Azshara

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  • Know Your Lore: War of the Ancients part 1 -- Azshara's love story

    by 
    Matthew Rossi
    Matthew Rossi
    02.09.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We've mentioned it, referenced it, and discussed it before, but we've never featured it in a KYL column. The War of the Ancients, the epic first battle between Azeroth and the Burning Legion, is the conflict that shaped the world we adventure in today. Deathwing first became known as a malevolent force during the War of the Ancients. The Burning Legion first appeared. Figures like Malfurion, Illidan, Tyrande, and Alexstrasza all made momentous decisions that shaped the world and everyone who lives in it. Before the war, there were no druids, no high elves. The continent of Kalimdor stretched to include the lands that are today Northrend and the Eastern Kingdoms. There was no Maelstrom. There were no naga, and Azshara was queen of the kaldorei entire, and entirely beloved. Also, there was a whole lot of time traveling, but we'll talk about that next week. This week, we'll cover the War of the Ancients as it was before time wizards. The biggest difficulty in discussing the War of the Ancients is knowing which one you're talking about: the one before Nozdormu sents Rhonin, Korialstrasz, and Broxigar back in time, or the one that resulted from their trip. This week, we discuss the history and background of the war. And yes, I am fully aware of the irony of using words like "before" and "after" to discuss time travel. Pre and post-incursion still have the sense of before and after attached to them, or I'd use those. Simplicity demands we make use of the most basic terminology and just grapple with the difficulties. Still, in either timeline, certain things happened. At the heart of it all, the reason the Burning Legion found Azeroth was that a beautiful, intelligent, powerful woman who was queen of all she surveyed fell in love.

  • Know Your Lore: Azshara and the Blue Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    01.09.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Of all the zones to get face lifts in Cataclysm, none deserved it so much as Azshara, the formerly level 50 zone that had a scant 32 quests available during vanilla. Azshara was just a small part of the former home of Queen Azshara and the Highborne, and one would think a zone with that kind of potential would have more to offer. In Cataclysm, the zone has become a level 10-20 area for Horde, and some of the zone's lore offerings have been expanded upon. Others raise more questions than they answer. In between all the goblin advancements, one place directly addressed was Lake Mennar, former home to a ton of blue dragons for no discernible reason whatsoever. Lurking nearby was Azuregos, the batty blue dragon who was an outdoor boss and the key to the blue scepter shard for opening the gates of Ahn'Qiraj. Lake Mennar proper served as little more than a farming area for the Azure Whelpling. Why was the Blue Dragonflight so fascinated with Lake Mennar? There's a story behind that, and it goes all the way back to the War of the Ancients.

  • Live Stream: Guided tour of Azshara

    by 
    Robin Torres
    Robin Torres
    12.20.2010

    Today we'll be touring the zone of Azshara, newly remade in the image of the Horde. We'll cover the achievements you can get in the zone as well as visit the major and minor landmarks of the area. As usual, I will be answering questions and comments from the chat room, which is after the break. Update: The stream is now over. You can watch the video replay by clicking on the image above.

  • Guest Post: Azshara revamp ushers in new level range, epic stories

    by 
    Alex Ziebart
    Alex Ziebart
    11.13.2010

    This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. I would hazard a guess that a vast majority of WoW players have never even been to Azshara. Honestly, since Molten Core is no longer a major raid zone and the Runes of Fire Lords just put themselves out, there really isn't much reason to. Those of us who raided in vanilla made weekly trips there to pick up our Aqual Quintessence, and I was also an herbalist, so I would spend another hour or so out there looking for Dreamfoil because of needing a bag full of mana pots to raid in those pre-potion sickness days. Clearly, the zone was unfinished. There was one quest hub, if you could call it that, because there were only a very small number of quests there. Blizzard tried to bring people to the unused zone later on by adding in the level 50 class quests that led up to Sunken Temple -- but really, in the process of leveling, you could basically ignore Azshara and move on. I hated the original Azshara because it was out in the middle of nowhere and fairly poorly designed. It was hard to get to places because of all the rocky cliffs, and passages up and down from the beach to the cliffs were too few and far between. It could even be dangerous at level 60 before The Burning Crusade's stamina inflation; lots of mobs feared and or put debuffs on you, and there were elites wandering around over huge portions of the zone. Sadly the few fond memories I have of old Azshara are gone, as well. When Azuregos was up in vanilla, the entire zone would become a raiding guild, PvP fight zone as the top Horde and Alliance raiding guilds fought over who could tag him, killing flagged members of the group who got him, hoping to wipe them and inflict them all with the debuff. It could get fun and entertaining -- and one time, it even caused our server to be shut down. Well, that has all changed come Cataclysm.

