BARS

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    Facebook's BARS is an experimental TikTok-like app for rappers

    by 
    Mariella Moon
    Mariella Moon
    02.26.2021

    Facebook's R&D division, the NPE Team, has released BARS, an app for aspiring rappers.

  • Dash takes the hassle and guesswork out of barhopping

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    11.03.2014

    Sure, you might be able to make reservations at your favorite dinner spot (or tip your barista) via mobile app, but that won't tell you how busy it'll be once you get there. That, ladies and gentlemen, is what mobile payment outfit Dash is hoping to solve with its new trick, Venue Vibes. By meshing with a bar or restaurant's existing point of sale system, it's able to glean real-time info on just how hopping a place is based on the number of open tabs compared against its maximum capacity. Looking for a bar that isn't too crowded, but still has some life to it? Aim for a watering hole with a "relaxed" rating. Want someplace rowdy? Shoot for a "lively" venue. The app is currently only available in New York and Chicago for now, with somewhere in the neighborhood of 100 different bars and restaurants on board.

  • The Daily Grind: Which game has the best taverns?

    by 
    Justin Olivetti
    Justin Olivetti
    05.05.2013

    I love me a good tavern in an MMO. Taverns are so iconic to fantasy games and literature, being a place where adventures begin, fellowship is begun, and a respite is enjoyed. In MMOs, they're usually wonderfully detailed buildings that are perfect for roleplay, a quick stop to sell some loot, or even the odd quest or two. Pretty much every fantasy MMO has them (and some of the non-fantasy ones as well). I think they make the world feel more lived in; a tavern is pretty much a home-away-from-home for the world-traveled adventurer, after all. Lord of the Rings Online has some of my favorite watering holes in plenty of varieties, especially the newer ones in Rohan. If you're partial to taverns too, which game do you think has the best ones? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Brains for lunch: Capcom's Japanese bar menu revealed, kind of

    by 
    Jessica Conditt
    Jessica Conditt
    01.15.2012

    Cap Bar, Capcom's bar in Shinjuku, Tokyo, is set to open Jan. 25, complete with game kiosks, a Capcom merch store and a Capcom-themed menu -- including the following four teaser dishes: - Ace Attorney pasta and rice - Monster Hunter allaculte and meat - Devil Kings salad and soup - Resident Evil "Brain Cake" dessert Aside from the Brain Cake -- "Zombies are targeting your brain. Equip the blade and fight!" as Capcom describes it -- the other dishes appear to be a tad vague, even for a teaser menu. Just saying, we wouldn't walk into a bar in the states and order the "meat," but maybe that can fly in Shinjuku. %Gallery-144739%

  • Patch notes for Final Fantasy XIV's 1.19a update unveiled

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.13.2011

    Patch 1.19 is still fresh in the minds of every Final Fantasy XIV player; it was a big change for the game that ushered in a lot of welcome additions and improvements. But not quite everything was ready for prime time when the patch went live, leading to the promise of a patch 1.19a with a few more features. With the patch having just gone live, patch notes for 1.19a have understandably been released, and the latest notes should continue to make players happy with several further updates beyond the obvious elements held over from 1.19. Aside from the addition of the third beastman stronghold and the implementation of levequest history evaluations, the patch will bring the long-desired feature by which the game remembers your bar layouts when you switch classes rather than forcing you to re-arrange bars each time. There have also been several bugfixes and price reductions on several vendor-sold items across the cities. While this latest bridging patch won't be the game-changer of its predecessor, it should still be welcome when the servers come back online from the patch process.

  • Dev Watercooler: Ghostcrawler discusses the number of player abilities

    by 
    Mathew McCurley
    Mathew McCurley
    04.26.2011

    In his continuing conversational blog series Dev Watercooler, Greg "Ghostcrawler" Street (lead systems designer) muses about the number of abilities players have, what the sweet spot is in terms of quantity, the need for all classes to have a viable AoE rotation, and the difference between rotational abilities and situational abilities. From a game design perspective, this might be the coolest Dev Watercooler yet. Read this full Dev Watercooler after the break, or check out the other Dev Watercoolers with Ghostcrawler: Dev Watercooler: Expertise and hit for tanking Dev Watercooler: Interrupts Dev Watercooler: Critical hits

