesn't mean they can't get there.) They serve as the four pillars of Pandaria, sustaining the lands under their protection from the four temples that bear their names. Xuen the White Tiger to the north in Kun-Lai Summit, the powerful Niuzao the Black Ox to the west in the Townlong Steppes, Chi-Ji the Red Crane from the Krasarang Wilds to the south, and Yu'lon the Jade Serpent from her temple in the Jade Forest. Since before the time of Shaohao the last Pandaren Emperor, these four have advised and aided the peoples of Pandaria, protecting the land from the malign influences of the Sha, the rapacious expansion of the mantid, and the cruel oppression of the mogu. It's fair to speculate on whether or not the pandaren, jinyu and hozen could have hoped to have freed themselves without the August Celestials. Yet these four spirits and their temples, while powerful influences on the culture and life of the lands of Pandaria, are not omnipresent parental figures. They do not shepherd their followers, but encourage them. They won't stand idly by and allow them to be destroyed, but neither will they control their lives.

  • Reputation in review: The August Celestials

    by 
    Anne Stickney
    Anne Stickney
    11.23.2012

    At the four cardinal points of Pandaria, great beasts known as the August Celestials watch over the precious continent. To the east is Yu'lon, the Jade Serpent -- a being of unfathomable power who is neither the first nor the last Jade Serpent in existence. While speaking to Yu'lon, it is made clear that upon her death, her life's essence will be passed on to another, in cycle that indicates some type of immortality. There are three others in Pandaria; Chi-ji the Red Crane to the south, Xuen the White Tiger to the North, and Niuzao the Black Ox to the west. It's not clear if these three follow the same cycle as Yu'lon, but all three share the same sparkling, ethereal appearance. We don't know where they came from. We don't know what they are. We don't know exactly how long they've been on Pandaria, although there is mention of Yu'lon in tales from the last Pandaren Emperor. We don't know what their ultimate purpose on Pandaria is, except to guard and watch over the world. And one would think that a reputation grind dedicated to these ethereal creatures would answer at least a few of these questions.

  • Patch 5.1 PTR: Grand Commendations Boost Alt Reputation

    by 
    Olivia Grace
    Olivia Grace
    10.26.2012

    WoW Insider posted in early October, detailing Blizzard's announcement of the upcoming changes to reputation gain. Blizzard had recognized that the heavy demands placed on players to grind out seemingly endless daily quests to gain reputation with a faction were altogether too onerous, particularly for those with a substantial stable of alts. Therefore, a system was announced whereby, once one character had attained revered reputation with a faction, every other character on that account would receive doubled reputation gains. Now, wowhead's dataminers have uncovered the method used by Blizzard to implement their new system: Grand Commendations. These bind on pickup items, such as the Grand Commendation of the Golden Lotus "Unlock 100% bonus reputation gain with the Golden Lotus for all characters on this account". They are available for all the existing Pandaria factions, as well as the new factions appearing in 5.1: Operation: Shieldwall and the Dominance Offensive. There is no pricing data yet, but it seems likely that these will be purchaseable from the faction quartermasters. If you're struggling to locate the faction quartermasters, Matt Rossi wrote a guide detailing their locations. It will be interesting to see if any such steps are taken retroactively, or whether it is considered unnecessary. Are there any pre-Mists factions for which such a system would be applicable, or even useful? Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • The Care and Feeding of Warriors: Mists of Pandaria Reputation gear

    by 
    Matthew Rossi
    Matthew Rossi
    10.21.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. I owe you all the reputation gear guide I promised weeks ago, and so, here it is. Never let it be said that I completely procrastinate on stuff I said I would do for weeks on end. I mean, it's true but you don't have to say it. The various quartermasters for the factions can be found here, if you're trying to figure out where to spend your precious points. They are precious, aren't they? Much like your torso. While there's ilevel 458 justice point gear, I'm going to be focusing on the epics, as those will last you longer overall. By the time you earn enough JP's to buy anything, you often have better gear from the dungeons you're running anyway. Each faction has different items - some helms, others bracers, etc - and so, ultimately, it's most rewarding to work on Golden Lotus first in order to unlock the August Celestials and Shado-Pan, since that will get you access to the most items. The Klaxxi are a good faction to work alongside the Golden Lotus until you get the Shado-Pan and August Celestials unlocked, since you'll probably unlock revered with them before you finish getting Golden Lotus to revered, and can then focus on Shado-Pan and August Celestials. We'll cover Golden Lotus and Klaxxi rewards first, since you'll have access to them first, and then the other two. It should be pointed out that if you are raiding 10 or 25 man normal Mogu'shan Vaults, you may already have access to gear on par with these rewards. That's intentional - Blizzard wants raiders to gear up from raiding, with valor points more serving the role of consolation prize if you just can't get that drop you need. But if you primarily run heroic dungeons or LFR, then these reputation rewards will be upgrades.

  • Getting started with reputation at level 90

    by 
    Anne Stickney
    Anne Stickney
    10.16.2012

    Originally in the Mists of Pandaria beta, all reputation grinds were unlocked at level 90. This left players with a staggering amount of stuff to do, so much that it was immediately overwhelming. There was no clear path of reputation to follow, there wasn't a moment that explained where a player should go first, and why. On live, the Shado-Pan and August Celestials are now locked behind revered reputation with the Golden Lotus. This gives players a slightly clearer path to follow when doing dailies. But even with that change, it's still confusing to players, direction-wise. If you played in the beta, you have some understanding of reputations at level 90, how to increase them, and how they work. But if you're just now experiencing Pandaria and all it has to offer, you may be wondering where to go, what to do, and most importantly, what's in it for you? If you're dreading the thought of endless daily quests, don't worry -- it's nowhere near as complex as you'd think.

  • Blood Pact: Reputable gear and more for raiding

    by 
    Megan O'Neill
    Megan O'Neill
    10.15.2012

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill opens up Shado-Pan dailies and then promptly decides that things like having 4-slot farms for all her alts and leveling her shockadin are more important. What a slacker. Three weeks ago, I wrote briefly about the rewards from having reputation with Pandaria's factions. Three weeks ago, all I had was beta to go on, and on beta all the factions had dailies open to me independently of each other. When Mists of Pandaria went live, we found out that it really should have been named the Golden Gate Lotus faction, complete with "You Shall Not Pass into August Celestial reputation" signs. Then we had a hotfix of the Justice Points and Honor Points gear to bring them in line with each other ilvl-wise, a hotfix that removed reputation requirements for justice point gear, and some more hotfixes opened up some of the valor gear behind faction reputation lines. While your heading was spinning with all the faction-made gear changes going on, I was writing it all down to figure out which pieces I should be questing for.