  • Breakfast Topic: Which Cataclysm zone are you most excited about?

    by 
    Alex Ziebart
    Alex Ziebart
    11.08.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. All of us are anxiously awaiting Cataclysm's going live. Wrath is winding down and people are anxiously anticipating the new content. Some want new raids, some want new dungeons, some want new quests, some want to make goblins or worgen. Some of us are just really excited to see the changes to the old zones, and some just want to get right into the level 80 to 85 content. I myself am in the beta. I have played it as it has evolved since the friends and family alpha, and I have watched some of the zones go from buggy and near unplayable, with quests not yet implemented, to being far more fleshed-out and nearly ready to go live. I love Hyjal. It has an epic feel; you are right in there battling to reclaim the zone from the Twilight Cultists and the elementals. Deepholm is equally amazing. In the revamped zones, I thoroughly enjoyed the CSI-inspired murder quest chain in Westfall. I have made both a goblin and a worgen and must say, the goblin starting area and Azshara should not be missed. Everyone should make a Horde character and complete the Azuregos and Kalecgos quests in Azshara. On the other hand, I feel Gilneas is a little overscripted and Darkshore is still a little odd. There is a lot of the world I want to see when Cataclysm launches, but there are places I want to see more than others. Where are you most interested in exploring when Cataclysm comes out? What do you absolutely have to see, and what quests do you want to do? What particular zone excites you the most? Or are you just in it for new dungeons, raids and new shiny epics?

  • Know Your Lore, Tin Foil Hat Edition: The final boss of Cataclysm

    by 
    Anne Stickney
    Anne Stickney
    09.26.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The image above was taken from a blog post I made back in January of this year, a post discussing possible links between the Old Gods, the dragonflights and Deathwing. Unfortunately, not more than a month or so after it originally aired, several points in the post were disproved, largely due to the release of the Stormrage novel and revelations contained therein. But with the release of Cataclysm and the events playing out on beta servers, I feel this deserves another look -- because what we are potentially looking at is a sequence of events that prove that Deathwing isn't really the one responsible for all this disaster we're going to see on Azeroth, nor is Deathwing the one we should really be worried about. Please note that this post is a "Tin Foil Hat" edition. It is pure speculation based on events already presented in Warcraft lore and certain things I've seen lurking around the Cataclysm beta servers. There are potential spoilers for Cataclysm in this post -- but only if my mad, deranged theories are somehow correct. However, I am going to include several screenshots from the Cataclysm servers, so if you'd rather not be spoiled in any way by the upcoming expansion, I'd advise steering away now.

  • Cataclysm Preview: Azshara

    by 
    Anne Stickney
    Anne Stickney
    08.26.2010

    Popular player opinion has been a mix of excitement and wistful nostalgia when it comes to the zone of Azshara, one of the least-utilized yet most gorgeous zones from vanilla WoW. Some players are ecstatic that the zone is receiving a quest overhaul; others fear that the goblin landscaping will ruin the beautiful scenery unique to the zone. In the latest of a string of Cataclysm previews, game designers Craig Amai and Dave Kosak discuss the zone's changes and design in the upcoming expansion. The lore of the region, the design of the quests and landscape, the whereabouts of Azuregos and the general concept and story behind the zone of Azshara are all addressed, as well as a peek into what went on behind the scenes to actually redesign the landscape into a functional, fun and still hauntingly beautiful place to level. Check out the official Cataclysm page for the full article -- and while we're on a nostalgia trip, take a look back at Azshara quests that you should finish before the new expansion hits, and check out the gallery of Azshara as it exists today. %Gallery-97278% World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • Around Azeroth Beta Edition: Wasted away again in Kalimdor

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    08.22.2010

    Today's submission falls into the "ha-ha, I'm in the Cataclysm beta and you're not" category. Beta tester Gallrock snapped this shot of himself chilling with a couple of mixed drinks at what our own Anne identifies as Gallywix Pleasure Palace in Azshara. If you look closely, you can see green sparks shooting from the drinks, which has to be a big predictor of whether your future will involve throwing up over a balcony while wearing a toga. %Gallery-76180% Want to see your own screenshot here? Send it to aroundazeroth@wow.com. We strongly prefer full-sized pictures with no UI or names showing. Please include "Azeroth" in the subject line so your email doesn't get marked as spam, and include your name, guild and server if you want to be credited.

