Beshmundir-Temple

Latest

  • Wings Over Atreia: Easy button strikes again!

    by 
    MJ Guthrie
    MJ Guthrie
    08.13.2012

    Way back when, when Daevas first started flapping their wings around Balaurea, I broached the subject of the new easy button installed in Aion. Trust me, I was as excited as the next Daeva about the reduction in the level grind (not all change is bad after all!), but I had my concerns as well. I raised a cautionary flag about the trend of over-simplifying the game. Call it my personal pet peeve, but I seriously dislike the instant-gratification crowd, and I certainly don't want my game catering to it! Now fast-forward almost two full years, and another easy button has crept into Aion, this time relating to dungeons. Just two weeks ago I reported on the 3.1 update changes in instances, from lowering the minimum-level entrance requirements to swinging the nerf bat at some Balaur heads. Words, however, are still just words; how do the changes play out in-game? I grabbed myself a Beshmundir Temple group to check it out.

  • Wings Over Atreia: Aion 3.1 part two

    by 
    MJ Guthrie
    MJ Guthrie
    07.30.2012

    Last week, Wings Over Atreia discussed one of the biggest changes that came to Aion with the 3.1 patch: the Fast-Track server. That alone might have grabbed your attention (it certainly did mine). However, the inclusion of an at-will PvP-free leveling zone wasn't even close to the only thing brought to the table; plenty of other morsels were served as well. Changes -- they are legion! Mixed among the requisite jumble of fix-this-wording and adjust-this-skill tweaks were changes that affect instances, repeatable quests, AP, and housing. And of course, as in any Aion update, devs a played a rousing game of squash-a-bug. Here's a look at some of the highlights of patch 3.1.

  • Wings Over Atreia: Support the war effort and reap the spoils in Aion

    by 
    MJ Guthrie
    MJ Guthrie
    06.11.2012

    Ah, the best laid plans of Daevas and men... I am so glad you are the understanding sort! You'll forgive me, right? I know that I'd said that this week's Wings Over Atreia would be covering a guide to all the daily quests in Aion, but that was before NCsoft surprised us with a new event mid-week. And since said event ends on the 20th, I thought waiting until the 18th to fill you in would be downright cruel! Besides, the daily quests aren't going anywhere; we'll catch them next week. You might even thank me later for giving you seven more days of freedom. So what's this event that has preempted the (spectacular, informative, and well-worth-the-wait!) already-penned article? It's called The Spoils of War, though technically it is actually two events bundled together: Provisioning the Front Lines and Besh Temple Blitz. Daevas of any level can participate in the first, whereas only those level 55 and up can do the latter. The next question is why participate? Because of the spoils, of course!

  • Wings Over Atreia: Ode to 3.0

    by 
    MJ Guthrie
    MJ Guthrie
    02.20.2012

    *cue pitch pipe* Twinkle, twinkle, little patch, How I wonder where you're at? In the East they play with ease, In the West you're just a tease! Twinkle, twinkle, three point oh, Hurry please I want you so! I've tried to be patient. I really have. I even avoided any wayward glances at Aion's Korean patch notes (translated, of course) for 3.0. That way, I could contain my excitement a little better. I mean, we already know I am dying for housing, and I also know mounts are involved. But there is always so much more, and I was trying to make the wait more bearable. I stood firm in my resolve. Then I broke down. I peeked. And oh how the many-tendriled beast of anticipation took hold of me once again! Of course there is always the requisite "fixed this bug" and "changed that appearance" filler, but when mining deeper, you also find some definite valuable nuggets. Aion's next patch has some "how cool," some "oh wow, that's really unexpected," and some "about time!" thrown in as well. From new zones to new instances to new features, there is plenty coming our way. Don't want to tax your scroll wheel and sift through the entire patch notes yourself? Wings Over Atreia delves in to uncover some of the most tantalizing treasures for you.