  • Chuck Schumer writes open letter to Steve Jobs

    by 
    Mike Schramm
    Mike Schramm
    07.16.2010

    Just in case you missed it yesterday, US Senator Chuck Schumer wrote an open letter to Steve Jobs asking him to deal with the ongoing iPhone 4 reception issues. "To address this concern," Schumer wrote, "I ask that Apple provide iPhone 4 customers with a clearly written explanation of the cause of the reception problem and make a public commitment to remedy it free-of-charge." Schumer cites the Consumer Reports posts about reception issues, and suggests that Apple both provide free software updates to make sure bars correctly reflect signal reception (which it did yesterday), and provide the actual formula it uses for bar strength (which it probably won't do). Politics aside (and please don't argue politics on our Apple blog, thank you -- if the comments get out of hand on this one, we'll just close them), I can't see how this is much more than Schumer jumping in on a cause that's already rolling along fine without him. Even before his letter went out, today's press conference had been scheduled, and the issues were well documented. I guess we appreciate the sentiment and all (we do want these issues fixed), but Jobs was probably going to do today whatever he was going to do without hearing from a New York Senator. Thanks anyway, Chuck. Probably time to leave the iPhone 4 issues to Apple and its customers, and get on back to, you know, governing the country.

  • Apple issues official word on iPhone 4 reception: it's the bars, man

    by 
    Michael Rose
    Michael Rose
    07.02.2010

    If you didn't see the thorough reports from AnandTech and Richard Gaywood on the behavior of the iPhone 4 in low-signal areas, one of the conclusions they came to is that 'bars are bogus.' The behavior of the signal indicators on the phone is wildly shifted toward the optimistic, with over half the available signal range displayed as a cheery five bars. This contributes to the death grip problem: users who are giving up some antenna sensitivity when they grab the phone may not realize that their signal was iffy to begin with. Guess what: Apple agrees with them, at least in part. The company posted a letter/press release today (unsigned, rather than the attributed-to-Steve past Thoughts on Music and Thoughts on Flash; they could have called this one Thoughts on Bars, but that would have been a little cruel) that admits "We have discovered the cause of this dramatic drop in bars, and it is both simple and surprising." The letter continues: "Upon investigation, we were stunned to find that the formula we use to calculate how many bars of signal strength to display is totally wrong." Totally wrong? Golly. Apple says it will be releasing a software update to recalibrate the signal display so that users will be aware of the low signal that they didn't think they had, and as a result the problem of not being able to make calls when they hold the phone 'the wrong way' will be less evident. I guess. We're all for clarity in signal displays, but what's not clear is how a more sophisticated formula for computing the "more bars in more places" will help users who have bought bumpers, or returned phones, because their iPhone 4s could not make calls in places their 3GS phones did. As Apple notes, there are plenty of users who are not having problems, and in fact get better reception and fewer dropped calls than they did with previous generations; all that does not invalidate the issues that are causing grief for Death Grip Nation. In their review, Anandtech acknowledged that the iPhone 4's antenna capabilities and performance in low-signal areas are much improved over the earlier generation, with the ability to hold calls in conditions where the 3GS would have dropped them. Still, their conclusion is sound and straightforward: "At the end of the day, Apple should add an insulative coating to the stainless steel band, or subsidize bumper cases. It's that simple." Note: Whether you are having reception issues or not, please be respectful and constructive in your comments.

  • Hey Apple, you're holding it wrong

    by 
    Thomas Ricker
    Thomas Ricker
    06.25.2010

    We're only holding it in the way that you showed us.

  • The Mog Log: Assembling the gestalt of Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.01.2010

    We've been treated to a veritable onslaught of new information about Final Fantasy XIV of late, and when I say "treated" I mean precisely that. After all, Square-Enix's information comes at a glacial pace, to the point where they're still releasing information about Final Fantasy VII to this day. (Or squeezing blood out of that stone for all it's worth, reader's choice. I think my way is funnier.) Of course, the problem is that the information is released without a great deal of context. My hat goes off to the brave folks in the testing, scurrying about and trying to reveal as much as possible, but I know from experience what happens when your goal is "find things out" rather than "assemble a coherent picture." We know a lot of facts about Final Fantasy XIV, but we don't have a real idea of the scope of the game. For some people, that's second nature. For others, it's a challenge. And for some people, they haven't seen the piece or two that would make everything fall into place. So today, The Mog Log is taking a tour back through what we've learned and trying to put it all into some sort of overarching framework.