  • Know Your Lore: History of the Shen'dralar

    by 
    Anne Stickney
    Anne Stickney
    07.31.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There's been plenty of chatter regarding the upcoming expansion, and both Rossi and myself have been doing our best to fill in the background on lore figures and races that will play some kind of part in it. One of the questions I find myself asked a lot in regards to Cataclysm is how the new race/class combinations will fall into play lore-wise once the expansion launches. The answer to that question is easier than you'd think -- most lore for these new race and class combinations already exists in one form or another in game. Over the next few weeks I'll be giving you some background and history into each class and race, and how these combinations make sense in the face of existing lore, as well as speculation on possible conflicts we might see in the future with regards to these choices. Please note, the following post may contain spoilers for the Cataclysm expansion -- if you'd rather avoid all discussion or speculation regarding Cataclysm, it'd be advised to steer away now. Today we'll be discussing one of the most baffling of the new announcements -- night elf mages. Although the original announcement left some (including myself) horribly confused, later revelations made the choice perfectly logical. While they've been addressed briefly in the post regarding elven evolution, we're going to take a closer look at the Shen'dralar -- the Highborne that make their home in Dire Maul.

  • Azshara: Changes and what will be missed

    by 
    Anne Stickney
    Anne Stickney
    07.10.2010

    The Cataclysm beta is at times a little off putting. Flying over zones is an alien experience that is still somewhat strangely familiar. There aren't really words to describe the disconnect you feel -- it's got something to do with the newness of the old zones. Suddenly that place that had been a lake for the past five, six years is gone. Suddenly entire rock faces have vanished. And in the case of Azshara, suddenly large parts of the landscape have taken a dive into the ocean. For Alliance players, Azshara wasn't really much of a zone to begin with -- there are a few quests at Talrendis Point in Azshara, a few more neutral quests here and there, and of course the level 50 class quests and the quests for the Hydraxian Waterlords -- other than these however, Azshara was simply a mystery. At Talrendis Point both Alliance and Horde players can find an NPC named Loh'atu, a tauren who will give quests to either faction. He'll also tell you a little bit about the history of the area, but doesn't really go into great detail. And that's always been the major problem with Azshara -- there wasn't really anything of significance to be found there, generally speaking. Unlike Felwood, Feralas, Tanaris, Un'goro or any of the other Kalimdor zones in vanilla WoW, Azshara seemed to be a zone that consisted of large amounts of land that you had to run over and mobs you had to dodge to get to the one place that had the one item for the one quest you needed to complete. Everything else? It could be ignored. And so it was -- most players tended to skip the zone entirely after Burning Crusade's launch. There are, however, small bits and pieces of lore and quest lines that shouldn't be missed, quests that will be disappearing entirely when Cataclysm hits. Check out the gallery below for a look at Azshara as it stands today -- the list of quests, and the reasons why you should do these quests now, start after the break. %Gallery-97278%

  • Goblin up all the excitement

    by 
    Zach Yonzon
    Zach Yonzon
    07.10.2010

    Sure, the worgen are badass and all that. When Cataclysm breaks, we'll probably see a wave of rerollers populate the Alliance with werewolves the way Burning Crusade glutted the Horde with pretty boys (and girls). The worgen have so much angst and goth sensibilities, and Gilneas evokes that whole aura of Victorian doom and gloom that the new race is guaranteed to attract a tidal wave of players to roll characters from scratch or, sometime in the future, pay for a race change. Heck, even I plan to roll a worgen and level it through the new starting zone. But what really excites me are the goblins. Sure, they're short, green, and by any measure pretty ugly, but man, they appear to be a total riot. We've never seen anything like this before. Personally, I think the whole deal with worgens is just too emo. But goblins? Insanity. Goblins are hedonistic, money-grubbing, self-destructive and completely, off-the-deep-end wacky. They have a pleasure palace in Azshara. A pleasure palace. With a swimming pool. If you thought starting areas on RP servers had some interesting RP going on, you might be shocked at the kind of RP that a freaking pleasure palace with a swimming pool invites. Goblins aren't nice guys. They're abrasive and offensive by design. I can't wait to play one.