  • Wings Over Atreia: The top 19 ways to get your dungeon crawl on, continued

    by 
    MJ Guthrie
    MJ Guthrie
    02.13.2012

    Ahhh. There's nothing like the feeling of facing down a formidable foe, beating it into submission, then finally conquering it and pulling from its lifeless corpse some rare and valuable treasure to hold above your head as a trophy of your victory. Of course, this feeling cannot be found in the PvP portion of Aion's PvPvE formula; sadly, neither Asmodians nor Elyos drop loot of any kind upon defeat, rare or otherwise (though I have to say adding in the ability to pluck a feather from your vanquished foe would be cool). So that leaves only one way to experience this rush, and that's through the PvE side of the game, and not just any PvE at that: While there is a possibility of valuable drops out in the world, your best chances lie within the instanced dungeons. Dungeons are a great way to get away from the masses and all the accompanying interruptions that come with sharing the world with others, such as KSing, unwanted PvP ambushes, and mob trains pulled by some idiot next to you. Think of it as an Atreian vacation! And Aion has 19 PvE instanced dungeons ready to whisk you away for a brief respite from the world while simultaneously giving you the chance at some great loot and XP. Last week we covered dungeons available to Daevas under level 40 as well as solo instances. Of course, in most cases, Daevas don't remain under 40 forever (or even for long if whole months of double-XP weekends crop up!), so there is a need for more places to scratch that dungeon crawl itch. This time around, Wings Over Atreia focuses on the gamut of choices for those advancing in their levels.

  • Wings Over Atreia: Drop -n- shop

    by 
    MJ Guthrie
    MJ Guthrie
    05.09.2011

    Hot topic! Hot topic! Fresh outta the community oven! In a much-hyped announcement a while back, NCsoft proclaimed that drop rates in Aion were being significantly increased in the 2.1 patch. The company even employed a certain wide-eyed Shugo named Victor to outline his experiments and prove that drops now rained from the skies. For a while, there was much rejoicing in the lands of Atreia. *cue Monty Python soundtrack* Oh, there were some naysayers who cried that an end to the economy as we knew it was at hand (not totally incorrect), but for the most part, Elyos and Asmodians alike flocked back to Aion with the promise of more wealth and gold loot. I even found that my bags could not hold everything that dropped during Taloc's Hollow runs, forcing me to to delete items in order to pick more up. Alas -- that was then, and this is now. The pendulum has quietly swung back the other way to the what-exactly-does-a-loot-drop-look-like side. From personal experience, I can attest that getting drops now is about like pulling Stormwing's teeth... with only your bare hands and maybe some dental floss. The change is obvious, so why all the hush-hush? Currently it feels like a classic bait and switch: Market an enticing feature loudly to get players then remove it with equal secrecy and stealth. And to top that off, there are murmurs that the devs plan to implement changes that put a halt to the popular selling of loot rights. Aw, don't kick us while we are down! Make sure you aren't on cool-down and zone past the cut to explore this bane of many a Daeva's life (drop rates) as well as the practice of selling loot rights within Aion.

  • Wings Over Atreia: Endgame = end of game?

    by 
    MJ Guthrie
    MJ Guthrie
    03.28.2011

    It happens. All good things must come to an end... except (hopefully) your favorite MMORPG. After all, the whole idea of the MMO is to keep going endlessly, right? To supposedly ever-evolve -- there is no final "win" that concludes the story as in single-player RPGs. However, what do you do when you hit the level cap and have "been there and done that" with everything in game? I guess that's the disadvantage of not having a sandbox; as much I love the graphics and my friends in NCsoft's Aion, there really is just a finite list of things to do. Now before anyone gets up-in-arms or sneers "I told you so," no, I am not quitting and I haven't given up on the game. I still enjoy it. It just so happens that my mind zeroed in on the topic this week as I logged in over the course a few days and just stared at my screen, wondering what I wanted to do. While I was feeling under the weather a bit (which dampened my endurance and enthusiasm to complete any major dungeons), I started wondering about what there actually is to do in Aion after you reach and sit at maximum level for a while. For me, the two things that keep me interested in my virtual worlds are the community and friends that I find in game as well as exploring and experiencing new things. One involves the company providing regular content updates; the other allows for player-created content. But once there is nothing left to explore or experience, friends can drift away... so what does that leave? Pondering this subject and watching the community around me actually brought up some expected -- and some not quite expected -- answers. Join me past the cut to look at different ways Daevas spend their time in Atreia and how they keep their interest sparked.

  • Wings Over Atreia: Anticipation, part deux

    by 
    MJ Guthrie
    MJ Guthrie
    03.14.2011

    A bonding experience. Love ya man, really. Last week's article seems to have struck a nerve. I feel like I know more of you now on a more personal level. And that's not just because I skulk around Atreia spying! The thoughts and comments you have shared have reaffirmed how universal our experiences are; what we think is a slightly unique situation is really just like so many others (OK, maybe not the legionmate who walks around in a duck suit, but others). You know the saying "You are unique dear, just like everyone else." Whether we have Black wings or white, whether we're a PvPer or even a carebear, many of our hopes for Aion are really quite similar. But I digress. As promised, this week I continue with my happy rave (it's better than a rant, yes?) about some of the treats promised us in the upcoming 2.5 patch. And just like I would with a proper dessert, I saved the best for last. Or at least my favorite! This week, we look more in-depth at additional pets, additional instances, and additions to legions. Relive that yearning experienced when anticipating Christmas mornings of yore and join me past the cut to sneak a peek at our hopefully-soon-to-be unwrapped update goodies for Aion.