  • Addon Spotlight: Dominos

    by 
    Eliah Hecht
    Eliah Hecht
    01.20.2009

    Many people who don't otherwise use mods much use a bar mod, since Blizzard's default bars are quite limited. Back in the day it was Flexbar or Trinity; nowadays it's usually Bartender or Dominos (but oh, how I miss Flexbar). Dominos is the successor to Bongos, so if you used Bongos in the BC era, you'll probably be at home here, although it's missing a few features that the author found troublesome and not worth it. It's also the bar mod I use on all my characters (along with Autobar, which I'll discuss in a future Spotlight). The goal of Dominos is to be simple to configure, yet powerful enough for most situations. It also uses the default action bars, so any bars you have set up already in Blizz's interface will port over fairly seamlessly, and things like tooltips work just fine. It also works just fine with vehicles, which are prominently featured in many Wrath quests. Most of the options are hidden away in the bars' individual configuration frames, which are accessible by right-clicking a bar while in config mode (/dom config). A bar can be made as many buttons as you want it, they can go horizontally and vertically, any size you want - all the options you'd expect from a modern bar mod.

  • Fanfest details emerge on EVE's Walking in Stations expansion

    by 
    James Egan
    James Egan
    11.07.2008

    In further news coming from EVE Fanfest 2008, CCP Games has given a press-only presentation detailing the upcoming Walking in Stations expansion for EVE Online. While this is an aspect of the game that's so far been a divisive issue among EVE players, the expansion will allow players to step out of their ships and interact as highly detailed avatars in ship station interiors and captain's quarters aboard their own ships (presumably while docked in a station hangar). Walking in Stations is a project that's drawn on the talents of "special effects artists from the world of television and movies into the video game medium, a number of whom have been brought on to the team at CCP," writes Jon Wood of MMORPG.com, reporting from Reykjavik.

  • New details surface about EVE's 'Walking in Stations' expansion

    by 
    James Egan
    James Egan
    09.08.2008

    Ambulation, or 'Walking in Stations' as it now seems to be known, is a hotly anticipated feature coming to EVE Online. It represents the first effort by CCP Games to add a more interactive dimension to the game, where players will finally be able to step out of their ships to socialize, play games, and ... modify one another's bodies? Apparently so. While some information about Walking in Stations is already known, EVE Stratics recently turned up more details. Trish "Seridove" Bennon and Michael "Solace" Lutes recently got some face time at PAX 2008 with CCP Games devs Jeremy Albert (Associate Producer) and Noah Ward (Lead Game Designer, aka CCP Hammerhead) who talked about aspects of the expansion.

  • Texas Legislature bans speed cameras, requires warning signs for red light snappers

    by 
    Darren Murph
    Darren Murph
    05.25.2007

    Ah, Texas. Home to internet hunting, overhead bananas, and WiFi'ed rest stops, the Lonestar State will set yet another precedent by passing a bill onto the governor that would ban speeding cameras and require warning signs to be posted around red-light cameras. Yes, the same state that wanted transponders in every single car registered in the state is now just one signature away from giving heavy-footed drivers something to cheer about. Both measures "were adopted in the state House by unanimous votes," and along with the speed camera ban comes legislation that will put an end to the ticketing programs run by the cities of Rhome and Marble Falls while prohibiting any other cities from enacting such practices in the future. Of course, it should be noted that the bills wouldn't go into effect until September 1st of this year, so you should probably still utilize your cruise control whilst traveling over this long weekend.[Via Autoblog]

  • Beverage Tracker declares war on strong, free drinks

    by 
    Evan Blass
    Evan Blass
    06.25.2006

    Once the world's bartenders are all replaced by robots, so-called liquor shrinkage will probably only occur if the bots can be hacked to measure out stronger drinks, but until that day, overpouring and undercharging will remain a $7 billion-a-year nightmare for bars in the U.S. alone. Well a San Francisco-based company called Capton says it can solve the problem today without resorting to expensive, unfriendly robots by using a system called the Beverage Tracker to keep a real-time tally of all the liquor that's been consumed and help shame the human bartenders into more accurate pour counts. The $10,000 to $20,000 setup consists of an RFID-enabled spout that's attached to every open bottle, a reader that collects and transmits information, and proprietary software that runs on the bar's existing computer; each time a drink is poured, the spout measures the volume of liquor, stamps that data with the time and bottle ID number, and sends it off to be collated into nightly reports that can be used as evidence for handing out the pink slips. So far over 100 establishments have installed the Beverage Tracker to keep their employees honest, with the latest being Treasure Island in Las Vegas -- which is good to know, because for the 15 minutes of free time we're given each year at CES, we can't afford to hit up a bar that's gonna be so frugal with the booze.[Via Roland Piquepaille]