  • Cataclysm Press Event: War of the Ancients raid confirmed

    by 
    Anne Stickney
    Anne Stickney
    06.13.2010

    World of Raids got to sit down and have a chat with Game Director Tom Chilton during the recent Cataclysm press event, and along with information regarding raids, classic dungeon revamps and new instances was the revelation that the Caverns of Time will not be ignored in the coming expansion. In fact, players will be seeing a very familiar event that had a whole trilogy of novels written about it: The War of the Ancients. The War of the Ancients covers the events of the Sundering that originally split Azeroth into the shattered continents we see today. As yet there's no information as to what kind of role players will have in the war, although Chilton did say that this will not be an event that is available upon release -- it will be part of the progression on the fight against Deathwing. Despite this, I know many players will be excited at the chance to finally see the events of the war firsthand. The biggest question in my mind though is which timeline we will be addressing; the original one, referenced in Warcraft III, or the timeline of the War of the Ancients Trilogy, and whether or not Broxigar, Rhonin and Krasus will make an appearance. Check out the full interview for more details on raids, instances, and questlines that are old favorites.

  • Know Your Lore: Elven evolution

    by 
    Anne Stickney
    Anne Stickney
    05.04.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I love reading the comments on KYL. Sometimes you guys have some really great ideas, and sometimes you guys know just where to poke a hole in whatever fanciful theory I've got out for discussion -- but by and large, it's just nice to see people asking questions and thinking. The bonus to having comments, however, is that I can see where people are confused and put together something to straighten it all out. The subject today is elven evolution -- the difference between the night elves, blood elves, high elves, Highborne, Shen'dralar, quel'dorei, sin'dorei and all those other terms thrown out there that make the simple process of figuring out where all those elves originated incredibly confusing. Elven evolution is fairly straightforward; it's just the extra terminology that throws people. All elven ancestry starts with the kaldorei, which means "children of the stars" in their native tongue. These guys are night elves, and they are the first elves that ever existed and the elves from which all elven ancestry on Azeroth originates. Don't think of them exactly the same as the night elves we can play in Warcraft today, but as a slightly older version, though they looked virtually the same. Malfurion, Illidan, Tyrande, Azshara ... All of these elves were descendants of the original kaldorei. Where the kaldorei came from is up in the air, though there are multiple theories. The night elves believe that the kaldorei were originally their own race, a primitive group of nomadic, nocturnal creatures who settled by the Well of Eternity and were blessed by Elune, transformed and subsequently adopting the name kaldorei. Ancient troll legends suggest that those nomads who settled by the Well of Eternity were actually trolls that were turned into the first kaldorei. This is where the crux of that argument about the elves' origins stems from. The elves believe that the primitive group of nomads were simply early elves who hadn't evolved into "proper" elves yet, and the trolls believe that the primitive group of nomads were actually primitive trolls who split off from the Amani Empire.