  • Wings Over Atreia: Solo vs. group

    by 
    MJ Guthrie
    MJ Guthrie
    02.07.2011

    OK, now get your collective minds all out of the gutter! There we go. Of course, the title speaks to gaming styles and preferences in Aion. Lately, I've had the topic of grouping crop up in different discussions, from the trend of decreasing group sizes (Star Wars Galaxies had groups of 20, then Lineage II had groups of nine, followed by other games with a maximum group size of six) to questioning the need to group at all. To group, or not to group: Is that really the question? I touched on this topic a bit a few weeks ago, but an adventure this past week brought my attention back to it; I discovered that you no longer need a full group for one of the more frustrating quests in the game (once you factor in trying to get a group when the rift is up and not have it camped on the other side by the enemy!). Instead, you can complete the quest with just two or three Daevas, a feat unheard of previously due to the difficult dungeon in enemy territory. Granted, we completed our quest, which would have been impossible otherwise given the circumstances. But on a broader scale, what's with the trend of phasing out group content in MMOs and catering to the solo crowd? This phenomenon puzzles me. When a game is an MMO (read "massively multiplayer"), why discourage grouping by making almost all content accessible to the solo crowd -- especially in Aion (where learning good group dynamics can be crucial in large scale warfare)? In a time when social skills seem to be struggling to survive, why open yet another opportunity for people to avoid interaction? Type /Invite and join me past the cut to examine this phenomenon and weigh in with your preferred gaming style in our comments.

  • NCsoft reveals juicy details on Aion 2.1, item drop rates substantially increased

    by 
    Jef Reahard
    Jef Reahard
    11.11.2010

    Aion is the lucky recipient of "the single biggest change ever implemented by NCsoft across its entire portfolio of games." Version 2.1 is hitting the Public Test Server (PTS) today, with a launch date for the live shards currently scheduled for November 17th. What's so special about 2.1, you're probably asking? In a nutshell, loot, and lots of it. More specifically, significantly increased drop rates are the order of the day. Now, we've heard the jokes as well. "Significant" means an increase from .01 to .02 percent, right? Wrong, as this time NCsoft means business. Aion's devs have offered up some specific statistics via press release, and you'll want to check out the tables after the cut for all the details. If you've spent much time in the lands of Atreia, you're probably familiar with Beshmundir's Temple and the named bosses contained therein that players often farm for loot. Over a period of 20 Perilous Path Temple runs, testers collected 138 total loot items. Of these, 121 were fabled quality (including wings), and 17 were eternal. Similarly, NCsoft testers cataloged 20 runs through the famed Dark Poeta dungeon, recording all loot items acquired from Spiritmaster Atmach to Brigade General Anuhart. A total of 68 fabled items dropped, which averages out to 3.4 per run. This was also sans the final boss, so the actual numbers will likely be higher. Finally, NCsoft is also gifting players with the new Aion Adventure Guide. According to the press release, the guide will "give players advice on where to find level-appropriate in-game content that will help with progression and reward them with items along the way. Crafted in-game messages and guides let players know where to go to find game content (quests, instances) that help progress them to the next level and give them hints on how to use new areas, such as the Abyss, and systems, such as Stigma Stones to their advantage." Don't forget to fly past the cut for a detailed breakdown of the Beshmundir Temple runs in table format.

  • Exclusive: Aion's Beshmundir Temple goes hard mode

    by 
    Bree Royce
    Bree Royce
    11.05.2010

    Assault on Balaurea has been a part of Aion for nearly two months now. Are you getting bored yet? If you feel like you've done all of the new content so much that it's a snooze, get ready for a new challenge. Beshmundir Temple is going into hard mode. Aion developers have been hard at work on this for a long time, and they've prepared a huge guide for the PowerWiki. You'll find advice, walkthroughs, details on the named bosses, and much more. The guide will be released next week, but Massively got an exclusive look at it ahead of time. We've formatted it all up into a handy overview for you, so follow along after the jump for a look at what Beshmundir Temple hard mode has to offer!