  • Breakfast Topic: Your character's quest

    by 
    Anne Stickney
    Anne Stickney
    04.20.2010

    I like quests. I like reading quests. Sure, every now and again it's a straightforward "Please go kill x animals for y body parts and I will give you z gold," but sometimes the stories involved with the quests or the quest NPCs themselves are tremendously entertaining. Take Ragged John, for example -- while the little weirdo no longer gets to tell his epic tale, listening to his story while working on the Onyxia chain was a ... rare treat. Or one of my personal favorites, Jenal over in Darnassus. There's not much to Jenal, but the tiny bit of character interaction when you speak with him always left me wondering what exactly Jenal's full story was. As for the Horde, I always loved Valormok out in Azshara and the story of the little band of Horde that had been sent out there, especially Jediga and her little, uh, side business of stealing artifacts for people. I have to admit while I'm looking forward to seeing the "new" Azshara come Cataclysm, there's part of me that is going to miss the little wayward band. One of the other things I like are the realm forums. Sure, there's an unending supply of depressing drama and whining. But sometimes you end up with a little chunk of gold in the middle of it all, and those gold moments make it worth trawling -- well, to me, anyway. The gold for the day today is from Nozz over on US Sisters of Elune, who brought up an old topic from way back that ties my love for quests together nicely with my love for playing the game in general: If your character were a quest giver, what would his/her quest be? The thread already has some interesting answers, but I'd love to see some answers from you guys. Would it be a straightforward "Kill 20 zhevras and pray they have hooves?" A simple request to listen to a story? A long chain sending players all over the world? Or a simple "I'm hungry; go get me some bread"? What would you give as a reward, if anything? Have at it, readers!

  • Breakfast Topic: What would the ultimate raid be?

    by 
    Matthew Rossi
    Matthew Rossi
    03.20.2010

    I should probably asked "What would your ultimate raid be" instead but let's just run with it. For some people, Icecrown Citadel is the raid and the Lich King is the encounter they've been waiting for since WoW shipped. Arthas/The Lich King is on a lot of players' lists of favorite bad guy. For me, personally, there are a few contenders for 'Ultimate' raid status, as defined as both super-epic in lore and scope and the older definition of ultimate as the end. For me, if I ever get my ultimate raid, I may stop playing WoW. Deathwing. Frankly, if they do this fight the justice the character deserves, the fight will be so awesome that it may destroy my WoW installation upon finishing it. Deathwing is a character I've wanted to see more done with since our old days raiding BWL. I want cinematics, unique models, unique music, new mechanics, the works. I'm actually somewhat nervous about this character and hope his entrance in Cataclysm feels as portentous as it should. Sargeras. We've yet to actually see Sargeras himself in the game. His spirit is supposedly drifting in the Twisting Nether, unable to access his original form, so will we eventually end up fighting him twice? Will we have to try and stop him from reclaiming his original titanic form and power, and then fight him later once he does? And will we even be on Azeroth when the confrontation takes place, since for him to enter our world bodily seems to take a massive amount of power (see the original Well of Eternity)? Azshara. I really dig the Naga and I want to see more done with them. I know we'll have underwater cities and such in Cataclysm, but I'm eager to get to see the main event, so to speak. And Azshara ties well into the whole Sundering/Well of Eternity legacy which would make for all sorts of story hooks. I'm eager to see this character make an onscreen appearance in WoW. Someone new entirely. Old gods and established lore characters are great, but one of the things that Vanilla WoW did was provide us with new or expanded enemies to fight and I'd like to see more of that. Nefarian and Onyxia, Ragnaros, even C'Thun were all new to World of Warcraft itself (although the Black Dragonflight and Old Gods weren't.) There's no reason something else from the Twisted Nether or Great Dark Beyond couldn't menace Azeroth, or some mortal wizard or warrior couldn't acquire vast power and become a threat. The Lich King had ties to the previous two Warcraft games but was new at the same time. Let's see something like that happen again and an entirely new menace confront us. The Gronn. I kind of feel like the Gronn got short shrift in Burning Crusade. Here are these gigantic, semi-immortal beings of immense size and power, strong enough to go toe to toe with potent dragons and led by Gruul, who mysteriously has seven 'sons' (I can't tell Gronn genders, man, for all I know they use parthenogenesis to reproduce) each nearly as massive and vicious as he is. In Beyond the Dark Portal, Gruul is supposedly smart enough to know how to use the Alliance to help him defeat Deathwing, but in the game he's just kind of a drooling idiot. I'd enjoy a raid that dealt with the true origins of the ogres, their relation to the Gronn, and where the Gronn lords and Gruul actually came from. So now we turn to you. What do you really want to raid? What raid would be your ultimate WoW experience?

  • Cataclysm starting zone lore and other new details revealed

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.27.2009

    PC Gamer UK was lucky enough to get the chance to grill Blizzard about the upcoming Cataclsym expansion, and they came away with quite a bit of new information, which is available in their latest issue, as well as as in the PC Gamer Podcast.If you don't want to be spoiled, do not follow the break, I'm warning you now. There's a couple major story spoilers, especially regarding the origins of the goblins and worgen.

  • BlizzCon 2009: Goblin backstory and zone info

    by 
    Allison Robert
    Allison Robert
    08.21.2009

    The DirecTV stream cut out for me after the opening ceremony, so it's possible there are a few things I'm missing; drop a comment if it looks like I've omitted anything. Anyway, here's what we know about the Goblins (the new Horde race) so far:BACKSTORYThe playable race is a group of Goblins based on the Isle of Kezan, a new zone between the Eastern Kingdoms and Kalimdor. While Goblins and the neutral Goblin trade organizations as a whole originate here, the official site and trailer both hint that the playable group has had (or is that, will have?) a recent and deeply unpleasant encounter with the Alliance that makes the Horde a logical choice when the time comes to pick sides. From the trailer, it would appear that much of the Goblins' starting zone is taken up by the eponymous cataclysm, the need to get away from the destruction, and their induction into the Horde, but we don't have too many details on it yet.The playable Goblins won't be formally associated with any of the neutral Goblin trading organizations we already know and love (figuratively speaking, of course; the Steamwheedle Cartel's been bilking us for years). There's also no mention so far of the other Goblins going anywhere, so I'm assuming that the game's preexisting Goblins will remain in the game in whatever capacity they can post-cataclysm, and the Horde Goblins are a faction unto themselves named the Bilgewater Cartel.

  • Sound Blaster site may hint at expansion details

    by 
    Michael Sacco
    Michael Sacco
    08.17.2009

    Creative Labs posted a teaser flash video on their Sound Blaster site today; though to what they're announcing or counting down is currently unknown, we can definitely see that it's WoW-related, given the Horde crest in the center of the screen, and the Lament of the Highborne playing in the background.Now, normally this wouldn't be very interesting, but when brightness and contrast are adjusted on the image's background, two distinct maps appear. The first is what is clearly Azshara on the left side of the image, and the second is the peninsula of Gilneas on the right side.So why is this interesting? Well, those are the starting zones that the leaked Cataclysm information states are for the new races coming with the expansion. It seems that the zones are in the spotlight a bit too much for it to be a coincidence. It very well could be an announcement meant to be timed with BlizzCon, or it could just be that the maps typically surround the Maelstrom and thus their positioning makes sense with the swirling Maelstrom graphic in the center. We'll see what Creative has to say when the teaser ticks down some more!

  • The Queue: Exploits and dirty cheats

    by 
    Alex Ziebart
    Alex Ziebart
    08.11.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.The video embedded in today's edition of The Queue isn't a silly music video this time around, I'm afraid. No funny business today. Today is for game faces. Today is for serious business. Today is for italic letters. Sashay asked... "I have found a glitch that has caused many people to have their hearts broken. This glitch is the "underground" mining technique that people use so they will not be attacked by enemies. Does this happen because they found a "Under Stormwind" glitch somewhere in Northrend? Maybe they put their toon in the tourney castle before it was built and now they are under everything?"

  • Lorecrafted tackles the Maelstrom

    by 
    Alex Ziebart
    Alex Ziebart
    07.10.2009

    Lorecrafted is one of my favorite blogs these days. If you've been reading this site for awhile, you probably know that one of the things I enjoy most is geeking out about lore, both positively and negatively. I love picking things apart, speculating on random story snippets, and all of that sort of thing. Unfortunately, I haven't been able to spend much quality time with Know Your Lore due to other commitments, so Lorecrafted replaces that void in my life at least a little bit.Just recently, Greyseer (the author behind Lorecrafted), finished up a three part speculation series on what he would like to see come out of a Maelstrom expansion. Reading over it, you realize just how many different forces could be at play in the expansion. I don't think everything will play out the way that he thinks they'll play out, but that just lends more weight to just how much could happen in the Maelstrom.There are plenty of people that think Warcraft dies with Arthas, but when you look at the game world beyond the events of Warcraft III, Arthas is actually relatively small character. He's not even the most dangerous thing Azeroth has seen. The threats that lie within the Maelstrom have proved themselves to be far more destructive... as in, caused Azeroth to sunder into the various pieces that make up the world today. Let's see the Lich King do that.